Difference between revisions of "Category:Fairest"

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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Fairest Seeming=
 
=Fairest Seeming=
:'''References:'''  
+
:'''References:''' CtL 112, WM 35
:'''Affinity Contracts:'''  
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:'''Affinity Contracts:''' Reflection (ER 34), Separation (WM 40), Vainglory (CtL 146)
 
==Seeming Blessings==
 
==Seeming Blessings==
:'''All''':  
+
:'''All''': No Untrained Penalty for Social skills
:'''All''':  
+
:'''All''': Spend Glamour to increase Presence, Manipulation and Persuasion dice pools
:'''Wyrd 7''':  
+
:'''Wyrd 7''': Glamour adds +2 to base blessing dice pools
:'''Wyrd 8''':  
+
:'''Wyrd 8''': Gain a free specialty in Persuasion or Socialize
:'''Wyrd 9''':  
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:'''Wyrd 9''': Gain a free dot in one of the following merits: Allies, Contacts, Fame, Retainer, Staff or Striking Looks - [[House Rules#Seemings|HR]]
:'''Wyrd 10''':  
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:'''Wyrd 10''': /8 on all Social rolls
 
==Seeming Curses==
 
==Seeming Curses==
:'''All''':  
+
:'''All''': -1 on rolls to avoid Clarity loss
:'''All''':
+
:'''Wyrd 7''': -2 to rolls to resist giving in to an existing derangement
:'''Wyrd 7''':  
+
:'''Wyrd 8''': Automatically acquire a derangement on clarity loss
:'''Wyrd 8''':  
+
:'''Wyrd 9''': -3 to all Stealth rolls
:'''Wyrd 9''':  
+
:'''Wyrd 10''': Never roll more than 1 die for degeneration rolls
:'''Wyrd 10''':  
+
  
 
[[Category:Changeling]]
 
[[Category:Changeling]]

Latest revision as of 15:51, 21 July 2016

Fairest Seeming

References: CtL 112, WM 35
Affinity Contracts: Reflection (ER 34), Separation (WM 40), Vainglory (CtL 146)

Seeming Blessings

All: No Untrained Penalty for Social skills
All: Spend Glamour to increase Presence, Manipulation and Persuasion dice pools
Wyrd 7: Glamour adds +2 to base blessing dice pools
Wyrd 8: Gain a free specialty in Persuasion or Socialize
Wyrd 9: Gain a free dot in one of the following merits: Allies, Contacts, Fame, Retainer, Staff or Striking Looks - HR
Wyrd 10: /8 on all Social rolls

Seeming Curses

All: -1 on rolls to avoid Clarity loss
Wyrd 7: -2 to rolls to resist giving in to an existing derangement
Wyrd 8: Automatically acquire a derangement on clarity loss
Wyrd 9: -3 to all Stealth rolls
Wyrd 10: Never roll more than 1 die for degeneration rolls

Subcategories

This category has the following 17 subcategories, out of 17 total.