Difference between revisions of "Category:Aetheric"

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__NOTOC__ __NOEDITSECTION__
 
=Aetheric Kith=
 
=Aetheric Kith=
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:'''References:''' Custom
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:'''Theme:''' Heavens and Ephemera
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Aetherics fill the spaces in between: between the earth and the clouds, between the clouds and the sun, between the stars themselves. They have become ephemeral things themselves and have, as such, developed an affinity for other entities with unsteady connections to this world.
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==Kith Blessings==
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===Passive Blessing: Otherworldly Eyes===
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:Aetherics can see, hear and speak with any nearby spirits in Twilight. This blessing is limited by normal perception.
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:If using Contract of Spirit 1, the Aetheric gains an additional +2 to social rolls when interacting with spirits.
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:[[House Rules#Kiths|HR]]
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===Active Blessing: Spirit Guide===
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:Aetherics may spend a Glamour to roll Wyrd + Resolve + Composure vs a spirit's Power + Resistance to add or remove the Resonant, Open, Controlled or Materialized condition to a person, place or thing. Adding requires that all prerequisites be met. Removing reverts to the prerequisite state.
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:See the Spirit Flowchart on GMC 225 for more information on how ephemeral conditions work.
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:[[House Rules#Kiths|HR]]
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===High Wyrd Blessing===
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:Look into a spirit's eyes (if it has any), and gain a surface-level understanding of what type of spirit it is, upon rolling a successful reflexive Wits + Empathy check.
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:[[House Rules#Kiths|HR]]
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[[Category:Elemental]]
 
[[Category:Elemental]]

Latest revision as of 20:14, 15 September 2017

Aetheric Kith

References: Custom
Theme: Heavens and Ephemera

Aetherics fill the spaces in between: between the earth and the clouds, between the clouds and the sun, between the stars themselves. They have become ephemeral things themselves and have, as such, developed an affinity for other entities with unsteady connections to this world.

Kith Blessings

Passive Blessing: Otherworldly Eyes

Aetherics can see, hear and speak with any nearby spirits in Twilight. This blessing is limited by normal perception.
If using Contract of Spirit 1, the Aetheric gains an additional +2 to social rolls when interacting with spirits.
HR

Active Blessing: Spirit Guide

Aetherics may spend a Glamour to roll Wyrd + Resolve + Composure vs a spirit's Power + Resistance to add or remove the Resonant, Open, Controlled or Materialized condition to a person, place or thing. Adding requires that all prerequisites be met. Removing reverts to the prerequisite state.
See the Spirit Flowchart on GMC 225 for more information on how ephemeral conditions work.
HR

High Wyrd Blessing

Look into a spirit's eyes (if it has any), and gain a surface-level understanding of what type of spirit it is, upon rolling a successful reflexive Wits + Empathy check.
HR

Pages in category "Aetheric"

The following 12 pages are in this category, out of 12 total.