Joachim Chevalier

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"Touched by her fingers, the two surviving chocolate people copulate desperately, losing themselves in a melting frenzy of lust, spending the last of their brief borrowed lives in a spasm of raspberry cream and fear."
-Neil Gaiman, Brief Lives-
Mask (Mortal Profile)

Fullname Name:
Joachim Chevalier
Chocolatier (and Mixologist)
Virtue / Vice:
Dreamer / Hot-Headedness
Apparent Age:
Between Late 20s - Early 30s
Height / Build:
5'10" / Lean
Hair / Eyes:
Black / Hazel (blue-brown-green)

Mein (Changeling Profile)
Also Known As...
The Candy-Man, Mister Wonka
Ma Chére
Brewer / Woodwalker

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Seasonal Alignment:
Spring Court (Mantle •••)
Court Title:
Court Role:

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Freehold Affiliation:
Freehold Position:
None (yet)
None (yet)

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Bestowments of the Wyrd (Contracts):
  • Artifice
  • Hearth ••
  • Omen ••
  • Eternal Spring ••••

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Roleplay Hooks

  • Honeyed Spring... - He's a member of the Antler Crown. This wasn't something that happened right away, but more over time. For him, it was a way out of his own dark depressions after being lost in the Hedge.

  • (Fame Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png) Golden Ticket... - Joachim has some fame thanks to the modern marvels of YouTube. He's vlogged several videos where he shares chocolate creations, how-to videos on candy-making, and even sugary-boozy treats in the form of edible and drinkable.

  • Contacts - Despite his quirky demeanor, Joachim actually does know a few people. A recollection of these names and faces can be found here.

  • Logs - Joachim sometimes tries to get involved in things other than his own private thoughts. Sometimes he's semi-regularly active. Proof of such activities can be found here

  • All that Jazz... - Sometimes he's known to play a tune or several on his trumpet. He has a leaning towards Jazz and even more of a leaning to New Orleans Jazz.

  • Chocolatier & Mixologist - Joachim is the proprietor of The Sweet Spot, a 24/7 chocolatier hotspot. The Sweet Spot is not just a chocolatier--though that is their main fare. There is also a cafe and bar attached to it. Joachim is known to be in one of the three areas, serving as barista, bartender, or confectionary wizard. (COMING SOON)

Mein and Mantle

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      The power of the Wyrd transforms the African-American male into a manner that teeters on the edge of humanity, and ever closer one of fae-bearing. He stature may not look any shorter, but his physique is one that is lean. Lithe without looking malnourished. There is a toneness to his muscles, but nothing so "swole" or "roided out." His skin's a sepia, reddish-brown but has an iridescence hue that comes and goes with the right light to his skin. His gimlet eyes also take on a strange iridescence to them, like one that got too close to strange chemicals and reacting in even stranger ways to his body. His hair is full and done up into some kind of crowning mohawk, and braided in thick locks in the back. His ears are tipped to points and adorned with twined ivy. His face remains smooth and without a blemish. His nimble fingers look stained in strange coloration. Nothing sickly, but still not of a natural coloration in them.

      Combined with a mantle that swells with the those belonging to the Court of Desire, the unseeming Wizened is followed by the radiant glow of life, growth, and prosperity around him, with smattering of flowers and greenery that form around him with each step. He dresses in dark scrubbed jeans and black Oxfords. A black t-shirt reveals a series of ink decorating his arms. A small chain is around his neck. There also is a mixture of scents that faintly follow him. Springtime scents. Honey, strawberries, mint, sugary run, and rich chocolate.

If you want to view paradise
Simply look around and view it
Anything you want to, do it
Wanta change the world?
There's nothing
To it

There is no
Life I know
To compare with
Pure imagination
Living there
You'll be free
If you truly wish to be

If you want to view paradise
Simply look around and view it
Anything you want to, do it
Wanta change the world?
There's nothing
To it


To sleep, perchance to dream (Dream Cheat Sheet)

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The Plunge: 1 Glamour allows the oneirophysic to plunge immediately into a lucid dream state, entering the dreams of a sleeper she is in physical contact with.

  • If contact is broken or the oneiropomp's body disturbed, roll res + comp + wyrd at the beginning of each turn to maintain the dream
  • Exceptional success = dream maintained for full scene
  • Failure = she awakens and is at -2 for all actions for the remainder of the scene due to disorientation

Dream Invading - The old fashioned way.

  • 1 Glamour (with an active dreamwork pledge)
  • Extended res + comp roll (16 succs needed)
  • Res + Comp again to awaken (for oneiropomp)
  • Lucid Dreamers can try to awaken (their Res + Comp VS my Wits + Emp + Wyrd)
  • Non-lucud dreamers are stuck for it.

Dream Intensity

  • Dreamer's wits + resolve
  • 9/again on Recurring & Memory dreams
  • 8/again Recurring Memory dreams
  • Wits + Occult + Wyrd + Intensity to determine if prophetic (only an exceptional grants knowledge of how likely it is to happened and how to avoid it. Changes to a prophetic dream end it immediately; considered unlucky by dreamworkers).
  • Scouring intensity is wits + emp + wyrd - intensity. Dropping below 1 ends the dream (oneiropomp can spend a WP to maintain)


  • If the Intensity is higher than the dreamer's WP, no WP regain upon awakening/wake screaming.
  • The # of Derangements subtract from WP requirement (2 derangements = 5WP dreamer needing only a 3 Intensity dream) and nightmares generally focus on aspects of their derangements.

Dream Analysis

  • Wits + emp - intensity

Implant Subliminals

  • Wits + emp + intensity
  • 1 succ = 1 trigger.
  • 1 week effect
  • For that week, oneiropomp has total succs as bonus dice to all manip rolls against dreamer.

Learn the Dreamer

  • Wits + Emp + Wyrd
  • Extended, 1 roll per night.
  • Each five succs = learning 1 detail about the dreamer (virtue, vice, derangement, WP, mental/social merit, mental/social flaw)

Dream Therapy

  • Wits + emp + wyrd
  • Each night of dream work = 1 week of psychotherapy


  • 1 Glamour, Wits + Emp + Wyrd VS dreamer's Wits + Resolve
  • Intensity of resulting dream is net succs of contested roll
  • Or lazy way is scour to 0, pay 2 Glamour.

Disclaimer: The purpose of this wiki page
Please Note: The content on this page is provided for Out of Character reading pleasure only, and is not to be used In Character without reasonably-justified knowledge of the events or information provided. If you have questions about using this information In Character, Be Excellent and contact the player or staff.
Notable Stats
  • Wits ••••
  • Dexterity •••
  • Stamina •••
  • Presence •••
  • Manipulation •••
  • Composure •••
Skills: (Specialties)
  • Academic •• (Research)
  • Crafts ••••• (Chocolate, Sugar Confections, Alcoholic Beverages)
  • Occult ••• (Voodoo)
  • Expression ••• (Trumpet)
  • Medicine •• (Herbal Remedies, Goblin Fruits)
  • Intimidation •• (Shouting)
  • Science •• (Chemistry)
  • Survival •• (Hedge Wilderness, Urban Jungle)
  • Stealth •• (Moving in the Hedge)
  • Socialize ••
  • Brownie's Boon
  • Language • (Creole, French, Italian, Spanish)
  • Fame •• (YouTube Personality)
  • Resources •••
  • Subtle Liquer
  • Trained Observer
  • Vision •••

  • TBD
  • TBD

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