Kiths

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Kiths

Fate's Harvest has revised seemings and kiths to provide a more diverse and interesting experience for our players. This includes the creation of eleven new kiths to balance the offerings across seemings. It is strongly advised that all Changeling players familiarize themselves with these changes. The rules on the wiki will always be favored over the rules in the book; if there is ever any ambiguity which needs to be resolved, please file a +request with staff.

  • Any italicized entry below is pretty true the original mechanics. The normal text is our house ruled and custom content.
  • Additional information and clarification on mechanics are provided on the individual Seeming and Kith pages which are linked in the headings and tables below.
  • An explanation of general rules pertaining to kiths can be found on the House Rules page.
  • Detailed information on the few changes made to seeming blessings can also be found on the House Rules page.
  • Whenever Wyrd/2 or 'half the changeling's Wyrd' is referenced, round up unless otherwise specified.


ALPHA TESTING

The information on this page has been staff-reviewed and is ready for player feedback. How might you provide feedback, you ask? There are two ways to do so:

  • Check out the Discussion page. This is my preference as it allows us all to collaborate together. I'll seed the page with a few specific things I need you to chime in on.
  • Submit a job using +req/fae Kith Feedback=<your input>. This allows for more private feedback if you're not comfortable contributing to public discussions.


Seeming and Kith

Even if you have multiple Kiths, you can only ever have one Seeming. You gain the blessings and curses from ONLY your primary Kith's Seeming, but gain the kith blessings of all other Kiths you may have through the Dual Kith merit, Wyrd Evolution or the Pilgrims of the Endless Road Entitlement.

The handy +kith command will show you all of your Seeming and Kith blessings and curses, including those provided by High Wyrd.

Definitions

  • Passive Blessing: Bonuses always available to any character with the appropriate kith at no cost to use.
  • Active Blessing: Abilities which require 1 Glamour to activate, unless otherwise noted.
  • High Wyrd Blessing: Upgrades to existing blessings which are bestowed at Wyrd 7.

Beast

References: CtL 101, WM 15
Affinity Contracts: Den (WM 19), Fang and Talon (CtL 142), Wild (RoS 111)
Seeming Blessings: /8 on Animal Ken; Free Animal Ken specialty; Spend Glamour to increase Presence and Composure dice pools
Seeming Curses: -4 Untrained Penalty on Mental skills; /0 on Intelligence dice pools
Kith Passive Blessing Active Blessing High Wyrd Blessing
Broadback
(CtL 102, WM 62)
Take encumbrance penalties at a rate of -1 for every 50 extra pounds (instead of 25) over base weight allowance for carrying items farther than a yard or for extended periods of time. +2 to all rolls involving Stamina for one scene OR +2 to all rolls involving Resolve for one scene, excluding breaking points and degradation rolls. Only one of these bonuses may be activated per scene. Active blessing bonus increased from +2 to +4.
Chimera
(WM 106)
+3 to all social rolls when interacting with creatures from the Hedge. Reflexively gain /rote on a single roll to contest or avoid any contract or supernatural effect targeting the chimera specifically.
Cleareyes
(WM 67)
+2 on all Perception (Wits+Composure) rolls. Heighten an appropriate sense, allowing for superhuman ability. Perception rolls applying to that sense are considered exceptional at 3 successes.
Coldscale
(WM 67)
+1 to Composure when resisting emotional manipulation; +2 to Stamina when resisting poisons or extreme heat. After initiative has been rolled, gain highest initiative for one turn.
Coyote
(WM 107)
Harvest 1 Glamour on any successful Persuasion or Subterfuge roll in which the coyote is lying to, tricking or coaxing a Mortal, feeding on their impressionability. Add +1 to a Manipulation roll; usable multiple times per roll.
Hoofstomper
(Custom)
Quadruple speed only for the purposes of charging. +2 to a single attack immediately after charging; a successful hit imposes the Knocked Down tilt on the target.
Hunterheart
(CtL 102, WM 63)
Unarmed Brawl attacks deal 0L damage. Add Wyrd to one Survival or Investigation roll when relying on their keen senses. Gain +2 to unarmed Brawl attacks.
Nix
(WM 107)
/9 on all Survival and Persuasion rolls performed in aquatic environments. Once per scene, hold an audience captive by speaking or singing, reducing their ability to notice anything but the Nix by half the Nix's Wyrd.
Riddleseeker
(NH:GF 102)
/9 on Investigation rolls. +2 to all Wits rolls except perception for one scene.
Roteater
(WM 67)
+2 to resist poison/disease; +3 if ingested. Scrounge for a useful item without any roll. If the item is used in the same scene, gain +2 equipment bonus to rolls using it.
Runnerswift
(CtL 102, WM 63)
+2 to Speed. Count your total Stamina+Athletics pool as your successes (without rolling) in a foot race; usable once per scene. Bonus to Speed increased from +2 to +4.
Skitterskulk
(CtL 102, WM 64)
+1 to Defense. Once per scene, triple Defense on a single attempt to dodge. +1 to Speed.
Steepscrambler
(CtL 102, WM 64)
+3 to climbing rolls; /9 to Athletic rolls when at a height of 30' or more off the ground (except for climbing). Climb up to 30' as an instant action on a successful climb check. Only one success is necessary to manage the 30' in this manner.
Swimmerskin
(CtL 102, WM 65)
Hold breath as if possessing Stamina 7 (30 minutes) and swim at full speed. For one round, reflexively, move to the top of the initiative and triple movement speed while underwater. Breath can be held for 60 minutes; gain +3 to speed while swimming.
Truefriend
(WM 67)
All rolls to coerce or force a Truefriend to betray someone they care about suffer a -3 penalty. Grant an ally +3 on any one roll. May not be used on self. Once per scene, by spending 1 Glamour, reflexively allow a friend's failed roll to count as a single success. May not be used on self.
Venombite
(CtL 102, WM 65)
/9 on Medicine or Science rolls pertaining to poisons or venoms; /9 on Stealth rolls to stalk or ambush prey. Imbue a Brawl attack with natural venom once per scene dealing no damage and imposing Poisoned (Moderate) tilt on hit. Poisonous attack may be attempted twice per scene instead of once.
Windwing
(CtL 103, WM 66)
Take only 1B damage for every 15 yards fallen; damage does not change to Lethal until 150 yards. Glide for one minute per dot of Wyrd. Suffer no bashing damage for falling, taking lethal damage only on falls of more than 150 yards; active ability lasts for twice as long.

Darkling

References: CtL 104, WM 21
Affinity Contracts: Darkness (CtL 136), Shade and Spirit (WM 26)
Seeming Blessings: /9 on Stealth rolls; Spend Glamour to increase Wits, Subterfuge and Stealth dice pools
Seeming Curses: -1 to activate contracts during the day; -2 to activate contracts while in sunlight
Kith Passive Blessing Active Blessing High Wyrd Blessing
Antiquarian
(CtL 106, WM 68)
+3 on Academics and Investigation rolls pertaining to ancient lore or books/artifacts over 100 years old. Once per scene, roll Wits + Occult to ask one yes/no question per success about place or thing, as per the Psychometry merit, with penalties for recent events.
Brollachan
(Custom)
+2 to Stealth rolls and rolls to initiate grapples. As an action as part of a successful grapple, the Brollachan may roll Presence + Intimidation + Wyrd vs Composure + Wyrd to render the grappled victim insensate OR frighten the victim for a number of rounds equal to half the Brollachan's Wyrd.
Gravewight
(CtL 106, WM 69)
Can see, hear and speak with any nearby ghosts in Twilight. Roll Wyrd + Resolve + Composure vs a ghost's Power + Resistance to add or remove the Anchor, Open, Controlled or Materialized condition to a person, place or thing.
Harbinger
(Custom)
Once per day, gain free, limited benefit of the Omen Sensitivity merit, receiving an honest answer to one yes/no question from an ST (or fellow player) on a successful Wits + Occult roll. Once per day, predict another's misfortune, imposing /weak on their next roll.
Illes
(WM 107)
SL2 from dusk till dawn or if isolated from all sunlight; cannot take SL of any level. In same dark conditions, get exceptional success on 3 successes on any rolls benefited by appearance for the duration of the scene or until the darkness abates.
Leechfinger
(CtL 106, WM 69)
+2 to Perception rolls to detect anything from which they might drain life, including spotting those who are hiding or laying in ambush. Deal 1L to target and use that stolen health to heal self. May be used a number of times per scene equal to the Leechfinger's Wyrd. Double the damage dealt and amount healed by active blessing.
Lurker
(VL 22)
Gain the benefits of the Perfect Stillness merit. Add Wyrd/2 to all Larceny or Stealth rolls for scene; spend 2 glamour to apply both benefits.
Lurkglider
(WM 71)
+2 to non-combat Athletics and Stealth rolls at heights above 5 yards over ground level. Fall 100 yards without taking damage.
Mirrorskin
(CtL 106, WM 70)
/9 on disguise rolls; all disguise rolls affect both Mask and Mien. Once per scene, roll Manipulation+Subterfuge to either ask the ST a question per success about the person being impersonated OR add the successes to a single roll relevant to the impersonated person's abilities.
Moonborn
(WM 71)
+1 to three skills depending on the moon's phase. Once per day, kiss a target and roll Intelligence + Wyrd vs. Resolve + Wyrd to apply the same derangement to both Moonborn and target; if applicable, the target receives the more severe version. Derangement fades at sunrise for Changelings, but lasts a full month for mortals.
Nightsinger
(WM 72)
+2 on Expression rolls and Empathy rolls to read emotions. Once per scene, draw an audience's darker feelings to surface by rolling Wits + Expression + Wyrd vs Composure + Wyrd. On success, render the audience guilty, deprived or shaken for the remainder of the scene.
Palewraith
(WM 72)
In low-visibility, gain /9 to Stealth rolls and ignore penalties to sight-based perception rolls. +1 to Defense and use Defense vs. firearms while in low-visibility conditions; effect ends if visibility clears or scene ends.
Pishacha
(WM 107)
+3 to rolls to Harvest Glamour from targets suffering from any derangement. Once per week, lick a target to either impose a mild derangement of the Pishacha's choosing or upgrade a minor derangement to major. Effect lasts one week.
Razorhand
(WM 73)
Natural weapon dealing 0L is usable at will. Once per scene, deal aggravated damage when attacking with Razorhand's natural weapon and cause that natural weapon to shine and glitter menacingly, granting +2 to all Intimidation rolls for remainder of the scene.
Skogsra
(WM 107)
/9 on all Stealth and Survival rolls performed outside. Communicate with wild or feral animals for one scene; animals will obey simple commands unless command is suicidal or animal is already under supernatural control.
Tunnelgrub
(CtL 106, WM 71)
Gain the benefits of the Double-Jointed merit. Once per day, reduce size by up to Wyrd (to a minimum of 1) for the purposes of moving through tight or twisty spaces.
Whisperwisp
(WM 73)
/9 on Empathy and Subterfuge rolls used to gather information. Whisper a message to anyone within normal earshot.

Elemental

References: CtL 108, WM 27
Affinity Contracts: Communion (WM 32), Elements (CtL 138), Wild (RoS 111)
Seeming Blessing: Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
Seeming Curse: /0 on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for affinity contracts
Kith Passive Blessing Active Blessing High Wyrd Blessing
Aetheric
(Custom)
Can see, hear and speak with any nearby spirits in Twilight. Roll Wyrd + Resolve + Composure vs a spirit's Power + Resistance to add or remove the Resonant, Open, Controlled or Materialized condition to a person, place or thing.
Airtouched
(CtL 109, WM 74)
+1 to Defense. Ignore any penalties imposed by wind-related environmental tilts. Use Telekinetic Blow, using Wyrd instead of Telekinesis dots to determine range. Spend 1 Glamour to impose the Heavy Winds environmental tilt on an area of up to Wyrd yards radius.
Apsara
(WM 108)
+2 to all Manipulation rolls against a target if the Aspara is appealing to their vice. Change the target's vice to a vice of the Apsara's choosing. Effect lasts for 24 hours.
Ask-wee-da-eed
(WM 108)
+1 (or -1, as applicable) to all effects for Contracts of the Hearth. Reduce penalties imposed by darkness by 1. Once per scene, reflexively force a reroll of a successful roll at -1 penalty.
Blightbent
(WM 78)
+3 to resist manmade poisons. Once per scene, roll Dexterity + Wyrd - Target's Stamina to breathe pollution dealing 1L per success.
Di-cang
(WM 108)
All allies within 10 yards of the Di-cang, excluding the Di-cang, ignore wound penalties. Once per scene, magically unlock any non-iron lock or disable any mechanical or electronic security measure.
Earthbones
(CtL 109, WM 74)
/9 to Brawl and Intimidate rolls while in direct skin-to-dirt contact with earth. +1 to non-combat strength rolls; may be used more than once per roll.
Fireheart
(CtL 109, WM 75)
The time required to perform primarily mental extended tasks is reduced; if each roll requires an hour or less, the Fireheart can do one roll per turn. Affect fire as per the three-dot Pyrokinesis Merit, spending glamour instead of WP.
Levinquick
(WM 79)
+1 to Initiative, Defense and Speed. Reflexively triple speed and use Defense vs Firearms for one turn; can be used in response to an attack.
Manikin
(CtL 109, WM 75)
+2 to Crafts rolls; +2 to Stamina for the purpose of resisting fatigue, hunger, thirst or lack of air. Once per scene, apply /rote to a single roll to either replicate a physical action they have watched someone else perform before OR resist fatigue, hunger, thirst or lack of air for the scene.
Metalflesh
(WM 79)
Using Willpower to bolster a resistance roll grants +4 instead of +2. Downgrade up to Wyrd points of Lethal damage to Bashing. Usable once per scene.
Poisonpetal
(Custom)
+3 to resist natural poisons. Once per scene, apply toxin to target's skin or single serving of food/drink. Skin contact or ingestion bestows Drugged or Poisoned (Moderate) to a single target.
Saltborn
(Custom)
+2 to resist all supernatural or ephemeral powers not rooted in the Wyrd. A single specified ephemeral entity treats the Saltborn as a Bane for the duration of the scene.
Sandharrowed
(WM 79)
+2 to all grappling rolls. Become less solid, automatically escaping from grapples or slipping through any opening a finger can fit through; effect lasts Wyrd rounds.
Snowskin
(CtL 110, WM 76)
/9 on Intimidation and Subterfuge rolls. Reflexively reroll a failed Intimidation or Subterfuge roll. Can only be used once for any specific roll.
Waterborn
(CtL 110, WM 77)
Breathe underwater and swim at full speed. Grant the ability to breathe underwater and swim at full speed to an ally for Wyrd minutes per Glamour spent. Swim speed doubled for both blessings.
Woodblood
(CtL 110, WM 77)
Gain bonuses to cultivating plants as if possessing Plant Empathy, using Wyrd/2 to determine bonus. Bonus also applies to Survival rolls while on soil or natural surfaces. Add Wyrd to Stealth rolls made in any vegetation which might conceivably cover the Woodblood.

Fairest

References: CtL 112, WM 35
Affinity Contracts: Reflection (ER 34), Separation (WM 40), Vainglory (CtL 146)
Seeming Blessings: No Untrained Penalty for Social skills; Spend Glamour to increase Presence, Manipulation and Persuasion dice pools
Seeming Curse: -1 on rolls to avoid Clarity loss
Kith Passive Blessing Active Blessing High Wyrd Blessing
Bright One
(CtL 113, WM 80)
Illuminate an area at will. /9 to Empathy rolls. Make the light blinding, penalizing attempts to target the Bright One by -2. All rolls to Stealth and Subterfuge suffer -2 while within this brilliance.
Dancer
(CtL 114, WM 81)
+1 to Dodge; +1 Glamour gained from all agility-based performances. Gain /rote on a single Athletics or Expression roll involving agility once per scene. Passive blessing increased to +2 to Dodge and +2 bonus glamour from agility-based performances.
Draconic
(CtL 114, WM 81)
Purchase equipment as if at one resource dot higher. Add Wyrd/2 to all Intimidation rolls and gain Wyrd points of armor for remainder of scene. Usable once per scene.
Flamesiren
(WM 83)
Flamesiren and allies within 5 yards gain +1 to all Perception checks to spot opponents or objects concealed in darkness. Everyone who can see the Flamesiren rolls Resolve + Composure, suffering -2 to all actions for scene (or until Flamesiren ends effect) on failure.
Flowering
(CtL 114, WM 82)
/9 on all Persuasion rolls. Add Wyrd to a single Persuasion, Socialize or Subterfuge roll.
Gandharva
(WM 108)
Expression, Socialize and Politics rolls become exceptional successes at 4 instead of 5. Gain the ability to speak and understand a spoken language for one scene. Does not apply to written languages.
Larcenist
(NH:GF 63)
Gain the benefit of the Sleight of Hand merit. Gain /rote on a single Larceny or Stealth roll once per scene.
Minstrel
(NH:GF 46)
+2 on Expression rolls; gain an additional point of Glamour on a successful Expression roll when harvesting from an audience. Once per scene, draw an audience's brighter feelings to surface with a successful Wits + Expression + Wyrd roll, rendering the audience inspired, steadfast or determined for the remainder of the scene.
Muse
(CtL 114, WM 83)
Mortals receive +2 to all Crafts and Expression rolls while in the Muse's presence. Once per scene, grant a target of any template /rote on a single Crafts or Expression roll. Active blessing may instead be used to apply /weak to a single Crafts or Expression roll.
Playmate
(NH:GF 122)
As long as another participant in a teamwork roll has the required skill, the playmate suffers no untrained penalties when participating in a teamwork roll. Add Wyrd/2 to a teamwork roll.
Polychromatic
(WM 84)
All rolls to deduce a polychromatic's emotions or thoughts, including all empathy rolls and many psychic abilities, suffer -1. Reflexively gain +2 to resist all emotional manipulation, both mundane and supernatural, for scene. +1 to Investigation rolls; ignore up to -2 on penalties to Perception depending on visibility, per ST discretion.
Romancer
(NH:GF 63)
All rolls to identify the romancer suffer -3. Romancer and target gain each others' Virtues in addition to their own for one day, granting another means of regaining willpower.
Shadowsoul
(WM 84)
Darken an area, comparable to a Bright One's ability to illuminate. /9 to Subterfuge rolls. Darkness becomes impenetrable, applying -5 to all sight-based Perception. Shadowsouls may add +Wyrd to one Intimidation roll while in this darkness. Usable once per scene.
Succubus
(WM 109)
+1 to all Social rolls vs. a target who possesses the same Vice as the Succubus. Succubus and target gain each others' Vices in addition to their own for one day, granting another means of regaining willpower.
Telluric
(WM 84)
+3 on rolls requiring precise timing; while in mortal world, gain benefit of the Direction Sense merit and always know what time it is. Once per scene, roll Wits + Occult (plus appropriate modifiers) to make use of the Clairvoyance merit.
Treasured
(WM 85)
+2 to any Social roll which might benefit from appearing to possess wealth or status. Reflexively reroll one Stamina, Resolve or Composure roll once per scene, excluding Breaking Point rolls.
Weisse Frau
(WM 109)
Others may not regain willpower from indulging in their Vice while in the company of the Weisse Frau unless the Weisse Frau has also indulged in their Vice this scene. Kiss a target to grant them grant +2 (targets with Integrity/Clarity 5-7) or +3 (targets with Integrity/Clarity 8+) armor for the scene. Usable once per scene.

Ogre

References: CtL 116, WM 42
Affinity Contracts: Oath and Punishment (WM 47), Stone (CtL 144)
Seeming Blessing: Spend Glamour to increase Strength, Brawl and Intimidate dice pools
Seeming Curses: /0 on Composure rolls except for Perception; -1 when using Composure as a Defense trait
Kith Passive Blessing Active Blessing High Wyrd Blessing
Bloodbrute
(WM 90)
Suffer no penalties to only attack dice pools for either using an untrained skill or an improvised weapon. Turn anything into a melee weapon as if using 'Always Armed' (Improvised Weapons 1) without needing a roll.
Corpsegrinder
(WM 90)
+1 to attack rolls against undead or enemies at half health or less. Once per scene, as an instant action, deal 1L and 1WP damage to a target you've already injured this scene.
Cyclopean
(CtL 118, WM 86)
/8 on Wits-based perception rolls as per three-dot Trained Observer merit. Once per scene, impose Blinded or Deaf tilt on a target to grant the same target a bonus to Perception rolls pertaining to a different single sense.
Daitya
(WM 109)
Destroy mundane weapons or suppress non-mundane bonuses to magical weapons on a successful disarm check. Ignore durability for one attack when attempting to damage a structure. Reflexively spend 2 glamour to destroy even non-mundane weapons on an exceptional disarm check. Usable once per scene.
Farwalker
(CtL 118, WM 86)
Attempts to track the Farwalker suffer a -3 penalty. Reflexively reroll one Stealth or Survival roll at a +1 bonus.
Gargantuan
(CtL 118, WM 88)
Gain the benefits of the Giant merit. Add Wyrd to Size once per day; suffer 1L damage when returning to normal size.
Gristlegrinder
(CtL 118, WM 88)
May choose to Bite opponent as a Grapple action, dealing 2L. Once per scene, reflexively change a normal success on a Grapple check to an exceptional success, taking two actions.
Ifrit
(Custom)
Ignore penalties imposed by Extreme Heat tilt. Gain +2 to Persuasion and Intimidation rolls made in high heat conditions. Raise temperature as per the three-dot Thermokinesis Merit, spending Glamour instead of WP.
Old One
(Custom)
Improve Investigation, Occult and Expression rolls of those within 10 yards, inclusive, based on Integrity/Clarity. Trigger an existing derangement in target or, in targets with no derangements, force a Breaking Point instead at -2 to the roll.
Oni
(WM 110)
Ignore up to -2 (blunt weapons) or -1 (any other weapon) in penalties for not meeting the Strength requirement for a melee weapon. Once per scene, empower attack to heal 1L or 2B for every point of damage dealt against a target with Integrity/Clarity 6 or lower. Face Breaking Point and gain no benefit if target's Integrity/Clarity is 7+.
Render
(WM 91)
Ignore 3 durability when attacking objects with bare hands. Gain /9 to a single Brawl roll.
Skinwalker
(Custom)
/9 to all Stealth rolls made within a crowd or otherwise busy urban environment. Add Wyrd to a single Subterfuge roll made to impersonate another person or profession OR to a single Stealth roll to hide in a crowd.
Stonebones
(CtL 118, WM 88)
Gain Armor equal to Wyrd/2; suffer -1 (Wyrd 4-7) or -2 (Wyrd 8+) to Defense. Gain Armor equal to Wyrd, replacing passive bonus, as an instant action for one scene; suffer -1 to all Dexterity rolls; suffer a -1 penalty to Defense for every 2 Wyrd above 1.
Troll
(WM 110)
Mundane Manipulation rolls made against the Troll suffer -1. Add Strength to a Manipulation roll.
Water-dweller
(CtL 119, 89)
Suffer no penalty to sight-based perception rolls while underwater or in Heavy Rain. Roll Presence + Wyrd + Intimidation vs Resolve + Composure to Frighten targets who cannot see you directly; retain a +2 to intimidation rolls against anyone they'd Frightened for remainder of scene once moving into plain view.
Witchtooth
(WM 91)
/9 on Occult rolls. Once per day, curse someone as with Thief of Fate merit; must look victim in the eye while pointing at them.
Yeti
(Custom)
Ignore penalties imposed by Extreme Cold or Blizzard tilts. Gain +2 to Stealth and Intimidation rolls made in snowy conditions. Lower temperature as per the three-dot Cryokinesis Merit.

Wizened

References: CtL 120, WM 48
Affinity Contracts: Animation (WM 52), Artifice (CtL 134), Forge (RoS 99)
Seeming Blessings: Spend 1 Glamour to gain /9 on Dexterity rolls for one scene; Spend 1 Glamour to add Wyrd to Dodge
Seeming Curses: /0 on Presence rolls; -2 Untrained Penalty for Social skills
Kith Passive Blessing Active Blessing High Wyrd Blessing
Artist
(CtL 121, WM 92)
/9 to Crafts and Expression rolls to create new work of art. Once per scene, gain /rote on a single Crafts or Expression to create art. Only applies to one roll for extended actions.
Author
(WM 96)
/9 on rolls involving the written word (whether reading or writing). Understand any written text for the duration of the scene. Does not apply to spoken languages.
Brewer
(CtL 121, WM 92)
+4 to all rolls to contest poisons or intoxication; +2 to resist poisons. Make up to Wyrd beverages alcoholic on a successful Wits + Crafts roll.
Chatelaine
(CtL 121, WM 93)
/9 on Social rolls dealing with manners or etiquette. +2 to Manipulation and Presence dice pools for one scene.
Chirurgeon
(CtL 122, WM 93)
/9 on all medicine rolls and never suffer equipment penalties; daily visits from chirurgeon downgrade wounds as intensive care treatment. Allow patient to heal wounds four times faster than normal and add chirurgeon's Wyrd to rolls to recover from disease.
Drudge
(WM 96)
/9 on Stealth rolls; simple tasks are completed in half the time while unobserved. Once per scene, gain /rote on a single roll taken while unobserved.
Gameplayer
(WM 96)
+3 to rolls involving gambling or games of chance. Win any mental-based game.
Gremlin
(WM 110)
+3 to all rolls to disable or dismantle a mechanical or electronic device. Touch a mechanical or electrical device to negate its equipment bonus for one scene or until repaired. Usable once per scene.
Grey
(Custom)
Gain use of the Eidetic Memory merit. Read surface thoughts if touching or making eye contact with someone as per the 3-dot Telepathy merit.
Inventor
(VL 22)
/9 and Good Time Management on Computer, Crafts and Science rolls to design, build, modify, repair or understand any device, mechanism or software. Add Wyrd to any one such roll.
Miner
(WM 96)
/9 to Survival rolls while underground; /9 to Science rolls pertaining to rocks and metals. Send a coded message over up to 1 mile through vibrations in the ground; message is always understood by recipient.
Oracle
(CtL 122, WM 94)
+1 to Initiative and Defense; make reflexive Perception check to detect ambushes one turn before attack. Once per day, apply /rote to a single roll for either self or another. Benefit fades if not used within 24 hours.
Pamarindo
(WM 110)
Gain the benefits of the 1-dot Hardy merit. Touch at least 1lb of raw meat to nourish a number of people equal to Wyrd for 24 hours.
Smith
(CtL 122, WM 94)
/9 to all craft rolls when working on objects made primarily of metal. Make extended Dexterity + Crafts roll to improve a primarily metal object to give it a +1 equipment bonus.
Soldier
(CtL 122, WM 95)
+1 to any roll made in effort to complete a command from a superior. Once per scene, ignore the penalties imposed by a tilt for one round OR reroll any one failed combat roll. May be used reflexively. Grant +1 to all rolls made by a subordinate in effort to complete a command issued by the Soldier.
Thusser
(WM 110)
/9 on all rolls to perform music. Roll Wits + Expression + Wyrd vs Resolve + Wyrd; listeners who fail the roll subtract Thusser's Wyrd from all rolls to notice their surroundings, are unable to take any combat actions and will follow wherever Thusser leads. Usable once per scene.
Woodwalker
(CtL 123, WM 95)
/9 on Survival rolls; any plant may provide sustenance. Once per scene, roll Dexterity + Stealth to hide behind one tree and appear behind another within 50 yards as an instant action.