Gentry

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Gentry

Each True Fae has its own page where they are described in deeper detail, with information about who they are, where they exist and how they work, links to plots which reference them or, more likely, their minions.

The Mother Who Feeds

  • Creator - Staff: Annapurna
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - Home: Happy homestead where Mother's children are child, pet, playmate and prey.
  • Methodology - Twisted Love: Mother knows best. Deliberately changes 'children'. If you're bad, you're food.
  • Preferred Victims - Lost and Found: She searches for lost children, or people crying out for help. Fiercely protective of her victims.
  • Common Creations - Friend or Food: Those who know how to make mother do what THEY want. Manipulators, convincing cons, loyal playmates, family pets, or prey beasts
  • Allies - Mother's Hounds: The most vicious of her children are set to police the rest and find new prey.
  • Escapees - Adeline DesrochersApollo KrieosC. J. GrilloCallie UtridgeDonald MacphearsonGarth Rodger RodgersHunter GarreauImogene LefleurNanaThompson MeadowsWhiskey Fry

The Floriographer

  • Creator - Staff: Annapurna
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The Herbarium: An ever-sunny garden where his blossoms grow, are groomed, and live forever.
  • Methodology - Beautiful Obsessions: Improves your beauty, grace, elocution, sends you to others in bouquets and, if you're beautiful enough, presses you between glass to stay lovely forever.
  • Preferred Victims - The Loveliest of Them All: He searches for the beauty queens, prize winning dancers, elegant speakers.
  • Common Creations - Proud Petals: Lovely blossoms, marred blossoms and the beastly creatures which prey on 'compost'.
  • Allies - None Known: His obsession is a solitary goal.
  • Escapees - AJ RayDave Mikhael DesrochersFridayHaydn MillerIan BrennanKelsey WilliamsLyric DesrochersMimosaMina GreyReginald PookRyan DunnageSoleil FrySophia

The Borrower

  • Creator - Staff: Annapurna
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The Proving Ground: Environmental penalty? What's that? An entire realm? You don't say...
  • Methodology - Be the Best of the Best: Improve or perish. Changelings are run through bizarre tests of combative visual/auditory/sensory acuity to procure the most gifted of them all. Prone to 'borrowing' the eyes, or ears, or tongues, of those whose senses he wants to acquire for the day.
  • Preferred Victims - You: He isn't picky. When you go through so many changelings, so rapidly, you really can't afford to be choosy.
  • Common Creations - Keen and Paranoid: Sharp of senses...or not. Fight or flight. Commonly Beasts and Ogres. Most often maimed.
  • Allies - Several Known: He has contacts with a variety of known Keepers who send him their discards, and regularly purchases captured slaves from Privateers.
  • Escapees - Agnes AgnarssonBen UtridgeDobson DesrochersMarcus AlexanderOlivia UtridgeRorschachSarah FryStrix NebulosaTiniUschiWally WestWeaver UtridgeYoric Miller

The Noemata

  • Creator - Staff: Rainier
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The Seventy-Eight Steps: An impossibly massive step pyramid, surrounded by desert during the day and rain forest by night. A persistent hiss of glinting beetles.
  • Methodology - Questing and Lessons: Everything is symbolic. Especially you. You will learn and relearn your lesson until you can teach it to others, until it is all you know.
  • Preferred Victims - Ordinary or Extraordinary: Nearly anyone can fall victim to the Noemata. All it takes is, for one moment, showing some spark of an archetype or some need to learn.
  • Common Creations - Archetypes and Insects: Many of the Noemata's creations personify a tarot card, both the major and minor arcana of equal importance. Many, instead, are the beetles which flitter about the Seventy-Eight Steps, most of which are glittering blue-green or otherwise jewel-toned.
  • Allies - None Known
  • Escapees - Althea MillerAmber WatsonAndromedaCardinalCoral GarreauDorian CrystalGareth EmrysJonah JosephJoss UtridgeMakaniMorgan LiadanSixTess FinegoldYesteryearZelda FryZillah Grimes

Milk and Honey

  • Creator - Staff: Rainier
  • Activity - Local: This staff-created Fae has been active locally.
  • Realm - The River that Ate the Moon: Idyllic fields and marble estates set upon a brilliant, glittering river where the sun never sets and every wish can be fulfilled.
  • Methodology - Unrelenting Excess: Pleasures upon pleasures, every desire indulged. Except the desire to stop. When does not enough become too much?
  • Preferred Victims - Prudes and Hedonists: Milk attracts the wholesome, the pure, while Honey draws in the decadent, the indulgent.
  • Common Creations - Abnormally Moral: Those who escape Milk and Honey's sweet torment tend to be either excessively strict in their morality, having repeatedly experienced the dangers of indulgence, or extremely loose in their morality, having lived too long with the lines between good and bad blurred into nonexistence. Many gravitate toward the Sun or Moon Courts.
  • Allies - None Known
  • Escapees - AnitaHelah MorgensternMichelle HawthorneNoel NicholasRiley JamesonSam RyansSutter FryTegan WilliamsTom O'LearyTracy MacGregor

Dread Commander Sof

King Nothing

  • Creator - Staff: Rainier
  • Activity - Local: This staff-created Fae has been active locally within the last 50 years; none of his escapees should have been taken before 1960.
  • Realm - The Whisperstitch: A patchwork of stolen memories and scraps of other realms stitched together by the King and his creations.
  • Methodology - Terror and Theft: He steals your memories. He'll steal more if he catches you slacking. Always look busy. Or hide. Hiding is always an option.
  • Preferred Victims - Loners, Lonely, Alone: King Nothing picks off those who are isolated from society, who are alone or hiding, who no one will miss for at least a little while.
  • Common Creations - Crafters and the Crafty: Creative, clever and stealthy creatures who are good with their hands or good at going unnoticed, often both.
  • Allies - None Known
  • Escapees - Almaden EspositoBranwen StoneChristine WatersDollHazel HatterJoel WhiteJohn PrestonKatie JonesLayne LefevreLowell DixonMagina Melanie MedleyMekoSam MitchellUriel Crowther

Little Green Man

  • Creator - Player: Cassildra
  • Activity - Mid-Atlantic Region: This player-created Fae has been active most recently in Lancaster, PA.
  • Realm - Area 51: A 'futuristic' place from the 1950s. Silver, formica--think The Jetsons.
  • Methodology - Experimentation: Changing people to... other things... for fun and profit, or keeping a futuristic 'utopia' running efficiently.
  • Preferred Victims - Lost in the Past: People who long for 'simpler' times--be they Amish, some other form of religious outlier, Luddites, or others of that type.
  • Common Creations - Weird and Twisted: Strange, nightmarish crosses of kiths. Many Manikins.
  • Allies - Aliens: Those created in its image to help with the initial Change.
  • Escapees - Ava ArdentGina Garreau

Tally Man

  • Creator - Player: Betsy
  • Activity - Worldwide: This Gentry is active anywhere that bureacracy and tedious administration work is...Which is to say, he can be found anywhere.
  • Realm - The Obelisk: Though this Gentry is largely nomadic, he does have a small realm, an impossibly tall obilesk full of number crunchers and admins grinding away at endless drugery.
  • Methodology - Tedious Drudgery: Paperwork, accounting, filing. Census taking and collating data. Exciting stuff.
  • Preferred Victims - Drudges: He selects those who excel at being cogs in the wheel of bureacracy and office work. Detail oriented, middle-management types. Government officials. He largely takes those who do not have many ties in the world, the ones that won't be missed.
  • Common Creations - Admins: Almost exclusively, those that come out of the Tally Man's domain are Wizened. The occasional Antiquarian, or hunter-type Ogre or Beast may be found, and of course there's always the odd duck of another seeming/kith, but mostly? Drudges, Chatelaines, Authors and the like.
  • Allies - Recruiters: A band of Privateers that use recruitment ads and job fairs to collect victims
  • Escapees - Betsy Wilson

Sky Admiral Santei

  • Creator - Player: Basil
  • Activity - Worldwide: This gentry looks for anything he wants, specifically that which other Gentry are looking for to strike first.
  • Realm - Solar Fleet Epsilon: The Admiral's domain is a fleet of solar ships that travel between the domains of other, weaker Gentry to rob them of everything from titles to treasures, to you perhaps?
  • Methodology - Keep what you Kill: If you can take something from someone they must not have wanted it very badly to leave it so very unprotected. Often includes raids on other Gentry.
  • Preferred Victims - Ambitious & Moraly Ambiguous: There is no honour among thieves. He took those who had a philosophy that might made right, or were overly ambitious, were willing to sacrifice morals for progress, or even needed something and knew the cost to get it.
  • Common Creations - Space Pirates: You escaped through cunning and daring. You know survival is won by gaining the upper hand. This is either in force, wit, or guile.
  • Allies - So. many. privateers. Often times masquerading as being in the employ to other Gentry to steal their catch before it finds them. They're not even above kidnapping other loyalists to recruit them.
  • Escapees - AlvoBasil A UtridgeFreya GullSidonie Glass