Difference between revisions of "Mortal"

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==CHARACTERS==
 
==CHARACTERS==
* Applications - Page this links to should refer back to main chargen page and include sphere-specific details, including extra requirements and background questions. Should include wanted concepts, banned concepts and arcade awarded concepts, if applicable.
+
* [[Mortal/Applications]] - Application standards for Mortal/Mortal+ characters.
  
 
==Active PCs==
 
==Active PCs==

Revision as of 03:03, 6 June 2016

Mortal

What does it mean to be human? You have no psychic gifts to define you, no paths and magical traditions to force you along other lines. You're free, to an extent, in ways no other group in the gameworld ever can be.

You don't have to hide what you are.

As a 'vanilla' mortal, you're an object of envy or scorn, but you're definitely not unimportant to the story. There are way more of you than there are of them, and it is YOU who form the backdrop of the world.


SETTING

What the Normals Know

This is the World of Darkness, where the supernatural lies closer to the surface and the shadows are a bit deeper than they would be, in our own world.

The average human, unGifted, may have heard the occasional rumor or campfire story, but unless the Occult is a particular course of study, they are unlikely to truly know of the Supers' existence.

Think of supernaturals like gods, or fairies. People may believe in them, may set out saucers of milk and honey, but they don't expect to SEE them. That takes experience and faith (or very, very good drugs).

That said...

If you are from Tamarack Falls, it is highly likely that you have direct experience with the supernatural, be it something as mild as a granny who always knows when her grandchildren will be visiting by "surprise" or as dramatic as seeing a hob under bridge. The town tacitly accepts the oddities as normal, and doesn't tend to talk about them with any more interest than ordinary folks would show for discussing 'that poor girl with the buck teeth' or the local football star.

Fort Brunsett, more cosmopolitan, makes plenty of tourist dollars off of those who know the area as a hot spot for paranormal activity, but by and large, citizens are less likely to have concrete experience with any of it.

Hangouts

  • Bill's Bar (MT01) in Tamarack Falls tries to keep itself mortal-only, but the fact that Bill refuses to be ensorcelled does mean he can't always catch fae slipping inside. Thankfully, other patrons aren't so particular.

Outside Influences - World events!

The gameworld is our world, for the most part. As of game opening, there are no stated differences in world events. This may change if staff decides to spice things up!

STORIES

  • Rumors - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
  • Plots - Should have sublist of currently running plots with a link to plot guidelines and plot archives and log category maybe?
  • Events - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
  • Storytellers:
Staff Storytellers:
- Annapurna

SYSTEMS

  • Merits: Clarifications, house rules and homebrews.
  • High-Powered Mortals: Discussion on what it means to be a high-powered PC without superpowers.
  • Communication: Mortals are all entitled to join the Mortal channel and have access to +bboard 6.
  • Commands: Helpful, thaum-specific commands. If, uh, there are any.
  • Requests: How to get your jobs where they need to go.

CHARACTERS

Active PCs

Active NPCs