Difference between revisions of "Character Creation"
From Fate's Harvest
Line 55: | Line 55: | ||
:The XP here is ''NOT'' CG experience. This is your life's supposed sum total of experience points up until this point in your character's existence. | :The XP here is ''NOT'' CG experience. This is your life's supposed sum total of experience points up until this point in your character's existence. | ||
+ | |||
+ | |||
+ | |||
+ | [[Category:System]] |
Revision as of 23:24, 25 January 2016
Rainier's Notes
This should supplement the in-game chargen, not duplicate or stand on its own.
How to Become a Real Person in Twelve Easy Steps
Step 1: Template Selection
- Changeling - Definition, considerations.
- Ensorcelled - Definition, considerations.
- Fae-touched - Definition, considerations.
- Mortal - Definition, considerations.
- Psychic - Definition, considerations.
- Thaumaturge - Definition, considerations. (ordinary mortal CG, except that they must have at least 1 dot in Occult, must choose a tradition (SS pp.80-102), and gains a free Defining Merit from said tradition, as well as strengths/weaknesses, and have access to special merits)
Step 2: Initial Setup
- This step sets your character's basic information, including sex, +finger, +glance and description data.
Step 3: Sheet Basics
Step 4: Integrity and Breaking Points
- Breaking points are explained in detail on GMC p.155.
- Explanation of how to shape the answers to the questions into appropriate breaking points with examples.
Step 5: Families
- More information about the (optional) seven local Families can be found via the links below.
Step 6-8: Attributes, Skills, Specialties
- Reference to core source book. Maybe a special note for any template which gets extra specs or something here.
- Use +ref/attribute <attribute> and +ref/skill <skill> commands for descriptions of these in game.
Step 9: Merits
- Merits are listed here. Full descriptions are not included; you need the books.
- Use +ref/merit <full merit name> to see a brief description of merit mechanics in game.
Intermission: Advantages
- Core book and +ref mentions? No player action needed.
Step 10: Background
- Links to sphere-specific background questions.
Step 11: XP Tier
- XP Tiers are explained here. You will get a set number of XP points.
- Our Alt Policy limits how many of each Tier you may play.
Step 12: XP Spending
- Spend your XP. Note: if you want a stat which is only purchasable during CG, buy it with points in the appropriate section above.
- The XP here is NOT CG experience. This is your life's supposed sum total of experience points up until this point in your character's existence.