Difference between revisions of "Thaumaturge"

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Given the natural variations in practice and the very personal nature of the relationship between master and apprentice, no formal network has ever been successfully created to encompass the area, traditions meeting with traditions, with others of their path, and only selectively allying with practitioners of other paths.
 
Given the natural variations in practice and the very personal nature of the relationship between master and apprentice, no formal network has ever been successfully created to encompass the area, traditions meeting with traditions, with others of their path, and only selectively allying with practitioners of other paths.
  
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{| width="100%"
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==SETTING==
 
==SETTING==
* Local Thaumaturge Lore
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* '''Secrecy''' - Is it important that you hide what you are? If you don't want to be ridiculed or considered a weirdo, yes, it very likely is important.  These days, being known as a practitioner of "magical" arts is not the positive it used to be, and there are those who would enjoy a closer opportunity to study whether or not you are real.
* Secrecy - Is it important that you hide what you are? If so, here's where we'll talk about that.
+
* '''Spirits''' - The local shadow and its known spirits.
* Spirits - The local shadow and its known spirits.
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* '''Hangouts''' - [[The Seventh House Cafe]]
* Hangouts - Hippie communes or whatever.
+
* '''Outside Influences''' - Low magic happening outside the area.
* Outside Influences - Low magic happening outside the area.
+
  
 
==STORIES==
 
==STORIES==
* Rumors - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
+
* '''[[Rumors]]''' - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
* Plots - Should have sublist of currently running plots with a link to plot guidelines and plot archives and log category maybe?
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* '''Plots''' - Currently running plots.
* Events - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
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* '''Events''' - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
* Storytellers - Staff who specialize in stories/NPCs for this sphere; players willing to advertise their desire to run for others.
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* '''[[Thaumaturge/Storytellers|Storytellers]]''' - Staff who specialize in stories/NPCs for this sphere; players willing to advertise their desire to run for others.
 
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==SYSTEMS==
 
==SYSTEMS==
* [[Merits]]: Clarifications, house rules and homebrews.
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* '''[[Merits]]''': Clarifications, house rules and homebrews.
* [[Thaumaturge/Abilities|Abilities]]: List of Thaumaturge abilities by Tradition.
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* '''[[Ephemerals]]''': Clarifications, house rules.  See here for Familiars and such.
* Communication: Relevant channels and bulletin boards.
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* '''[[Traditions]]''': Traditions and local details, strengths and weaknesses.
* Commands: Helpful, thaum-specific commands. If, uh, there are any.
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* '''[[Thaumaturge/Communication|Communication]]''': Relevant channels and bulletin boards.
* Requests: If a job is specifically about Thaumaturgy, +req/thaum.  If it is a general Mortal+ job, +req/mortal+; if it is a general Mortal job, +req/mortal.
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* '''Commands''': Helpful, thaum-specific commands. If, uh, there are any.
 +
* '''[[+Requests|Requests]]''': If a job is specifically about Thaumaturgy, +req/thaum.  If it is a general Mortal+ job, +req/mortal+; if it is a general Mortal job, +req/mortal.
  
 
==CHARACTERS==
 
==CHARACTERS==
* Applications - Page this links to should refer back to main chargen page and include sphere-specific details, including extra requirements and background questions. Should include wanted concepts, banned concepts and arcade awarded concepts, if applicable.
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* '''[[Thaumaturge/Applications|Applications]]''' - What we need to know about you, if you're coming in as a thaumaturge!
* Becomings - How to become a thaumaturge if you're currently just a normal person.
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* '''[[Thaumaturge/Becomings|Becomings]]''' - How to become a thaumaturge if you're currently just a normal person.
 +
 
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|}
  
 
==Active PCs==
 
==Active PCs==

Latest revision as of 14:09, 14 June 2018

Thaumaturge

The area around Tamarack Falls and Fort Brunsett has had a lively thaumaturgical tradition for centuries, waxing and waning in strength according to the politics and realities of the times.

Given the natural variations in practice and the very personal nature of the relationship between master and apprentice, no formal network has ever been successfully created to encompass the area, traditions meeting with traditions, with others of their path, and only selectively allying with practitioners of other paths.

SETTING

  • Secrecy - Is it important that you hide what you are? If you don't want to be ridiculed or considered a weirdo, yes, it very likely is important. These days, being known as a practitioner of "magical" arts is not the positive it used to be, and there are those who would enjoy a closer opportunity to study whether or not you are real.
  • Spirits - The local shadow and its known spirits.
  • Hangouts - The Seventh House Cafe
  • Outside Influences - Low magic happening outside the area.

STORIES

  • Rumors - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
  • Plots - Currently running plots.
  • Events - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
  • Storytellers - Staff who specialize in stories/NPCs for this sphere; players willing to advertise their desire to run for others.

SYSTEMS

  • Merits: Clarifications, house rules and homebrews.
  • Ephemerals: Clarifications, house rules. See here for Familiars and such.
  • Traditions: Traditions and local details, strengths and weaknesses.
  • Communication: Relevant channels and bulletin boards.
  • Commands: Helpful, thaum-specific commands. If, uh, there are any.
  • Requests: If a job is specifically about Thaumaturgy, +req/thaum. If it is a general Mortal+ job, +req/mortal+; if it is a general Mortal job, +req/mortal.

CHARACTERS

  • Applications - What we need to know about you, if you're coming in as a thaumaturge!
  • Becomings - How to become a thaumaturge if you're currently just a normal person.

Active PCs

Apostle of the Dark One Ceremonial Magician

none

Hedge Witch
Shaman

none

Taoist Alchemist

none

Voudon

none

Active NPCs

Apostle of the Dark One

none

Ceremonial Magician

none

Hedge Witch

none

Shaman

none

Taoist Alchemist

none

Voudon

none