Difference between revisions of "Category:Beast"

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__NOTOC__ __NOEDITSECTION__
 
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=Beast Seeming=
 
=Beast Seeming=
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:'''References:''' CtL 101, WM 15
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:'''Affinity Contracts:''' Den (WM 19), Fang and Talon (CtL 142), Wild (RoS 111)
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==Seeming Blessings==
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:'''All''': /8 on Animal Ken and a free Animal Ken specialty for the animal most represented in their mien (8-again)
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:'''All''': Spend 1 Glamour to increase Presence and Composure dice pools by 1
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:'''Wyrd 7''': Spend 1 Glamour to increase Survival dice pools by 1 - [[House_Rules#Seemings|HR]]
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:'''Wyrd 8''': Spending 1 Glamour now adds +2 to Presence, Composure and Survival dice pools - [[House_Rules#Seemings|HR]]
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:'''Wyrd 9''': Gain a free specialty in Animal Ken or Survival - [[House_Rules#Seemings|HR]]
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:'''Wyrd 10''': Presence and Composure dice pools grant exceptional successes at 3
 +
==Seeming Curses==
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:'''All''': -4 Untrained Penalty on Mental skills
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:'''All''': /0 on Intelligence dice pools (no 10-again)
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:'''Wyrd 7''': -5 Untrained Penalty in Mental skills
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:'''Wyrd 8''': /weak on Intelligence rolls (no 10-again and subtract 1s from successes)
 +
:'''Wyrd 9''': Willpower cannot be spent to gain dice on Intelligence rolls
 +
:'''Wyrd 10''': All Untrained Mental skill rolls are automatic failures
  
 
[[Category:Changeling]]
 
[[Category:Changeling]]

Latest revision as of 12:48, 20 July 2016

Beast Seeming

References: CtL 101, WM 15
Affinity Contracts: Den (WM 19), Fang and Talon (CtL 142), Wild (RoS 111)

Seeming Blessings

All: /8 on Animal Ken and a free Animal Ken specialty for the animal most represented in their mien (8-again)
All: Spend 1 Glamour to increase Presence and Composure dice pools by 1
Wyrd 7: Spend 1 Glamour to increase Survival dice pools by 1 - HR
Wyrd 8: Spending 1 Glamour now adds +2 to Presence, Composure and Survival dice pools - HR
Wyrd 9: Gain a free specialty in Animal Ken or Survival - HR
Wyrd 10: Presence and Composure dice pools grant exceptional successes at 3

Seeming Curses

All: -4 Untrained Penalty on Mental skills
All: /0 on Intelligence dice pools (no 10-again)
Wyrd 7: -5 Untrained Penalty in Mental skills
Wyrd 8: /weak on Intelligence rolls (no 10-again and subtract 1s from successes)
Wyrd 9: Willpower cannot be spent to gain dice on Intelligence rolls
Wyrd 10: All Untrained Mental skill rolls are automatic failures

Subcategories

This category has the following 17 subcategories, out of 17 total.