Difference between revisions of "Category:Family"

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=Category:Family=
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Seven families who were involved in the founding of Fort Brunsett and Tamarack Falls remain influential in the area. See the '''[[Families]]''' page for an overview of these local founding families with information on how to join and a brief description of each.
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=Founding Families=
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In and around the Tamarack River Valley, seven families have stood the test of time, maintaining a continued presence in either Tamarack Falls or Fort Brunsett since roughly a century of the town/city's founding.  The locals are quite proud of their ties to history, even if some of those ties are on the left side of the law...
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These families are pre-built playgroups, each with NPC members and histories of their own, which staff will be happy to explore.  While some families are predisposed toward certain spheres, there is no hard limit, and all concepts which fit the theme will be considered. Family members additionally gain access to discounted skills/merits.
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Brief overviews are given below, with more in-depth information available on each family's page.
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==Joining a Family==
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Family applications must be approved by staff before your character will be allowed to join the +faction and take part in family business.
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Staff recommends chatting with existing family members on the family channel before you send in your request, as they may have hooks to help you fit yourself into the family's ongoing story.
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To join:
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* Send in a '''+req/family''' with:
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** Your concept idea, including involvement in the supernatural
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** Any additional information you feel would be pertinent to your request.
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===Joining a Family Post-CG===
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So you've been playing a while, and something has come up, and you'd like to link your character to a particular Family.
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====Marriage====
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Easily the most common option, all you need to do is '''+req/family''' and '''+myjob/cc''' the family member you are marrying.  Let staff know, and the will add the family to your +sheet.
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As a married-in member, you start out at the bottom of the family status totem pole, and you do not benefit from the family's mechanical bonuses.
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====Long Lost Relation====
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Maybe you decide that your character was given up for adoption, or maybe your mother died as a baby, and you never knew she was the black sheep of the <family> family back in the '50s.
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Before asking staff, talk to fellow family players to see if your ideas mesh with the ongoing family story.  This is a game, and we're all here to have fun. 
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Similar to the above, as you were not raised by the family, you both start out at the lowest influence level and do not receive mechanical bonuses for joining.
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==[[Alexander Family]]==
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Est. 1869<br>
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Crooked, rough, lazy lions, shipping/smuggling business
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'''City vs. Town:'''<br>
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City. No town presence.
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'''Common Archetypes:'''<br>
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Troublemaker, Thief, Thug, Determined Hunter, Cleverer Than He Appears
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'''Common Professions:'''<br>
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Smuggler, criminal, cleaner, janitor, corrupt cop, fireman, business owner
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==[[Desrochers Family]]==
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Est. 1761<br>
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Loyal, laid-back, so many male relatives, middle-income, carpenters, brewers
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'''City vs. Town:'''<br>
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Both. Family home and brewery are up in the town, but their pub's down in the city.
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'''Common Archetypes:'''<br>
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I'm bad at writing archetypes!
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'''Common Professions:'''<br>
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Carpenter, day labourer, cook, brewer, police officer, teacher, nurse
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==[[Fry Family]]==
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Est. 1799<br>
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Free-spirited, get-stuff-done farmers/rangers who care for the land and have great taste in ice cream.
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'''City vs. Town:'''<br>
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Both. Family home and dairy are up in the town, but their ice cream shop's down in the city.
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'''Common Archetypes:'''<br>
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I'm bad at writing archetypes!
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'''Common Professions:'''<br>
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Farmer, ranger, woodswalker, ice cream "taste tester", performer
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==[[Garreau Family]]==
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Est. 1784<br>
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Quirky, wealthy doctors, scientists, musicians and philanthropists.
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'''City vs. Town:'''<br>
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City. They don't have anything against the town, but their estate is in Fort Brunsett.
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'''Common Archetypes:'''<br>
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I'm bad at writing archetypes!
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'''Common Professions:'''<br>
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Inventor, scientist, doctor, professor, botanist, biochemist, reenactor, philanthropist, bard
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==[[Lefevre Family]]==
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Est. 1798<br>
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Insular, tightly-knit group with a high psychic/thaum count. Maple farmers.
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'''City vs. Town:'''<br>
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Town. Their compound is by the feet of Mischance.
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'''Common Archetypes:'''<br>
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I'm bad at writing archetypes!
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'''Common Professions:'''<br>
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Maple farmer, professor, woodsman, palm reader, industrialist, business owner, daycare provider
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==[[Miller Family]]==
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Est. 1761<br>
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Small town royalty. A conservative, not to say stodgy group of former lumber barons.
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'''City vs. Town:'''<br>
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Town. They built it. It's theirs.
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'''Common Archetypes:'''<br>
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I'm bad at writing archetypes!
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'''Common Professions:'''<br>
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Business owner, lumberjack, office worker, truck driver, teacher, nurse,
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==[[Utridge Family]]==
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Est. 1863<br>
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Ambitiously political hoteliers, nouveau riche wannabes, not as honest as they want you to think.
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'''City vs. Town:'''<br>
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City. The town is too smart to bother with them.
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'''Common Archetypes:'''<br>
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I'm bad at writing archetypes!
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'''Common Professions:'''<br>
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Marketing exec, business owner, hotelier, accountant, gardener
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Latest revision as of 15:23, 27 June 2016

Category:Family

Seven families who were involved in the founding of Fort Brunsett and Tamarack Falls remain influential in the area. See the Families page for an overview of these local founding families with information on how to join and a brief description of each.

Subcategories

This category has the following 7 subcategories, out of 7 total.

Pages in category "Family"

The following 8 pages are in this category, out of 8 total.