Mortal

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Mortal

How I, Rainier, rosiest of sunset-bathed mountains, think this page should probably be organized. Decidedly incomplete.

Begin with a blurb about what it's like being a normal mortal in the local setting.

SETTING

  • What the Normals Know
As a 'vanilla' mortal, you're an object of envy or scorn, but you're definitely not unimportant to the story. There are way more of you than there are of them.
  • Hangouts
    • Bill's Bar (MT01) in Tamarack Falls tries to keep itself mortal-only, but the fact that Bill refuses to be ensorcelled does mean he can't always catch fae slipping inside. Thankfully, other patrons aren't so particular.
  • Outside Influences - World events! The gameworld is our world, for the most part. It just also has magic, and a bit more supernatural activity.

STORIES

  • Rumors - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
  • Plots - Should have sublist of currently running plots with a link to plot guidelines and plot archives and log category maybe?
  • Events - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
  • Storytellers:
Staff Storytellers:
- Annapurna

SYSTEMS

  • Merits: Clarifications, house rules and homebrews.
  • High-Powered Mortals: Discussion on what it means to be a high-powered PC without superpowers.
  • Communication: Mortals are all entitled to join the Mortal channel and have access to +bboard 6.
  • Commands: Helpful, thaum-specific commands. If, uh, there are any.
  • Requests: How to get your jobs where they need to go.

CHARACTERS

  • Applications - Page this links to should refer back to main chargen page and include sphere-specific details, including extra requirements and background questions. Should include wanted concepts, banned concepts and arcade awarded concepts, if applicable.

Active PCs

Active NPCs