Difference between revisions of "Category:Ogre"

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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Ogre Seeming=
 
=Ogre Seeming=
:'''References:'''  
+
:'''References:''' CtL 116, WM 42
:'''Affinity Contracts:'''  
+
:'''Affinity Contracts:''' Oath and Punishment (WM 47), Stone (CtL 144)
 
==Seeming Blessings==
 
==Seeming Blessings==
:'''All''':  
+
:'''All''': Spend Glamour to increase Strength, Brawl and Intimidate dice pools
:'''All''':
+
:'''Wyrd 7''': Gain an additional dot of Health
:'''Wyrd 7''':  
+
:'''Wyrd 8''': Glamour adds +2 to base blessing dice pools
:'''Wyrd 8''':  
+
:'''Wyrd 9''': Gain a free specialty in Brawl, Intimidate or Weaponry
:'''Wyrd 9''':  
+
:'''Wyrd 10''': No longer suffer bashing damage unless applied by iron
:'''Wyrd 10''':  
+
 
==Seeming Curses==
 
==Seeming Curses==
:'''All''':  
+
:'''All''': /0 on Composure rolls except for Perception
:'''All''':  
+
:'''All''': -1 when using Composure as a Defense trait
:'''Wyrd 7''':  
+
:'''Wyrd 7''': /0 on Resolve and Composure rolls except for Perception
:'''Wyrd 8''':  
+
:'''Wyrd 8''': /weak on Resolve or Composure rolls (except Perception)
:'''Wyrd 9''':  
+
:'''Wyrd 9''': -2 when using Composure as a Defense trait
:'''Wyrd 10''':  
+
:'''Wyrd 10''': Spending Willpower on Mental rolls provides only a +1 bonus instead of +3
  
 
[[Category:Changeling]]
 
[[Category:Changeling]]

Latest revision as of 13:59, 28 July 2016

Ogre Seeming

References: CtL 116, WM 42
Affinity Contracts: Oath and Punishment (WM 47), Stone (CtL 144)

Seeming Blessings

All: Spend Glamour to increase Strength, Brawl and Intimidate dice pools
Wyrd 7: Gain an additional dot of Health
Wyrd 8: Glamour adds +2 to base blessing dice pools
Wyrd 9: Gain a free specialty in Brawl, Intimidate or Weaponry
Wyrd 10: No longer suffer bashing damage unless applied by iron

Seeming Curses

All: /0 on Composure rolls except for Perception
All: -1 when using Composure as a Defense trait
Wyrd 7: /0 on Resolve and Composure rolls except for Perception
Wyrd 8: /weak on Resolve or Composure rolls (except Perception)
Wyrd 9: -2 when using Composure as a Defense trait
Wyrd 10: Spending Willpower on Mental rolls provides only a +1 bonus instead of +3

Subcategories

This category has the following 17 subcategories, out of 17 total.