Difference between revisions of "Category:Elemental"

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:'''Wyrd 10''': Permanent +5 (Wyrd/2) Bonus to Health (Can still use normal blessing)
 
:'''Wyrd 10''': Permanent +5 (Wyrd/2) Bonus to Health (Can still use normal blessing)
 
==Seeming Curses==
 
==Seeming Curses==
:'''All''': Do not gain the 10-again benefit (/0) on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for affinity contracts
+
:'''All''': Do not gain the 10-again benefit (/0) on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts
 
:'''Wyrd 7''': -2 to Social rolls to communicate with humans
 
:'''Wyrd 7''': -2 to Social rolls to communicate with humans
:'''Wyrd 8''': No 10-again and subtract 1s from successes (/weak) on Manipulation, Empathy, Expression, Persuasion or Socialize dice pools
+
:'''Wyrd 8''': No 10-again and subtract 1s from successes (/weak) on Manipulation, Empathy, Expression, Persuasion or Socialize dice pools except for seeming-affinity contracts
 
:'''Wyrd 9''': -5 Untrained Penalty on Social rolls
 
:'''Wyrd 9''': -5 Untrained Penalty on Social rolls
 
:'''Wyrd 10''': -4 to Social rolls to communicate with humans
 
:'''Wyrd 10''': -4 to Social rolls to communicate with humans
  
 
[[Category:Changeling]]
 
[[Category:Changeling]]

Latest revision as of 02:12, 4 May 2017

Elemental Seeming

References: CtL 108, WM 27
Affinity Contracts: Communion (WM 32), Elements (CtL 138), Wild (RoS 111)

Seeming Blessings

All: Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
Wyrd 7: Spend 2 Glamour to increase Health by Wyrd for a second time per day
Wyrd 8: Once per day, spend 1 Glamour to add Wyrd to Speed for WP turns
Wyrd 9: Spend Glamour to increase Presence dice pools by +2
Wyrd 10: Permanent +5 (Wyrd/2) Bonus to Health (Can still use normal blessing)

Seeming Curses

All: Do not gain the 10-again benefit (/0) on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts
Wyrd 7: -2 to Social rolls to communicate with humans
Wyrd 8: No 10-again and subtract 1s from successes (/weak) on Manipulation, Empathy, Expression, Persuasion or Socialize dice pools except for seeming-affinity contracts
Wyrd 9: -5 Untrained Penalty on Social rolls
Wyrd 10: -4 to Social rolls to communicate with humans

Subcategories

This category has the following 17 subcategories, out of 17 total.