Difference between revisions of "Category:Elemental"
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__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
=Elemental Seeming= | =Elemental Seeming= | ||
− | :'''References:''' | + | :'''References:''' CtL 108, WM 27 |
− | :'''Affinity Contracts:''' | + | :'''Affinity Contracts:''' Communion (WM 32), Elements (CtL 138), Wild (RoS 111) |
==Seeming Blessings== | ==Seeming Blessings== | ||
− | :'''All''': | + | :'''All''': Once per day, spend 1 Glamour to increase Health by Wyrd for one scene |
− | + | :'''Wyrd 7''': Spend 2 Glamour to increase Health by Wyrd for a second time per day | |
− | :'''Wyrd 7''': | + | :'''Wyrd 8''': Once per day, spend 1 Glamour to add Wyrd to Speed for WP turns |
− | :'''Wyrd 8''': | + | :'''Wyrd 9''': Spend Glamour to increase Presence dice pools by +2 |
− | :'''Wyrd 9''': | + | :'''Wyrd 10''': Permanent +5 (Wyrd/2) Bonus to Health (Can still use normal blessing) |
− | :'''Wyrd 10''': | + | |
==Seeming Curses== | ==Seeming Curses== | ||
− | :'''All''': | + | :'''All''': Do not gain the 10-again benefit (/0) on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts |
− | + | :'''Wyrd 7''': -2 to Social rolls to communicate with humans | |
− | :'''Wyrd 7''': | + | :'''Wyrd 8''': No 10-again and subtract 1s from successes (/weak) on Manipulation, Empathy, Expression, Persuasion or Socialize dice pools except for seeming-affinity contracts |
− | :'''Wyrd 8''': | + | :'''Wyrd 9''': -5 Untrained Penalty on Social rolls |
− | :'''Wyrd 9''': | + | :'''Wyrd 10''': -4 to Social rolls to communicate with humans |
− | :'''Wyrd 10''': | + | |
[[Category:Changeling]] | [[Category:Changeling]] |
Latest revision as of 02:12, 4 May 2017
Elemental Seeming
- References: CtL 108, WM 27
- Affinity Contracts: Communion (WM 32), Elements (CtL 138), Wild (RoS 111)
Seeming Blessings
- All: Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
- Wyrd 7: Spend 2 Glamour to increase Health by Wyrd for a second time per day
- Wyrd 8: Once per day, spend 1 Glamour to add Wyrd to Speed for WP turns
- Wyrd 9: Spend Glamour to increase Presence dice pools by +2
- Wyrd 10: Permanent +5 (Wyrd/2) Bonus to Health (Can still use normal blessing)
Seeming Curses
- All: Do not gain the 10-again benefit (/0) on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts
- Wyrd 7: -2 to Social rolls to communicate with humans
- Wyrd 8: No 10-again and subtract 1s from successes (/weak) on Manipulation, Empathy, Expression, Persuasion or Socialize dice pools except for seeming-affinity contracts
- Wyrd 9: -5 Untrained Penalty on Social rolls
- Wyrd 10: -4 to Social rolls to communicate with humans
Subcategories
This category has the following 17 subcategories, out of 17 total.
Pages in category "Elemental"
The following 40 pages are in this category, out of 40 total.
ABCDE |
E cont.GHIKLM |
M cont.NRSTY |