Difference between revisions of "Category:Family"
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==[[Alexander Family]]== | ==[[Alexander Family]]== | ||
Est. 1869<br> | Est. 1869<br> | ||
− | Crooked, rough, lazy lions, shipping/smuggling business | + | Crooked, rough, lazy lions, local Bad Boys, shipping/smuggling business |
'''City vs. Town:'''<br> | '''City vs. Town:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Anti-hero, Bully, Catalyst, Guardian, Thrill-seeker, Hunter, Leader, Rebel, Rogue, Survivor, Thief, Tyrant | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Anti-hero, Benefactor, Caretaker, Catalyst, Dreamer, Explorer, Guardian, Hedonist, Investigator, Judge, Leader, Ordinary Man, Rebel, Samaritan, Survivor, Trickster | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Caretaker, Catalyst, Dreamer, Teacher, Wanderer, Thrill-seeker, Herald, Loner, Innocent, Poet, Scholar, Sensualist, Thief, Trickster | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Analyst, Benefactor, Bureaucrat, Catalyst, Elder, Herald, Introvert, Investigator, Judge, Mediator, Manipulator, Poet, Rebel, Samaritan, Scholar | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Analyst, Anti-hero, Catalyst, Curmudgeon, Dreamer, Elder, Explorer, Guardian, Hermit, Hunter, Introvert, Investigator, Mediator, Leader, Magician, Perfectionist, Sage, Scholar | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Benefactor, Bureaucrat, Caretaker, Teacher, Gossip, Guardian, Judge, Leader, Manipulator, Ordinary Man, Pleaser, Survivor | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
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'''Common Archetypes:'''<br> | '''Common Archetypes:'''<br> | ||
− | + | Bully, Coward, Curmudgeon, Gossip, Hedonist, Hunter, Leader, Manipulator, Masquerader, Monster, Perfectionist, Pleaser, Rogue, Saboteur, Survivor, Sycophant, Tyrant | |
'''Common Professions:'''<br> | '''Common Professions:'''<br> | ||
Marketing exec, business owner, hotelier, accountant, gardener | Marketing exec, business owner, hotelier, accountant, gardener | ||
|} | |} |
Revision as of 20:19, 29 April 2016
Founding FamiliesIn and around the Tamarack River Valley, seven families have stood the test of time, maintaining a continued presence in either Tamarack Falls or Fort Brunsett since roughly a century of the town/city's founding. The locals are quite proud of their ties to history, even if some of those ties are on the left side of the law... These families are pre-built playgroups, each with NPC members and histories of their own, which staff will be happy to explore. While some families are predisposed toward certain spheres, there is no hard limit, and all concepts which fit the theme will be considered. Family members additionally gain access to discounted skills/merits. Brief overviews are given below, with more in-depth information available on each family's page. Joining a FamilyFamily applications must be approved by staff before your character will be allowed to join the +faction and take part in family business. Staff recommends chatting with existing family members on the family channel before you send in your request, as they may have hooks to help you fit yourself into the family's ongoing story. To join:
Joining a Family Post-CGSo you've been playing a while, and something has come up, and you'd like to link your character to a particular Family. MarriageEasily the most common option, all you need to do is +req/family and +myjob/cc the family member you are marrying. Let staff know, and the will add the family to your +sheet. As a married-in member, you start out at the bottom of the family status totem pole, and you do not benefit from the family's mechanical bonuses. Long Lost RelationMaybe you decide that your character was given up for adoption, or maybe your mother died as a baby, and you never knew she was the black sheep of the <family> family back in the '50s. Before asking staff, talk to fellow family players to see if your ideas mesh with the ongoing family story. This is a game, and we're all here to have fun. Similar to the above, as you were not raised by the family, you both start out at the lowest influence level and do not receive mechanical bonuses for joining.
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Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "Family"
The following 8 pages are in this category, out of 8 total.