Harvestmen
The Harvestmen tend to attract the adventurers, the bold, the warriors and would-bes. They are the swords and bows, the semiautomatics, the knives in dark alleys, but they are also the traps, the maps, the Marco Polos and the Indiana Joneses.
As the Freehold is scarcely a year old (at the time of game opening!), there isn't yet a specific Hall or Hollow built or claimed, the group practicing in the main cavern of Stoneheart for the time being. Claiming their own Hollow is an ongoing project!
Harvestmen are often members of other Freehold subgroups. This is a position which entails a fair amount of physical risk and lack of anonymity in the Hedge.
History
When coming to a new area, with new dangers and an unfamiliar Hedge, it is reasonable to assume that a modicum of physical defense will happen, and it did.
Thus, the Harvestmen were born.
While to date there have not been any insurmountable difficulties, their task is not an easy one, and there have been signs, subtle and not, that the True Fae have noticed the valley's new occupation...and are pleased.
Requirements to Join
One of the easiest groups to join, the only requirement is the desire to protect the Freehold and the willingness to spend a fair amount of time training combat skills to achieve that. Even those more purely explorers are expected to be competent enough to handle themselves until greater combatants can arrive, or they can make a break for it.
To reiterate: every member of the group, regardless of which squad they belong to, is expected to know basic combat by the time they are promoted from being a Recruit.
Being a Harvestman means putting yourself at risk to protect others. Those not truly willing to sacrifice their lives to protect the Freehold tend to be weeded out early.
Rank Structure
Many members have come from martial backgrounds, and the basic structure of the Harvestmen reflects their influence.
Captain
- Qty: 1
- Duties: Commander of the militia. Point of Contact for Crown & Council. Organize and maintain the ranks. Share information with Lieutenants, who will share with lower ranks. All intelligence collected is given to you, to share with other groups. You control the rank structures below you, and it is up to your judgement to appoint a new Lieutenant if existing Lieutenants retire. Should a Captain retire or perish, the Captain's Second is automatically promoted to Captain.
- OOCly, they are given Head powers over the Harvestmen +faction.
- Harvestmen Influence Level: 5
Lieutenant
- Qty: 2-4
- Duties: One Lieutenant is appointed by the Captain as the Captain's Second, and where the Captain is unavailable, is deputized to perform as Acting Captain. All Lieutenants report to the Captain. Command and train with the members of the squad you lead. You are the POC for your squad, and you relay the Captain's orders. You are empowered to promote Recruits to Privates. Typically, while all Harvestmen train to fight and gather information/maps, one of the Lieutenants leads a group composed of exploration specialists, more independent than the regular rank and file.
- Harvestmen Influence Level: Second: 4, Other(s): 3
Private
- Qty: 4-8 per Lieutenant
- Duties: You are the rank and file, or specialists among them. You defend the Freehold and patrol the territory it claims for itself, following the orders of your Lieutenant. In the absence of your own Lieutenant, report directly to the Second. In the absence of the Second, report to the Captain. In the absence of both Second and Captain... you're in trouble! Find another Lieutenant or do the best you can.
- Harvestmen Influence Level: 2
Recruit
- Qty: Unlimited
- Duties: Train! Learn! Obey every rank above yours, which is everybody. You perform the same duties as Privates, train with Privates, and are eventually promoted to BE Privates. Typically, a new recruit is trained and evaluated for one Season, then considered for promotion. If they have been a good team player and have made noticeable progress, they will be promoted. As promotions are at the discretion of officers, they may occur at any time. Promotions must be announced to the group as a whole, and, additionally, a list of newly promoted members and their new roles must be announced at the next Freehold meeting.
- Harvestmen Influence Level: 1
Squad Structure
For flexibility and independence in the field, OOCly seeing as not all players are around at all times, and ICly seeing as the Hedge is not conducive to large-scale modern warfare, the group is deliberately divided into four squads.
Once you are promoted to the rank of Private, you always join a specific squad.
The only member of the Harvestmen who is NOT within a squad is the Captain, because s/he is the tactician and leader of the whole group.
Squads must have roughly equal numbers. You can certainly swap to another squad later if an opening develops and you'd rather try something new! Or, more to the point, if you find that you are never online at the same time as everybody else in your existing squad... Reality, psh.
As intended, this allows the Lieutenants a degree of independence and ability to run events for their own squad, since putatively the members of said squad would have similar interests/talents. On an OOC level, this means that even if the Captain's life gets unexpectedly busy, the group as a whole will still be puttering along. It isn't entirely dependent upon one player's availability.
If your Lieutenant is never around, the Captain is expected to step in, or replace said Lieutenant with someone who IS around. Higher rank does come with activity requirements. See the Influence page.
If you want to take part in another squad's event, ask the Lieutenant's player. Unless it is supposed to be a closed training exercise, it's easy enough to contrive some reason for your character to be there.
Typically, Recruits train with members of all squads, so they can see the various options at work and gauge where they will best fit into the group. When they are promoted, newly-made Privates should already have an idea of which squad they would like to join.
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Members
Captain
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Byron Dees - Autumn •••• Hedge Wardens Ogre Stonebones/Draconic
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Lieutenants
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Paige Holland - Summer Mantle ••••• No Entitlement Ogre Airtouched/Razorhand
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Rorschach - Moon Mantle ••••• Family of Silent Nights Darkling Tunnelgrub/Shadowsoul/Roteater
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Privates
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Beau Desrochers - Dusk Mantle ••••• The Pilgrims of the Endless Road Fairest Draconic/Gargantuan/Metalflesh/Brewer
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Omar Thorn - Summer Mantle ••••• Legion of the Iron Wall Ogre Ifrit
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Yoric Miller - Winter Mantle •••• Pilgrims of the Endless Road Fairest Shadowsoul/Cleareyes/Soldier/Lurker
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AJ Ray - Summer Mantle • No Entitlement Beast Hunterheart/Cleareyes
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Aneira Lloyd - Sun Mantle •••• Inconspicuous 4 Elemental Snowskin/Di-Cang/Stonebones
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Beatrice Miller - Enchanted Mortal
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Callie Utridge - Dawn Mantle •• The Order of the Hallowed Garden Darkling Nightsinger/Lurkglider/Weisse Frau
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Danny Rails - Fae-Touched
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Dobson Desrochers - Summer Mantle • No Entitlement Ogre Cyclopean
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Erebos - Autumn Mantle •••• The Lost Pantheon Darkling Shadowsoul/Brollachan/Palewraith
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Hannah Harper - Summer Mantle ••• No Entitlement Fairest Dancer/Snowskin/Muse
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Joss Utridge - Winter Mantle •••• Legion of the Iron Wall Ogre Troll/Cyclopean
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Ridley Walkyer - Dusk ••••• The Squires of the Broken Bough Darkling Levinquick/Oracle/Woodwalker
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Sam Mitchell - Autumn • The Scarecrow Ministry Darkling Mirrorskin/Palewraith/Brollachan
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Soleil Fry - Spring Mantle ••••• Knight of the Knowledge of the Tongue Woodwalker/Windwing/Woodblood
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Veronica Alexander - Dusk Mantle ••••• Guild of the Sacred Journey Fairest Larcenist/Levinquick
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Chen Tai - Summer Mantle ••••• Hedge Wardens Fairest Fireheart/Windwing/Di-cang
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Damion King - Summer Mantle • No Entitlement Fairest Draconic/Gargantuan
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Eden Lopez - Summer Mantle ••• Knights of the Knowledge of the Tongue Fairest Flamesiren/Truefriend
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Recruits
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Apollo Krieos - Winter Mantle ••••• The Duchy of Truth and Loss Ogre Bloodbrute/Snowskin/Whisperwisp
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Dielle - Dawn Mantle •• The Family of Silent Nights Beast Truefriend/Polychromatic
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