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  • [[Category:System]]
    5 KB (940 words) - 21:12, 16 February 2017
  • Yes. We are using the GMC system for these. See GMC p.155 for more information. ...still worthy of a +activity in game, we are not using the Beats/Experience system from GMC to handle them. Blame this on Annapurna, since she is the one who
    33 KB (4,995 words) - 23:22, 8 January 2021
  • [[Category:System]]
    2 KB (301 words) - 19:14, 16 February 2017
  • [[Category:System]]
    7 KB (1,135 words) - 05:14, 20 February 2017
  • ...style="font-size:95%" | For those unfamiliar with the "Anomaly Jobs" +job system within a game, it is a popular bit code which allows players and staff to l ...tionality in an existing one? Would you like us to add a new merit to the system? Ask here. If you find a bug, please use the '''+bug''' command instead.
    12 KB (1,807 words) - 05:09, 20 February 2017
  • ...ommon/rare nature of fruits in our policies, and via the largely automated system. ...page deals with the commands, and serves as a cheat sheet for the +hh help system in game.
    4 KB (664 words) - 20:03, 16 February 2017
  • ...rs. See the [[Fate's Harvest/Laws]] page for the failsafes built into the system.
    4 KB (742 words) - 01:41, 13 November 2017
  • As Fate's Harvest is not using the full Conditions system created for GMC, flaws, rather than persistent conditions, are the mechanic ...with hallucinations to bring them within your character's personal belief system. A changeling calls light into her hand? She must be a nature spirit! Br
    67 KB (9,874 words) - 19:23, 17 November 2017
  • [[Category:System]]
    14 KB (2,301 words) - 11:52, 25 April 2018
  • Staff has floated the idea of making a more fluid system of automated purchases for anything not requiring prerequisites, but that w [[Category:System]]
    3 KB (475 words) - 19:15, 16 February 2017
  • [[Category:System]][[Category:Policy]]
    2 KB (249 words) - 15:03, 20 February 2017
  • ...template as it fit well with our '''[[House_Rules/Influence|Influence]]''' system and made a clear distinction between court and freehold responsibilities. F ...conflict--without bypassing the '''[[House_Rules/Influence|Influence]]''' system--they're free to change roles and responsibilities as their groups evolve.
    6 KB (863 words) - 19:31, 16 February 2017
  • ...and lack of contrasts will be the name of the game. Staff believes that a system of enforced xp differences, and unlimited low-xp alts, will help to promote
    25 KB (4,387 words) - 21:19, 14 February 2018
  • [[Category:System]]
    655 B (103 words) - 19:13, 16 February 2017
  • [[Category:System]]
    3 KB (442 words) - 21:15, 16 February 2017
  • [[Category:System]]
    8 KB (1,126 words) - 21:31, 16 February 2017
  • [[Category:System]][[Category:Policy]]
    8 KB (1,186 words) - 21:13, 16 February 2017
  • Only the "game system" notes are summarized below. Please see the book for full explanations of
    23 KB (3,785 words) - 14:07, 12 March 2018
  • [[Category:System]]
    6 KB (972 words) - 05:12, 20 February 2017
  • ...o send a +req/xp. These will automatically be calculated as xp/tix by the system. [[Category:System]]
    7 KB (1,120 words) - 17:43, 22 December 2019

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