The Adjudicators of the Wheel - Swords at Dawn p. 142
- Judges of fate who task themselves with making sure that the worthy get success, and the unworthy fail.
Ancient and Accepted Order of Bridgemasons - Lords of Summer p. 109
- Known chiefly for the art of Wyrdbuilding. Group of builders with secret signs to guard their art.
The Barony of the Lesser Ones - Lords of Summer p. 63
- Investigators and diplomats to hobgoblins, judges and enforcers of relations between Changelings and hobgoblins.
Bishopric of Blackbirds - Changeling: The Lost p. 290
- Wandering fellowship, often regarded as a mixed omen, who seek to aid all other changelings, in exchange for favors.
Bodhisattvas of the Broken Cage - Lords of Summer p. 43
- Social reformers that encourage individuals to break free from social mores and the rut of habit.
Bronze Beylik - Winter Masques p. 146
- Kingmakers who are supposedly cursed never to be rulers themselves. They seek to select a rule that is best for the freehold, or become the secret power behind the throne.
The Charmed Circle - The Equinox Road p. 40
- Eldritch order that consists of real rulers; those with the confidence and personal power to truly lead.
College of Worms - Changeling: The Lost p. 293
- Diviners who seek to study Fate and its signs where ever they may be found.
Court of the Solstice - Lords of Summer p. 117
- Highly varied title venerating or at least seeing the merit in the between places of the world. Generally looked on poorly by the traditional courts.
Duchy of the Icebound Heart - Changeling: The Lost p. 297
- Drawing from the ranks of the brokenhearted, these manipulators who seek to break the hearts of everyone that they can, to use and exploit them and be victims themselves no longer.
The Duchy of Truth and Loss - Lords of Summer p. 121
- Fetchhunters and killers, but doing so discreetly so it seems the person vanished.
The Eternal Echoes - Lords of Summer p. 125
- Historians and witnesses to the dangers and heroes the Lost.
The Family of Silent Nights - Dancers in the Dusk p. 145
- Dreamtrappers. They watch dreams for intrusion by the true fae, and can bind almost any oneiropomp in the physical world.
The Guild of Goldspinners - Lords of Summer p. 130
- Creators of gold and wealth. Enforcers of bargains.
Guild of the Sacred Journey - Lords of Summer p. 134
- Couriers and messengers, typically for inter-freehold contact, but can be used personally too. Inter-freehold deliveries are free, and the Courier cannot investigate the package.
The Hedge Wardens - Dancers in the Dusk p. 149
- Nobles that seek to tame the local hedge, slay dangers from the Hedge, and keep the Trods open so that the Lost can escape Arcadia.
The Honorable Order of the Third Hour - Victorian Lost p. 35
- Inventors and tinkerers who think outside the box, seeking ancient technologies and tokens.
The Hound Tribunal - Lords of Summer p. 63
- In the latter days of Summer, the secret police of Summer come out, and 'deal' with anyone who seems to have obstructed or turned traitor against the Summer Monarch.
Knighthood of the Dragonslayer - Winter Masques p. 149
- Policers of Lost society, who see it as their task to root out corruption and purge it by any means necessary, infamously including torture.
Knighthood of Utmost Silence - Lords of Summer p. 102
- Knights that help Changelings leave situations by stealth and guile, be it evading the eyes of the Gentry, or getting out of jail quietly and setting up a new name.
Knights of the Knowledge of the Tongue - Lords of Summer p. 138
- Gourmands always experimenting with new foods and ingredients. Usually outlandish.
Knights of the Widow's Walk - The Equinox Road p. 44
- Spies that can change their face. Generally not known about.
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