Difference between revisions of "Category:Darkling"
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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
=Darkling Seeming= | =Darkling Seeming= | ||
+ | :'''References:''' CtL 104, WM 21 | ||
+ | :'''Affinity Contracts:''' Darkness (CtL 136), Shade and Spirit (WM 26) | ||
+ | ==Seeming Blessings== | ||
+ | :'''All''': 9-gain (/9) on Stealth rolls | ||
+ | :'''All''': Spend Glamour to increase Wits, Subterfuge and Stealth dice pools | ||
+ | :'''Wyrd 7''': Spend Glamour to increase Larceny dice pools | ||
+ | :'''Wyrd 8''': Glamour adds +2 to base blessing dice pools | ||
+ | :'''Wyrd 9''': Gain a free specialty in Stealth or Subterfuge | ||
+ | :'''Wyrd 10''': 8-again (/8) on all dice pools involving Stealth or Subterfuge | ||
+ | ==Seeming Curses== | ||
+ | :'''All''': -1 to activate contracts during the day | ||
+ | :'''All''': -2 to activate contracts while in sunlight | ||
+ | :'''Wyrd 7''': -1 to Perception rolls made during the daytime | ||
+ | :'''Wyrd 8''': -2 to activate contracts during the day/-3 in sunlight | ||
+ | :'''Wyrd 9''': -3 to Perception rolls made during the daytime | ||
+ | :'''Wyrd 10''': Lose 10-again and subtract 1s from successes (/weak) to activate contracts during the day | ||
[[Category:Changeling]] | [[Category:Changeling]] |
Latest revision as of 23:12, 20 July 2016
Darkling Seeming
- References: CtL 104, WM 21
- Affinity Contracts: Darkness (CtL 136), Shade and Spirit (WM 26)
Seeming Blessings
- All: 9-gain (/9) on Stealth rolls
- All: Spend Glamour to increase Wits, Subterfuge and Stealth dice pools
- Wyrd 7: Spend Glamour to increase Larceny dice pools
- Wyrd 8: Glamour adds +2 to base blessing dice pools
- Wyrd 9: Gain a free specialty in Stealth or Subterfuge
- Wyrd 10: 8-again (/8) on all dice pools involving Stealth or Subterfuge
Seeming Curses
- All: -1 to activate contracts during the day
- All: -2 to activate contracts while in sunlight
- Wyrd 7: -1 to Perception rolls made during the daytime
- Wyrd 8: -2 to activate contracts during the day/-3 in sunlight
- Wyrd 9: -3 to Perception rolls made during the daytime
- Wyrd 10: Lose 10-again and subtract 1s from successes (/weak) to activate contracts during the day
Subcategories
This category has the following 17 subcategories, out of 17 total.
ABGHIL |
L cont.MNP |
P cont.RSTW |
Pages in category "Darkling"
The following 60 pages are in this category, out of 60 total.
ABCDEG |
G cont.HIJKLMN |
OPRSTVW |