Gentry

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Gentry

Each True Fae has its own page where they are described in deeper detail, with information about who they are, where they exist and how they work, links to plots which reference them or, more likely, their minions.

The Mother Who Feeds

  • Creator - Staff: Annapurna
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - Home: Happy homestead where Mother's children are child, pet, playmate and prey.
  • Methodology - Twisted Love: Mother knows best. Deliberately changes 'children'. If you're bad, you're food.
  • Preferred Victims - Lost and Found: She searches for lost children, or people crying out for help. Fiercely protective of her victims.
  • Common Creations - Friend or Food: Those who know how to make mother do what THEY want. Manipulators, convincing cons, loyal playmates, family pets, or prey beasts
  • Allies - Mother's Hounds: The most vicious of her children are set to police the rest and find new prey.
  • Escapees - Adeline DesrochersApollo KrieosC. J. GrilloCallie UtridgeDonald MacphearsonGarth Rodger RodgersHunter GarreauImogene LefleurNanaThompson MeadowsWhiskey Fry

The Floriographer

  • Creator - Staff: Annapurna
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The Herbarium: An ever-sunny garden where his blossoms grow, are groomed, and live forever.
  • Methodology - Beautiful Obsessions: Improves your beauty, grace, elocution, sends you to others in bouquets and, if you're beautiful enough, presses you between glass to stay lovely forever.
  • Preferred Victims - The Loveliest of Them All: He searches for the beauty queens, prize winning dancers, elegant speakers.
  • Common Creations - Proud Petals: Lovely blossoms, marred blossoms and the beastly creatures which prey on 'compost'.
  • Allies - None Known: His obsession is a solitary goal.
  • Escapees - AJ RayDave Mikhael DesrochersFridayHaydn MillerIan BrennanKelsey WilliamsLyric DesrochersMimosaMina GreyReginald PookRyan DunnageSoleil FrySophia

The Borrower

  • Creator - Staff: Annapurna
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The Proving Ground: Environmental penalty? What's that? An entire realm? You don't say...
  • Methodology - Be the Best of the Best: Improve or perish. Changelings are run through bizarre tests of combative visual/auditory/sensory acuity to procure the most gifted of them all. Prone to 'borrowing' the eyes, or ears, or tongues, of those whose senses he wants to acquire for the day.
  • Preferred Victims - You: He isn't picky. When you go through so many changelings, so rapidly, you really can't afford to be choosy.
  • Common Creations - Keen and Paranoid: Sharp of senses...or not. Fight or flight. Commonly Beasts and Ogres. Most often maimed.
  • Allies - Several Known: He has contacts with a variety of known Keepers who send him their discards, and regularly purchases captured slaves from Privateers.
  • Escapees - Agnes AgnarssonBen UtridgeDobson DesrochersMarcus AlexanderOlivia UtridgeRorschachSarah FryStrix NebulosaTiniUschiWally WestWeaver UtridgeYoric Miller

The Noemata

  • Creator - Staff: Rainier
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The Seventy-Eight Steps: An impossibly massive step pyramid, surrounded by desert during the day and rain forest by night. A persistent hiss of glinting beetles.
  • Methodology - Questing and Lessons: Everything is symbolic. Especially you. You will learn and relearn your lesson until you can teach it to others, until it is all you know.
  • Preferred Victims - Ordinary or Extraordinary: Nearly anyone can fall victim to the Noemata. All it takes is, for one moment, showing some spark of an archetype or some need to learn.
  • Common Creations - Archetypes and Insects: Many of the Noemata's creations personify a tarot card, both the major and minor arcana of equal importance. Many, instead, are the beetles which flitter about the Seventy-Eight Steps, most of which are glittering blue-green or otherwise jewel-toned.
  • Allies - None Known
  • Escapees - Althea MillerAmber WatsonAndromedaCardinalCoral GarreauDorian CrystalGareth EmrysJonah JosephJoss UtridgeMakaniMorgan LiadanSixTess FinegoldYesteryearZelda FryZillah Grimes

Milk and Honey

  • Creator - Staff: Rainier
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The River that Ate the Moon: Idyllic fields and marble estates set upon a brilliant, glittering river where the sun never sets and every wish can be fulfilled.
  • Methodology - Unrelenting Excess: Pleasures upon pleasures, every desire indulged. Except the desire to stop. When does not enough become too much?
  • Preferred Victims - Prudes and Hedonists: Milk attracts the wholesome, the pure, while Honey draws in the decadent, the indulgent.
  • Common Creations - Abnormally Moral: Those who escape Milk and Honey's sweet torment tend to be either excessively strict in their morality, having repeatedly experienced the dangers of indulgence, or extremely loose in their morality, having lived too long with the lines between good and bad blurred into nonexistence. Many gravitate toward the Sun or Moon Courts.
  • Allies - None Known
  • Escapees - AnitaHelah MorgensternMichelle HawthorneNoel NicholasRiley JamesonSam RyansSutter FryTegan WilliamsTom O'LearyTracy MacGregor

Dread Commander Sof

King Nothing

  • Creator - Staff: Rainier
  • Activity - Local: This staff-created Fae has been active locally within the last 50 years; none of his escapees should have been taken before 1960.
  • Realm - The Whisperstitch: A patchwork of stolen memories and scraps of other realms stitched together by the King and his creations.
  • Methodology - Terror and Theft: He steals your memories. He'll steal more if he catches you slacking. Always look busy. Or hide. Hiding is always an option.
  • Preferred Victims - Loners, Lonely, Alone: King Nothing picks off those who are isolated from society, who are alone or hiding, who no one will miss for at least a little while.
  • Common Creations - Crafters and the Crafty: Creative, clever and stealthy creatures who are good with their hands or good at going unnoticed, often both.
  • Allies - None Known
  • Escapees - Almaden EspositoBranwen StoneChristine WatersDollHazel HatterJoel WhiteJohn PrestonKatie JonesLayne LefevreLowell DixonMagina Melanie MedleyMekoSam MitchellUriel Crowther

Little Green Man

  • Creator - Player: Cassildra
  • Activity - Mid-Atlantic Region: This player-created Fae has been active most recently in Lancaster, PA.
  • Realm - Area 51: A 'futuristic' place from the 1950s. Silver, formica--think The Jetsons.
  • Methodology - Experimentation: Changing people to... other things... for fun and profit, or keeping a futuristic 'utopia' running efficiently.
  • Preferred Victims - Lost in the Past: People who long for 'simpler' times--be they Amish, some other form of religious outlier, Luddites, or others of that type.
  • Common Creations - Weird and Twisted: Strange, nightmarish crosses of kiths. Many Manikins.
  • Allies - Aliens: Those created in its image to help with the initial Change.
  • Escapees - Ava ArdentGina Garreau

Tally Man

  • Creator - Player: Betsy
  • Activity - Worldwide: This Gentry is active anywhere that bureacracy and tedious administration work is...Which is to say, he can be found anywhere.
  • Realm - The Obelisk: Though this Gentry is largely nomadic, he does have a small realm, an impossibly tall obilesk full of number crunchers and admins grinding away at endless drugery.
  • Methodology - Tedious Drudgery: Paperwork, accounting, filing. Census taking and collating data. Exciting stuff.
  • Preferred Victims - Drudges: He selects those who excel at being cogs in the wheel of bureacracy and office work. Detail oriented, middle-management types. Government officials. He largely takes those who do not have many ties in the world, the ones that won't be missed.
  • Common Creations - Admins: Almost exclusively, those that come out of the Tally Man's domain are Wizened. The occasional Antiquarian, or hunter-type Ogre or Beast may be found, and of course there's always the odd duck of another seeming/kith, but mostly? Drudges, Chatelaines, Authors and the like.
  • Allies - Recruiters: A band of Privateers that use recruitment ads and job fairs to collect victims
  • Escapees - Betsy Wilson

Sky Admiral Santei

  • Creator - Player: Basil
  • Activity - Worldwide: This gentry looks for anything he wants, specifically that which other Gentry are looking for to strike first.
  • Realm - Solar Fleet Epsilon: The Admiral's domain is a fleet of solar ships that travel between the domains of other, weaker Gentry to rob them of everything from titles to treasures, to you perhaps?
  • Methodology - Keep what you Kill: If you can take something from someone they must not have wanted it very badly to leave it so very unprotected. Often includes raids on other Gentry.
  • Preferred Victims - Ambitious & Moraly Ambiguous: There is no honour among thieves. He took those who had a philosophy that might made right, or were overly ambitious, were willing to sacrifice morals for progress, or even needed something and knew the cost to get it.
  • Common Creations - Space Pirates: You escaped through cunning and daring. You know survival is won by gaining the upper hand. This is either in force, wit, or guile.
  • Allies - So. many. privateers. Often times masquerading as being in the employ to other Gentry to steal their catch before it finds them. They're not even above kidnapping other loyalists to recruit them.
  • Escapees - AlvoBasil A UtridgeFreya GullSidonie Glass

The Baroness of Fire and Ice

  • Creator - Player: Ian
  • Activity - Local to New England: The minions of the Baroness of Fire and Ice have been collecting captives for her realm since the early 1800s.
  • Realm - Palace of Crystalline Reflections: A great yin/yang shaped crater with a volcano on one side, a great icy peak on the other, and in the very center a lake that both bubbles and freezes with an island on which the Crystalline Palace sits.
  • Methodology - Hot and Cold: Melded and enhanced by the elements, the warmth of appreciation of one's best qualities is a pleasure indeed, until the cold reality that one is merely a tool with a purpose sets in.
  • Preferred Victims - Passion/Dispassion: Those whose fire burns bright, or whose chill calm is their strength.
  • Common Creations - Forged in Fire and Ice: Almost all are touched by the elements in some way, their forms forged in fire, carved of ice, made for a purpose, usually protection, pleasure, or performance.
  • Allies - Kaylee Grey, Christian Warren, and Delphi -- Loyalists who use subtle methods to seduce, charm, and trick captives.
  • Escapees - Andrew BennettAshleyConnor MasonEden LopezHannah HarperJon IhrckOmari SmithVin

The Librarian

  • Creator - Player: Kip
  • Activity - New York: Mostly active in Upstate New York...as far as anyone knows
  • Realm - The Library: An ever shifting world of fantasy and fiction where stories are acted out, sprawled out from The Library in the center where all the stories are kept.
  • Methodology - Once Upon A Time...: Most end up as players in the stories that are acted out in the area surrounding the library. Very few actually enter The Library itself and those that do never see anyone else unless they are tapped to take a role in a story as well.
  • Preferred Victims - Shy & Unwanted: For the Players that make up the bulk of those there, anything goes. They're the ones scavenged from other Gentry.
  • Common Creations - Players & Bibliographers: The Librarian actually takes few people itself and only when there is a need for someone to work in The Library and a good candidate presents themselves. The Bibliographers tend to be socially awkward and Elementals, often Levinquick. The Players on the other hand can and are anything as they are the discards from other Gentry.
  • Allies - N/A yet
  • Escapees - Augusta GreyfellKip

The Stultified Puppeteer

  • Creator - Player: Khara
  • Activity - United States: Usually focused in Los Angeles of all places, the Stultified Puppeteer searches for her heroes and villains everywhere she can find them.
  • Realm - The Shire of Moving Pages: A beautiful country where the Puppeteer's castle resides surrounded by a lush green friend and many areas that connect together artificially, from deep, dark jungles to threatening volcanic mountains.
  • Methodology - A Game of Ratings: If you are interesting, dynamic and plays a role that can garner her interest, you live. If you are boring, and your one-Fae audience doesn't want you anymore, you die.
  • Preferred Victims - The Stereotypically Engrossing: Policemen two days away from retiring, thieves with hearts of gold, troubled youths. Anyone who looks like the go-to source of drama in the media attracts her attention, be they actually interesting or not.
  • Common Creations - Heroes & Villains: Beasts, Darklings and Ogres are almost exclusively villains because they look what one would expect monsters to look like, whereas Fairest are almost always protagonists, leading armies and fighting their wretched counterparts.
  • Allies - Coming soon.
  • Escapees - Aslan AltanJessica BelmonteKara KhanLotus Lefevre

The Chronicler of the Shifting Sands

  • Creator - Player: Ian
  • Activity - Local to New England: Became active during the Age of Exploration.
  • Realm - The Everchanging Sea: An ever-shifting expanse of deep ocean and sifting sand moving incomprehensibly through time. Navigated by steam-powered airships and expeditionary crews.
  • Methodology - Ceaseless Exploration: Melded into the crews of its ships, the Chronicler keeps its expeditionary parties constantly exploring the lands and cities that rise and fall from sand and sea.
  • Preferred Victims - The Curious: Those who are drawn to curious little shops with dusty books, antiques, and other curiosities are often tugged down by its tentacles.
  • Common Creations - Survivors of Sand and Sea: Beasts of sand and sea, Wizened crew members, Waterborn, Sandharrowed, Manikin, and AirTouched Elementals, as well as others.
  • Allies - To Be Decided
  • Escapees - AerosHopeMiranda DesRosiersMorgaine LaVeyPaz ArenasReggie DangerTallahasseeTristan DarrowWhisper

The Illustrious Master of the Teeming Streets

  • Creator - Player: Ian
  • Activity - Local to New England: Became active during the Gold Rush when immigrants began to move and settle in New England.
  • Realm - The Midnight Market: All the chaos, passion, and violence of an action movie where rival gangs vie for territory and exotic entertainments abound.
  • Methodology - Beauty and Chaos: The Illustrious Master fills his teeming streets with fighters and performers, shopkeeps and spies, a dizzying array of disparate players on his chaotic stage.
  • Preferred Victims - Indiscriminate Selection: Employing roving bands of Loyalists, most victims are simply kidnapped from wherever and however might be convenient. Almost anyone who is in the wrong place at the wrong time might be snatched up.
  • Common Creations - The Strong Survive: Any Seeming might come out of the teeming streets though many are flavored by an anime level of Asian influence with a blending of folklore and action movie tropes.
  • Allies - Small roving gangs of Loyalist "recruiters" of various types.
  • Escapees - Charlotte WebbCyrilKarin Frei

The Diva

  • Creator - Player: Angelique
  • Activity - Local : North-eastern US, and the eastern region of Canada, from the late nineteenth century.
  • Realm - The Grand Theatre: The glittering stage, the ballrooms that surround it and the endless, endless maze of back halls, The Grand Theatre seems like it should be small, and yet it is the whole world when it needs to be.
  • Methodology - The Performance: All his world is a stage, and we but players. Bit players. Those drawn into The Grand Theatre will never be the star, but they will be cast in less desirous roles, where there's no such thing as stage blood, where stories twist in horrifying ways, and where everyone's job is to make The Diva look good, or function as arm candy, stagehands or bodyguards. Never, ever outshine him or he will spare no effort to make sure no one can look upon you without shuddering again.
  • Preferred Victims - Theatre People: The Diva tends to go after those who are drawn to the theatre, or those who show some particular aptitude for what he needs. Actors and actresses are common victims, but so are those who might serve him in other manners, and on occasion, he'll simply snatch some particularly pretty face that catches his eye.
  • Common Creations - Pretty or Crafty: Fairests and the Wisened are by far the most common Seemings The Diva seems to create, filling the roles of either other actors or helpers, but there is room in his theatre for all comers. Those who upstage him, however, are always turned into the most horrific things he can imagine.
  • Allies -
  • Escapees - none <--