Difference between revisions of "Changeling"
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The echoes of their arrival have not gone unnoticed. | The echoes of their arrival have not gone unnoticed. | ||
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==[[Changeling/Theme|THEME]]== | ==[[Changeling/Theme|THEME]]== | ||
What is Changeling like on Fate's Harvest? | What is Changeling like on Fate's Harvest? | ||
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Obviously, Changelings and Fae-touched and Ensorcelled and Enchanted can all see your fae mien. | Obviously, Changelings and Fae-touched and Ensorcelled and Enchanted can all see your fae mien. | ||
− | The following categories may catch a glimpse now and then as well: | + | The following categories may catch a glimpse now and then as well, per RoS p.74: |
• Children<br> | • Children<br> | ||
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Unless it is a Token, all forms of capturing images, be they digital or old film cameras, only capture the Mask. | Unless it is a Token, all forms of capturing images, be they digital or old film cameras, only capture the Mask. | ||
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==SETTING== | ==SETTING== | ||
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==SYSTEMS== | ==SYSTEMS== | ||
* '''[http://fatesharvest.com/w/House_Rules#Clarity Clarity]''': Breaking Points and how this is handled. | * '''[http://fatesharvest.com/w/House_Rules#Clarity Clarity]''': Breaking Points and how this is handled. | ||
− | * '''Commands:''' | + | * '''Commands:''' Check '+help mask' and the fae-desc/short-mien on the [[Description]] page. |
* '''[[Changeling/Communication|Communication]]''': Relevant channels and bboards. | * '''[[Changeling/Communication|Communication]]''': Relevant channels and bboards. | ||
* '''[[Contracts]]''': Clarifications, house rules and homebrews. | * '''[[Contracts]]''': Clarifications, house rules and homebrews. | ||
+ | * '''[[Dreams]]''': Clarifications, house rules, mechanics and policies. | ||
* '''[[Entitlements]]''': A list of allowed Entitlements and page numbers, and requirements for acquiring one. | * '''[[Entitlements]]''': A list of allowed Entitlements and page numbers, and requirements for acquiring one. | ||
* '''[[Fetches]]''': Clarifications, house rules and policies. | * '''[[Fetches]]''': Clarifications, house rules and policies. | ||
+ | * '''[[Frailties]]''': Clarifications and formatting for +notes. | ||
* '''[[Goblin Contracts]]''': Clarifications, house rules and homebrews. | * '''[[Goblin Contracts]]''': Clarifications, house rules and homebrews. | ||
* '''[[Goblin Fruit]]''': Clarifications, house rules, how-tos and homebrews. | * '''[[Goblin Fruit]]''': Clarifications, house rules, how-tos and homebrews. | ||
+ | * '''[[Hedge Duels]]''': Clarifications, house rules, how-tos. | ||
* '''[[Hedgespinning]]''': Clarifications, house rules and how-tos. | * '''[[Hedgespinning]]''': Clarifications, house rules and how-tos. | ||
− | |||
* '''[[Hollow Gardens]]''': How to grow goblin fruit in your Hollow. | * '''[[Hollow Gardens]]''': How to grow goblin fruit in your Hollow. | ||
− | * '''[[Kiths|Seemings/Kiths]]''': Clarifications, house rules and homebrews. | + | * '''[[Kiths|Seemings/Kiths]]''': Clarifications, house rules and homebrews. Also includes High Wyrd information |
* '''[[Merits]]''': Where House Rules exist for merits, they are written in full on the main merit page. | * '''[[Merits]]''': Where House Rules exist for merits, they are written in full on the main merit page. | ||
* '''[[Pledges]]''': Clarifications, limitations, house rules and how-tos. | * '''[[Pledges]]''': Clarifications, limitations, house rules and how-tos. | ||
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* '''[[Fetches/Applications]]''' - How to apply to play fetches. | * '''[[Fetches/Applications]]''' - How to apply to play fetches. | ||
* '''[[Fetches/Becoming]]''' - How to 'become' a fetch, i.e. realise that your entire mortal life has been a lie, and you are nothing more than an enchanted copy of a stolen life. | * '''[[Fetches/Becoming]]''' - How to 'become' a fetch, i.e. realise that your entire mortal life has been a lie, and you are nothing more than an enchanted copy of a stolen life. | ||
− | * '''[[Mien Guidelines]]''' - What you should look like at certain Wyrd levels. | + | * '''[[Mien Guidelines]]''' - What you should look like at certain Wyrd levels. Check out [[Description]] for information on how to set up your Changeling's description. |
* '''[[Motleys]]''' - Active motley pages! See any you'd like to join? | * '''[[Motleys]]''' - Active motley pages! See any you'd like to join? | ||
Latest revision as of 17:19, 6 February 2020
Changeling
The world is not safe.
Others thought it was. Others built, and dreamed, and were destroyed, and for fifty years, Tamarack Falls has been a buried backwater within the Changeling world, the edges of its dangers blunted. There are still signs, here and there, of its past glories in the Hedge, of convenient Gates, of those among the townsfolk who remember well the disappearances, the murders, the quiet exodus of all things fae under the onslaught of unknown designs.
A fragile balance is maintained, has been maintained, for all these years. What few remnants of the Changeling population do exist have spent their strength on stealth and silence, fled, or done what they could to blend with humankind.
In early 2015, a new group of settlers arrived, migrants searching for a place to claim and make their own, and that balance was broken. Accustomed to a strong Freehold, a strong presence, they knew only that a vacancy existed, a vacuum which could be filled with their own hopes, their own dreams, their own future. One by one, they trickled in, a steady flood of fae into an unsteady position, an unsteady land, and it did not take long for them to learn that they were not the first fae creatures to find it.
Wary of what could be, but covetous of solid numbers' safety, the scattered, hidden locals have slowly begun to step into the light, and together, new and old have built a pledge they can agree on, a new Freehold: Fate's Harvest.
The echoes of their arrival have not gone unnoticed.
THEMEWhat is Changeling like on Fate's Harvest? Defining theme in a single sentence isn't possible. No one responds identically to the traumas they all experience, but there are general patterns, and they form the norm. Changelings are, by definition, kidnap victims and former (you hope) slaves whose bodies, minds and spirits have been raped, often violently, by alien, inhuman Fae. You left Arcadia for a reason. "What if my Keeper got tired of me and let me go?" you might ask, and that's certainly a possibility, and a sad one, too. How deluded is your Changeling about his place in the world? Does he believe he was set free? Or does he acknowledge that, far more likely, he was discarded as a forgotten toy? Fae don't feel love. They may try, but they are, on the most fundamental levels, not human. Fate's Harvest in particular has been designed to walk the borders of that darkness. The XP given to characters allows for roleplay on the cusp of that danger so unique to Changelings and so common, ultimately, to all victims: becoming what you hate. The closest to a single unifying summary of theme would likely be:
Example Concepts:
Who Can See Me?While not strictly necessary, this is included as a reminder, since staff will be using these in certain plot elements. Obviously, Changelings and Fae-touched and Ensorcelled and Enchanted can all see your fae mien. The following categories may catch a glimpse now and then as well, per RoS p.74: • Children
|
SETTING
STORIES
SYSTEMS
CHARACTERS
|
ACTIVE PCS
Spring Court | Summer Court | Autumn Court |
Winter Court | Dawn Court | Dusk Court |
Moon Court | Sun Court | Courtless |
Ensorcelled | Fae-Touched
none |
ACTIVE NPCS
Spring Court | Summer Court | Autumn Court |
Winter Court | Dawn Court | Dusk Court |
Moon Court | Sun Court | Courtless
none |
Ensorcelled
none |
Fae-Touched
none |