Difference between revisions of "Character Creation"

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:The XP here is ''NOT'' CG experience.  This is your life's supposed sum total of experience points up until this point in your character's existence.
 
:The XP here is ''NOT'' CG experience.  This is your life's supposed sum total of experience points up until this point in your character's existence.
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[[Category:System]]

Revision as of 23:24, 25 January 2016

Rainier's Notes

This should supplement the in-game chargen, not duplicate or stand on its own.

How to Become a Real Person in Twelve Easy Steps

Step 1: Template Selection

Changeling - Definition, considerations.
Ensorcelled - Definition, considerations.
Fae-touched - Definition, considerations.
Mortal - Definition, considerations.
Psychic - Definition, considerations.
Thaumaturge - Definition, considerations. (ordinary mortal CG, except that they must have at least 1 dot in Occult, must choose a tradition (SS pp.80-102), and gains a free Defining Merit from said tradition, as well as strengths/weaknesses, and have access to special merits)

Step 2: Initial Setup

This step sets your character's basic information, including sex, +finger, +glance and description data.

Step 3: Sheet Basics

Page reference for concept.
Virtues and Vices currently accepted by CG code.

Step 4: Integrity and Breaking Points

Breaking points are explained in detail on GMC p.155.
Explanation of how to shape the answers to the questions into appropriate breaking points with examples.

Step 5: Families

More information about the (optional) seven local Families can be found via the links below.

Step 6-8: Attributes, Skills, Specialties

Reference to core source book. Maybe a special note for any template which gets extra specs or something here.
Use +ref/attribute <attribute> and +ref/skill <skill> commands for descriptions of these in game.

Step 9: Merits

Merits are listed here. Full descriptions are not included; you need the books.
Use +ref/merit <full merit name> to see a brief description of merit mechanics in game.

Intermission: Advantages

Core book and +ref mentions? No player action needed.

Step 10: Background

Links to sphere-specific background questions.

Step 11: XP Tier

XP Tiers are explained here. You will get a set number of XP points.
Our Alt Policy limits how many of each Tier you may play.

Step 12: XP Spending

Spend your XP. Note: if you want a stat which is only purchasable during CG, buy it with points in the appropriate section above.
The XP here is NOT CG experience. This is your life's supposed sum total of experience points up until this point in your character's existence.