Category:Elemental

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Elemental Seeming

References: CtL 108, WM 27
Affinity Contracts: Communion (WM 32), Elements (CtL 138), Wild (RoS 111)

Seeming Blessings

All: Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
Wyrd 7: Spend 2 Glamour to increase Health by Wyrd for a second time per day
Wyrd 8: Once per day, spend 1 Glamour to add Wyrd to Speed for WP turns
Wyrd 9: Spend Glamour to increase Presence dice pools by +2
Wyrd 10: Permanent +5 (Wyrd/2) Bonus to Health (Can still use normal blessing)

Seeming Curses

All: Do not gain the 10-again benefit (/0) on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for affinity contracts
Wyrd 7: -2 to Social rolls to communicate with humans
Wyrd 8: No 10-again and subtract 1s from successes (/weak) on Manipulation, Empathy, Expression, Persuasion or Socialize dice pools
Wyrd 9: -5 Untrained Penalty on Social rolls
Wyrd 10: -4 to Social rolls to communicate with humans

Subcategories

This category has the following 17 subcategories, out of 17 total.