Entitlements

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Entitlements

      All Entitlements listed in the approved Changeling books are available for play. Any custom entitlements will be marked with Custom rather than a book and page number.

You may join an Entitlement during character generation only if you meet all prerequisites. The Entitlement must be included in your Background writeup, along with how/what you did to gain membership.

Joining an Entitlement once you are on-grid requires A) a staff-approved PRP and B) that you meet all requirements for your prospective Entitlement BEFORE said PRP is approved.

Unless an Entitlement's book writeup specifically says an item is free, you must pay for any tokens you receive.


The Adjudicators of the Wheel - Swords at Dawn   p. 142
Judges of fate who task themselves with making sure that the worthy get success, and the unworthy fail.

Ancient and Accepted Order of Bridgemasons - Lords of Summer   p. 109


Known chiefly for the art of Wyrdbuilding. Group of builders with secret signs to guard their art.

The Barony of the Lesser Ones - Lords of Summer   p. 63


Investigators and diplomats to hobgoblins, judges and enforcers of relations between Changelings and hobgoblins.

Bishopric of Blackbirds - Changeling: The Lost   p. 290


Wandering fellowship, often regarded as a mixed omen, who seek to aid all other changelings, in exchange for favors.

Bodhisattvas of the Broken Cage - Lords of Summer   p. 43


Social reformers that encourage individuals to break free from social mores and the rut of habit.

Bronze Beylik - Winter Masques   p. 146


Kingmakers who are supposedly cursed never to be rulers themselves. They seek to select a rule that is best for the freehold, or become the secret power behind the throne.

The Charmed Circle - The Equinox Road   p. 40


Eldritch order that consists of real rulers; those with the confidence and personal power to truly lead.

College of Worms - Changeling: The Lost   p. 293


Diviners who seek to study Fate and its signs where ever they may be found.

Court of the Solstice - Lords of Summer   p. 117


Highly varied title venerating or at least seeing the merit in the between places of the world. Generally looked on poorly by the traditional courts.

Duchy of the Icebound Heart - Changeling: The Lost   p. 297


Drawing from the ranks of the brokenhearted, these manipulators who seek to break the hearts of everyone that they can, to use and exploit them and be victims themselves no longer.

The Duchy of Truth and Loss - Lords of Summer   p. 121


Fetchhunters and killers, but doing so discreetly so it seems the person vanished.

The Eternal Echoes - Lords of Summer   p. 125


Historians and witnesses to the dangers and heroes the Lost.

The Family of Silent Nights - Dancers in the Dusk   p. 145


Dreamtrappers. They watch dreams for intrusion by the true fae, and can bind almost any oneiropomp in the physical world.

The Guild of Goldspinners - Lords of Summer   p. 130


Creators of gold and wealth. Enforcers of bargains.

Guild of the Sacred Journey - Lords of Summer   p. 134


Couriers and messengers, typically for inter-freehold contact, but can be used personally too. Inter-freehold deliveries are free, and the Courier cannot investigate the package.

The Hedge Wardens - Dancers in the Dusk   p. 149


Nobles that seek to tame the local hedge, slay dangers from the Hedge, and keep the Trods open so that the Lost can escape Arcadia.

The Honorable Order of the Third Hour - Victorian Lost   p. 35


Inventors and tinkerers who think outside the box, seeking ancient technologies and tokens.

The Hound Tribunal - Lords of Summer   p. 63


In the latter days of Summer, the secret police of Summer come out, and 'deal' with anyone who seems to have obstructed or turned traitor against the Summer Monarch.

Knighthood of the Dragonslayer - Winter Masques   p. 149


Policers of Lost society, who see it as their task to root out corruption and purge it by any means necessary, infamously including torture.

Knighthood of Utmost Silence - Lords of Summer   p. 102


Knights that help Changelings leave situations by stealth and guile, be it evading the eyes of the Gentry, or getting out of jail quietly and setting up a new name.

Knights of the Knowledge of the Tongue - Lords of Summer   p. 138


Gourmands always experimenting with new foods and ingredients. Usually outlandish.

Knights of the Widow's Walk - The Equinox Road   p. 44


Spies that can change their face. Generally not known about.
Legacy of the Black Apple - Lords of Summer   p. 142
Negotiators with the True Fae. Pledgemasters and careful diplomats.

The Legion of the Iron Wall - Swords at Dawn   p. 146


Tacticians and guardians of the freeholds worldwide. They monitor threats to freeholds and mobilize to defend them.

The Lord Sages of the Unknown Reaches - Lords of Summer   p. 147


Scholars and researchers of other supernatural phenomena.

The Lost Pantheon - Lords of Summer   p. 151


Changelings that believe themselves gods. Each member connects with/represents a particular divine archetype, from the ancient God of the Hunt/Fertility Goddess to Bloody Mary.

Magi of the Gilded Thorn - Lords of Summer   p. 82


Wandering hermits that seek to understand the power and treasures of the Hedge.

Magistrates of the Wax Mask - Changeling: The Lost   p. 300


Self-styled organizers of Changeling society.

Margravate of the Brim - Changeling: The Lost   p. 303


Guardians of all Changelings, who spurn the courts and operate outside of them, but none the less do everything they can to protect the Freehold.

The Office of the Vizieral Counsel - The Equinox Road   p. 51


Mad wizards that use the order to keep their insanity in check. Impartial magical advisers to all courts.

The Order of the Hallowed Garden - Swords at Dawn   p. 150


An order devoted to pruning away the bad and nurturing the good. They tend to 'garden' people as well as places. Political.

The Order of the Oneirophysics - Lords of Summer   p. 155


Mystics and healers that focus on the real of dreams and their power to ease physical illnesses.

The Parliament of Victors - The Equinox Road   p. 48


Champions and slayers. Victors that have to keep winning.

Phantom Tong - Winter Masques   p. 143


A criminal organization with a secret membership, working under the pretense that the chaos they cause keeps the Courts honest.

The Pilgrims of the Endless Road - Swords at Dawn   p. 154


Journeymen who desire to improve themselves to unattainable perfection. Envied or disdained by others usually.

The Praxic Order of the Lost - Custom


Changelings that make greater deals for more power.

Sacred Band of the Golden Standard - Changeling: The Lost   p. 306


Vain in the extreme, this band of warriors serves the freehold diligently for the praise and glamour it brings.

Satrapy of Pearls - Changeling: The Lost   p. 310


Hedonistic merchants who all things, even abstract concepts, as being potentially for sale. They frequently take a fancy to random items that they will exchange anything to obtain.

Scarecrow Ministry - Changeling: The Lost   p. 313


Secretive, close-knit Autumn order devoted to the reinforcement/creation of legends to guide the public away from danger via fear.

The Speakers for the Dead - Custom


Those who deal with the dead, and the world of the dead.

The Squires of the Broken Bough - Dancers in the Dusk   p. 153


A nomadic order that moves soldiers to where they are most needed. They fight off whatever danger a freehold faces before moving on to the next distant threat. All have nearly lost everything to the threat and so this task consumes them.

The Tolltaker Knighthood - Changeling: The Lost   p. 317


Bloody and merciless mercenaries, who will none the less never accept a task that they consider unjust.

The Twilight Gleaners - Dancers in the Dusk   p. 156


Devotees to fate. Often come into conflict with the College of Worms. Worms seek to understand fate, Gleaners seek to simply enact fates will.