Founding Families
In and around the Tamarack River Valley, seven families have stood the test of time, maintaining a continued presence in either Tamarack Falls or Fort Brunsett since roughly a century of the town/city's founding. The locals are quite proud of their ties to history, even if some of those ties are on the left side of the law...
These families are pre-built playgroups, each with NPC members and histories of their own, which staff will be happy to explore. While some families are predisposed toward certain spheres, there is no hard limit, and all concepts which fit the theme will be considered. Family members additionally gain access to discounted skills/merits.
Brief overviews are given below, with more in-depth information available on each family's page.
Joining a Family
Family applications must be approved by staff before your character will be allowed to join the +faction and take part in family business.
To join:
- Send in a +req/family with:
- Your concept idea, including involvement in the supernatural
- Any additional information you feel would be pertinent to your request.
Est. 1869
Crooked, rough, lazy lions, shipping/smuggling business
City vs. Town:
City. No town presence.
Common Archetypes:
Troublemaker, Thief, Thug, Determined Hunter, Cleverer Than He Appears
Common Professions:
Smuggler, criminal, cleaner, janitor, corrupt cop, fireman, business owner
Current NPCs:
Current PCs:
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Est. 1761
Loyal, laid-back, so many male relatives, middle-income, carpenters, brewers
City vs. Town:
Both. Family home and brewery are up in the town, but their pub's down in the city.
Common Archetypes:
I'm bad at writing archetypes!
Common Professions:
Carpenter, day labourer, cook, brewer, police officer, teacher, nurse
Current NPCs:
Current PCs:
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Est. 1799
Free-spirited, get-stuff-done farmers/rangers who care for the land and have great taste in ice cream.
City vs. Town:
Both. Family home and dairy are up in the town, but their ice cream shop's down in the city.
Common Archetypes:
I'm bad at writing archetypes!
Common Professions:
Farmer, ranger, woodswalker, ice cream "taste tester", performer
Current NPCs:
Current PCs:
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Est. 1784
Quirky, wealthy doctors, scientists, musicians and philanthropists.
City vs. Town:
City. They don't have anything against the town, but their estate is in Fort Brunsett.
Common Archetypes:
I'm bad at writing archetypes!
Common Professions:
Inventor, scientist, doctor, professor, botanist, biochemist, reenactor, philanthropist, bard
Current NPCs:
Current PCs:
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Est. 1798
Insular, tightly-knit group with a high psychic/thaum count. Maple farmers.
City vs. Town:
Town. Their compound is by the feet of Mischance.
Common Archetypes:
I'm bad at writing archetypes!
Common Professions:
Maple farmer, professor, woodsman, palm reader, industrialist, business owner, daycare provider
Current NPCs:
Current PCs:
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Est. 1761
Small town royalty. A conservative, not to say stodgy group of former lumber barons.
City vs. Town:
Town. They built it. It's theirs.
Common Archetypes:
I'm bad at writing archetypes!
Common Professions:
Business owner, lumberjack, office worker, truck driver, teacher, nurse,
Current NPCs:
Current PCs:
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Est. 1863
Ambitiously political hoteliers, nouveau riche wannabes, not as honest as they want you to think.
City vs. Town:
City. The town is too smart to bother with them.
Common Archetypes:
I'm bad at writing archetypes!
Common Professions:
Marketing exec, business owner, hotelier, accountant, gardener
Current NPCs:
Current PCs:
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