Difference between revisions of "Families"
m (Protected "Families" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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==Joining a Family== | ==Joining a Family== | ||
− | + | In CG, joining a family is as easy as adding one to your +sheet in the Family room. The family doesn't have to approve of you for you to share a last name with them! | |
− | + | That said, staff wholeheartedly recommends chatting with existing family members on the family channel, as they may have hooks to help you fit yourself into the family's ongoing story, or have concepts which could use a warm body. | |
+ | |||
+ | ===Joining a Family Post-CG=== | ||
+ | Family applications outside of CG must be approved by staff before your character will be allowed to join the +faction and take part in family business. | ||
− | |||
* Send in a '''+req/family''' with: | * Send in a '''+req/family''' with: | ||
** Your concept idea, including involvement in the supernatural | ** Your concept idea, including involvement in the supernatural | ||
** Any additional information you feel would be pertinent to your request. | ** Any additional information you feel would be pertinent to your request. | ||
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====Marriage==== | ====Marriage==== | ||
− | Easily the most common option, all you need to do is '''+req/family''' and '''+myjob/cc''' the family member you are marrying. Let staff know, and | + | Easily the most common option, all you need to do is '''+req/family''' and '''+myjob/cc''' the family member you are marrying. Let staff know, and they will add the family to your +sheet. |
As a married-in member, you start out at the bottom of the family status totem pole, and you do not benefit from the family's mechanical bonuses. | As a married-in member, you start out at the bottom of the family status totem pole, and you do not benefit from the family's mechanical bonuses. | ||
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Maybe you decide that your character was given up for adoption, or maybe your mother died as a baby, and you never knew she was the black sheep of the <family> family back in the '50s. | Maybe you decide that your character was given up for adoption, or maybe your mother died as a baby, and you never knew she was the black sheep of the <family> family back in the '50s. | ||
− | Before asking staff, talk to fellow family players to see if your ideas mesh with the ongoing family story. This is a game, and we're all here to have fun. | + | Before asking staff, talk to fellow family players to see if your ideas mesh with the ongoing family story. This is a game, and we're all here to have fun; breaking the immersion of the existing storyline, while entertaining to you, will likely not make you too many friends... :) |
Similar to the above, as you were not raised by the family, you both start out at the lowest influence level and do not receive mechanical bonuses for joining. | Similar to the above, as you were not raised by the family, you both start out at the lowest influence level and do not receive mechanical bonuses for joining. | ||
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==[[Alexander Family]]== | ==[[Alexander Family]]== | ||
Est. 1869<br> | Est. 1869<br> | ||
− | Crooked, rough, lazy lions, local Bad Boys, shipping/smuggling business | + | Crooked, rough, lazy lions, local Bad Boys, shipping/smuggling business. |
'''City vs. Town:'''<br> | '''City vs. Town:'''<br> | ||
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==[[Desrochers Family]]== | ==[[Desrochers Family]]== | ||
Est. 1761<br> | Est. 1761<br> | ||
− | Loyal, laid-back, so many male relatives, middle-income, carpenters, brewers | + | Loyal, laid-back, so many male relatives, middle-income, carpenters, brewers. Protective. |
'''City vs. Town:'''<br> | '''City vs. Town:'''<br> |
Latest revision as of 18:07, 8 May 2017
Founding FamiliesIn and around the Tamarack River Valley, seven families have stood the test of time, maintaining a continued presence in either Tamarack Falls or Fort Brunsett since roughly a century of the town/city's founding. The locals are quite proud of their ties to history, even if some of those ties are on the left side of the law... These families are pre-built playgroups, each with NPC members and histories of their own, which staff will be happy to explore. While some families are predisposed toward certain spheres, there is no hard limit, and all concepts which fit the theme will be considered. Family members additionally gain access to discounted skills/merits. Brief overviews are given below, with more in-depth information available on each family's page. Joining a FamilyIn CG, joining a family is as easy as adding one to your +sheet in the Family room. The family doesn't have to approve of you for you to share a last name with them! That said, staff wholeheartedly recommends chatting with existing family members on the family channel, as they may have hooks to help you fit yourself into the family's ongoing story, or have concepts which could use a warm body. Joining a Family Post-CGFamily applications outside of CG must be approved by staff before your character will be allowed to join the +faction and take part in family business.
MarriageEasily the most common option, all you need to do is +req/family and +myjob/cc the family member you are marrying. Let staff know, and they will add the family to your +sheet. As a married-in member, you start out at the bottom of the family status totem pole, and you do not benefit from the family's mechanical bonuses. Long Lost RelationMaybe you decide that your character was given up for adoption, or maybe your mother died as a baby, and you never knew she was the black sheep of the <family> family back in the '50s. Before asking staff, talk to fellow family players to see if your ideas mesh with the ongoing family story. This is a game, and we're all here to have fun; breaking the immersion of the existing storyline, while entertaining to you, will likely not make you too many friends... :) Similar to the above, as you were not raised by the family, you both start out at the lowest influence level and do not receive mechanical bonuses for joining.
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