From Fate's Harvest
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Game Systems

Fate's Harvest uses a combination of Changeling: the Lost (1E), Modified GMC, Second Sight and a bunch of custom content. It's strongly advised that players familiarize themselves with our rules, policies and systems.

Unable to find what you're looking for below? Check out our FAQ.

Core Content

  • Building - Building policies and guidelines.
  • Equipment - Equipment policies and guidelines.
  • Flaws - Full list of flaws (mechanically merits with negative values) in use on Fate's Harvest as above.
  • GMC - Detailed explanation of which GMC rules are in use on Fate's Harvest with combat quick references.
  • House Rules - Full and detailed list of all House Rules in use on Fate's Harvest.
  • Merits - Full list of merits in use on Fate's Harvest with links to appropriate House Rules.

Custom Content

  • XP Tiers - Fate's Harvest allows characters to begin at a broad range of power levels.
  • Activities - The +activity command allows you to earn more than the default 1xp per week by logging what your character does each week.
  • Master Accounts - Alts are linked to a master account; any activity beyond the weekly xp cap rewards cross-account currency (arcade tickets).
  • Arcade - Spend your tix on any alt! Purchase items/privileges which can't be bought with xp.
  • Influence - Influence represent's a character's IC pull within a particular group. Anyone seeking leadership should familiarize themselves with this system.
  • Kiths - All kiths have been redone. New kiths have been added. The mechanics in the book probably don't apply for your kith anymore.
  • Plot System - Staff provides the skeletons of staff-approved plots for player STs to run and enrich the gameworld.

Sphere Specific Systems


  • Hedgespinning
  • Token-making
  • Goblin Fruits
  • Hollow Gardens
  • High Wyrd
  • Secrecy