Difference between revisions of "Aaron Fletcher"

From Fate's Harvest
Jump to: navigation, search
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
<!--https://letterpile.com/writing/horror-story-ideas-story-writing-for-scaring-people-->
 +
<!--http://www.everywritersresource.com/10-horrifying-horror-story-prompts/-->
 +
 +
<!--
 +
Dreamscaping is far more involved than simply riding a dream. A dream-rider simply experiences the dream as it already exists, making small changes here and there. A dreamscaping oneiromancer, however, is literally creating the dream in its entirety, using his raw Glamour and the power of his Wyrd to shape a dreamscape from the latent stuff of the dreamer's dreamscape. There is a limitation to this ability, however — because it relies on the confluence of the dreamer's own dreamscape and the creative endeavors of the oneiromancer, an oneiropomp cannot actually dreamscape his own sleeping hours. Thus, many motleys assist one another with the creation of dreamscapes meant to bolster and nurture one another.
 +
 +
In order to do this, the dreamer must not be actively in the middle of a dream. A oneiromancer who enters a dreamer's dreamscape before she enters REM sleep may take the opportunity to shape his will into the fallow, unattended dreamscape, setting the stage for his own psychodramas. However, the mind of a dreamer fights such unnatural intrusions. A dreamer's psyche has its own unknowable agenda, and fights any changes to the symbolic, subconscious presentation the psyche has in store for a sleeper.
 +
 +
To dreamscape a fallow psyche, the oneiromancer spends a point of Glamour and makes a Wits + Empathy + Wyrd roll, opposed by the sleeper's Wits + Resolve roll. This contest immediately triggers REM sleep — if the changeling's roll wins, he shapes the dreamscape into a scenario of his own choosing at an Intensity equal to his net successes. If the dreamer's psyche wins, it begins a dream of an Intensity equal to the net successes on the Wits + Resolve roll.
 +
 +
A somewhat easier way of dreamscaping is to scour a dream already in progress, using dream riding. Once the Intensity of the dream has been reduced to 0, the oneiromancer may immediately craft his own dream, resulting in a swift and strange transition from one dream to the next for the sleeper. Though this is easier to accomplish, it is more demanding in terms of Glamour: the changeling must pay two points of Glamour to weave a dreamscape in the wake of a scoured natural dream, instead of the normal one point.
 +
 +
There are several benefits to creating dreams of whole cloth. The dreaming mind serves a purpose, relieving stress to the psyche, triggering a variety of physiological functions that normally lie dormant, providing incredible access to the subconscious and generally providing something of a "power down" cycle for the machine that is the human body. Dreamscapes may be crafted to do any one of the following. In addition, it is said that some entitlements teach unique forms of dreamscaping that no one else knows or is empowered to use. Any single dreamer can only benefit from a Glamour-crafted dreamscape once per night — thus, a oneiromancer could craft a healing sleep dreamscape and then a stress relief one, but the dreamer would only gain the mechanical benefits of the first dream.
 +
 +
Contents [hide]
 +
1 Healing Sleep
 +
2 Stress Relief
 +
3 Sleep Teaching
 +
4 Nightmares
 +
 +
Healing Sleep
 +
By creating a dream that interacts with physiological processes, the oneiromancer may speed the dreamer's healing. With a healing sleep of any Intensity, the time the dreamer spends asleep counts as a full day of rest. Thus, if the sleeper experiences a true day of rest and then a night of healing sleep, he is considered to have gained two days of rest toward the purpose of healing wounds. If the Intensity roll is an exceptional success, the healing sleep counts as two days of rest alone.
 +
 +
 +
Stress Relief
 +
Tapping into the subconscious affirmations of self that some dreams embody, the oneiromancer who knows a dreamer's Vice and Virtue can shape her dreams to assist her recovery from stress — in game terms, he can shape dreams that allow her to recover Willpower. A stress relief dream allows the dreamer to recover a point of Willpower as though she'd fulfilled a Vice, in addition to that normally gained from dreaming. If the Intensity roll is an exceptional success, the stress relief dream allows the dreamer to recover all her Willpower, as though she'd fulfilled a Virtue.
 +
 +
 +
Sleep Teaching
 +
Much of teaching involves more than simply the flow of information -- most students learn in different ways. These techniques are what allow the students to truly process the information on a subconscious level. An oneiromancer may take advantage of the easy access to the subconscious of a dreamer to augment the learning process, crafting a dream that serves to teach the dreamer. Jokingly referred to as "montage dreams" by some changelings, a single sleep teaching dream acts as a full day of learning on a given topic. If the Intensity roll is an exceptional success, the sleep teaching dream actually grants the dreamer an experience point that can only be spent to increase the given Skill, Merit or Contract being taught. A dreamer may not gain additional such experience points for that Skill or Merit again, until the first experience point has been spent increasing the trait in question.
 +
 +
This is a Changeling House Rule Per the House Rules: Recipients of Sleep Teaching do not gain an experience point if the oneiromancer rolls an exceptional success for the Intensity of the dream. However, Sleep Teaching Glimpses will still earn the author extra experience at XP Report time
 +
 +
Nightmares
 +
Though most oneiromancers rarely use dreamscaping to create nightmares, many changelings enjoy tormenting their fetches with horrible visions of their inevitable deaths. Dreamscaped nightmares are treated as normal nightmares, in terms of the effects of their Intensity on a dreamer.
 +
-->
 +
 +
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
<css>
 
<css>
Line 15: Line 53:
 
|-
 
|-
 
| <br><br>[[File:Changeling_the_Lost.png|x150px]]
 
| <br><br>[[File:Changeling_the_Lost.png|x150px]]
| style="border:1px dashed #729193; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px" | [[Image:Aaron-1.jpg|x150px]]
 
 
| style="border:1px dashed #729193; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px" | [[Image:Aaron-3.jpg|x150px]]
 
| style="border:1px dashed #729193; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px" | [[Image:Aaron-3.jpg|x150px]]
 +
| style="border:1px dashed #729193; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px" | [[Image:Aaron-6.jpg|x150px]]
 
| [[Image:DarkMark.png|x160px]]
 
| [[Image:DarkMark.png|x160px]]
 
| style="border:1px dashed #729193; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px" | [[Image:Aaron-2.jpg|x150px]]
 
| style="border:1px dashed #729193; -webkit-border-radius: 20px; -moz-border-radius: 20px; border-radius: 20px" | [[Image:Aaron-2.jpg|x150px]]
Line 32: Line 70:
 
{| width="100%" cellpadding="0" cellspacing="0"
 
{| width="100%" cellpadding="0" cellspacing="0"
 
|-
 
|-
| <center>[[File:Aaron_Abernathy_Script.png|300px]]</center>
+
| <center>[[Image:Aaron-7.jpg|280px]]</center>
|-
+
| <center>[[Image:Aaron-4.jpg|250px]]</center>
+
 
|-
 
|-
 
| <br>
 
| <br>
Line 78: Line 114:
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Keeper:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Keeper:'''
 
|-
 
|-
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | [[Gentry/The Vivisectionist of Memories|''The Vivisectionist of Memories'']]
+
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | [[Gentry/The Chronicler of Lies|''The Vivisectionist of Memories'']]
 
|-
 
|-
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Seeming:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Seeming:'''
Line 86: Line 122:
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Kith:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Kith:'''
 
|-
 
|-
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | Razorhand / Gravewight
+
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | Razorhand / Gravewight / Inventor
 
|-
 
|-
| <br><br><center>[[File:Bat_Divider.png|260px|center|link=]]</center><br><br>
+
| <br><br><center>[[File:Bat_Divider.png|280px|center|link=]]</center><br><br>
 
|-
 
|-
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Seasonal Alignment:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Seasonal Alignment:'''
Line 96: Line 132:
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Court Title:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Court Title:'''
 
|-
 
|-
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | ''TBD''
+
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | ''Lord Scrivner'' (Influence {{3dots}})
 
|-
 
|-
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Court Role:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Court Role:'''
 
|-
 
|-
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | ''TBD''
+
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | ''Arcanist'', ''Occultist'', ''Ritualist''
 
|-
 
|-
| <br><br><center>[[File:Bat_Divider.png|260px|center|link=]]</center><br><br>
+
| <br><br><center>[[File:Bat_Divider.png|280px|center|link=]]</center><br><br>
 
|-
 
|-
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Freehold Affiliation:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Freehold Affiliation:'''
Line 110: Line 146:
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Freehold Position:'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Freehold Position:'''
 
|-
 
|-
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | ''[[Fate's Harvest/Custodians|Keeper of Super Secret Knowledge!]]''
+
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | ''[[Fate's Harvest/Custodians|Lore Leader]] (Influence {{5dots}})''
 
|-
 
|-
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Noble Affiliation (Entitlement):'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center" | '''Noble Affiliation (Entitlement):'''
Line 116: Line 152:
 
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | [[The Speakers for the Dead|Necromancer]]
 
| style="background-color:#242931; font-family:Palatino Linotype; text-align:center" | [[The Speakers for the Dead|Necromancer]]
 
|-
 
|-
| <br><br><center>[[File:Bat_Divider.png|260px|center|link=]]</center><br><br>
+
| <br><br><center>[[File:Bat_Divider.png|280px|center|link=]]</center><br><br>
 
|-
 
|-
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center; font-size:12pt" |'''Wyrd Relationships (Contracts):'''
 
| style="color:#57D3EE; font-family:Palatino Linotype; font-variant:small-caps; text-align:center; font-size:12pt" |'''Wyrd Relationships (Contracts):'''
 
|-
 
|-
 
| style="background-color:#242931; font-family:Palatino Linotype" |
 
| style="background-color:#242931; font-family:Palatino Linotype" |
* Elements - Darkness {{1dot}}
+
* ...of Elements - Darkness {{3dots}}
* Eternal Autumn {{3dots}}
+
* ...of Eternal Autumn {{3dots}}
* Fleeting Autumn {{5dots}}
+
* ...of Fleeting Autumn {{5dots}}
* Shade {{5dots}}
+
* ...of Shade {{5dots}}
* Spellbound Autumn {{4dots}}
+
* ...of Dread {{5dots}}
* Moon {{1dot}}
+
* ...of Spellbound Autumn {{3dots}}
 +
* ...of Moon {{1dot}}
 
|-
 
|-
 
|<br><center>[[File:WoW-Hallow's End.gif|306px]]</center><br>
 
|<br><center>[[File:WoW-Hallow's End.gif|306px]]</center><br>
Line 133: Line 170:
 
|}
 
|}
  
| width="900px" style="background-color:#000000; color:#FFFFFF; text-align:left; vertical-align:top; font-family:Palatino Linotype; font-size:10pt; border:1px dashed #008AFC; padding:10px" |
+
| width="950px" style="background-color:#000000; color:#FFFFFF; text-align:left; vertical-align:top; font-family:Palatino Linotype; font-size:10pt; border:1px dashed #008AFC; padding:10px" |
 
<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''Roleplay Hooks'''</font></div>
 
<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''Roleplay Hooks'''</font></div>
  
 
* <font style="color:#57D3EE; font-variant:small-caps">'''Changeling'''</font> - Aaron is one of those that got taken someplace extraordinary, stayed a bit longer than anticipated, and changed (physically and mentally) by the whole ordeal.  He doesn't really remember his time in Faerie.  What little he recalls are in flashes from the fugue of his subconsciousness.
 
* <font style="color:#57D3EE; font-variant:small-caps">'''Changeling'''</font> - Aaron is one of those that got taken someplace extraordinary, stayed a bit longer than anticipated, and changed (physically and mentally) by the whole ordeal.  He doesn't really remember his time in Faerie.  What little he recalls are in flashes from the fugue of his subconsciousness.
  
* <font style="color:#57D3EE; font-variant:small-caps">'''New England Patriot'''</font> - Not so much the football team, but more the sort of person that has been a resident of New England since he could remember.  He was born in Aleswich, a town on the coast of Maine, and attended school in Boston, MA.  The only time he's been outside of the New England borders was when he returned from Faerie--in Montreal, Québec, Canada.
+
* <font style="color:#57D3EE; font-variant:small-caps">'''New England Patriot'''</font> - Not so much the football team, but more the sort of person that has been a resident of New England since he could remember.  He was born in Aleswich, a town on the coast of Maine, and attended school in Boston, MA.  The only time he's been outside of the New England borders was when he returned from Faerie--in Montreal, Québec, Canada. Speaking of New England...
 +
 
 +
* <font style="color:#57D3EE; font-variant:small-caps">'''Aleswich (aka The Reach)'''</font> - For anyone that happened to have been to a town of Aleswich. Maine, would be familiar with the both Aaron's face, and the family name. Aaron was born into one of the founding families of the town. There, he was the face of the health and wellness of the city. His family (with his nudging)  helped build and establish a number of clinics, medical centers, and shelters for the town and neighboring towns of Dunlin's Reach. Several members of his family still run and work in various sectors of education, medicine, and social justice.
  
 
* <font style="color:#57D3EE; font-variant:small-caps">'''The Chronicler of Lies'''</font> - This was Aaron's Keeper.  A thing that rarely showed itself to any of its captives.  She would provide them with a wealth of items for one simple purpose--to be the embodiment of characters within its twisted tales it told to other Gentry.  Needed a hero that transformed to villain?  A motherly character that loved her children so much that she fashioned their skins to be worn as a coat to hold onto them forever and ever?  A monster that realized that it was the prey to an even larger predator?  The Vivisectionist of Memory was a sham artist.  All stories told were not of her original mind.  They were fragments of other stories heard, told, and above all, stolen.   
 
* <font style="color:#57D3EE; font-variant:small-caps">'''The Chronicler of Lies'''</font> - This was Aaron's Keeper.  A thing that rarely showed itself to any of its captives.  She would provide them with a wealth of items for one simple purpose--to be the embodiment of characters within its twisted tales it told to other Gentry.  Needed a hero that transformed to villain?  A motherly character that loved her children so much that she fashioned their skins to be worn as a coat to hold onto them forever and ever?  A monster that realized that it was the prey to an even larger predator?  The Vivisectionist of Memory was a sham artist.  All stories told were not of her original mind.  They were fragments of other stories heard, told, and above all, stolen.   
Line 144: Line 183:
 
* <font style="color:#57D3EE; font-variant:small-caps">'''Delicious Autumn...'''</font> - He's a sworn courtier of the Ashen Court. From his time out of the Hedge, Aaron has been a long standing member to the Court of Fear.  The exploration of fear, the magics of the Wyrd, the mysteries of contracts.  Perhaps something there he feels comfort in.  Then again, the occult is something he's been intrigued for years.
 
* <font style="color:#57D3EE; font-variant:small-caps">'''Delicious Autumn...'''</font> - He's a sworn courtier of the Ashen Court. From his time out of the Hedge, Aaron has been a long standing member to the Court of Fear.  The exploration of fear, the magics of the Wyrd, the mysteries of contracts.  Perhaps something there he feels comfort in.  Then again, the occult is something he's been intrigued for years.
  
* <font style="color:#57D3EE; font-variant:small-caps">'''Elm, Dragon's Heatstring...'''</font> - Speaking of tokens, Aaron is something of a crafter of trinkets culled from Hedgestuff.
+
* <font style="color:#57D3EE; font-variant:small-caps">'''Elm, Dragon's Heatstring...'''</font> - Speaking of tokens, Aaron is something of a crafter of trinkets culled from Hedgestuff. A list of some of his known creations can be found [[Aaron's Artifacts|here]]
  
 
* <font style="color:#57D3EE; font-variant:small-caps">'''The Ghost Whisperer'''</font> - He is a Priest to the Speakers of the Dead.  To be able to speak with those that have left this mortal coil, and help them with the unfinished business they left behind, or to be able to provide them with an appropriate farewell.  He sees this as a noble role within the Changeling (and mortal) world.
 
* <font style="color:#57D3EE; font-variant:small-caps">'''The Ghost Whisperer'''</font> - He is a Priest to the Speakers of the Dead.  To be able to speak with those that have left this mortal coil, and help them with the unfinished business they left behind, or to be able to provide them with an appropriate farewell.  He sees this as a noble role within the Changeling (and mortal) world.
Line 150: Line 189:
 
* <font style="color:#57D3EE; font-variant:small-caps">'''Speaking of whisperer...'''</font> - Aaron is not the sort of person that carries a loud and pronounced voice.  It's not overzealous, not boisterous, not louder than the sound one makes when gently rubbing two fingers together on a dry winter afternoon.  He's known to be soft-spoken, speaking in a hushed whisper like he's telling a secret for your ears only.
 
* <font style="color:#57D3EE; font-variant:small-caps">'''Speaking of whisperer...'''</font> - Aaron is not the sort of person that carries a loud and pronounced voice.  It's not overzealous, not boisterous, not louder than the sound one makes when gently rubbing two fingers together on a dry winter afternoon.  He's known to be soft-spoken, speaking in a hushed whisper like he's telling a secret for your ears only.
  
* <font style="color:#57D3EE; font-variant:small-caps">'''(Fame {{dots|2}}) A Talented Teller of Tales...'''</font> -  Aaron has grown to have made a name for himself in the world of writers.  He's published a couple of horror and suspense novels and anthologies.  Perhaps finding another way of both exploring his own fears, and spreading fear to others.
+
* <font style="color:#57D3EE; font-variant:small-caps">'''(Fame {{dots|2}}) A Talented Teller of Tales...'''</font> -  Aaron has grown to have made a name for himself in the [[Aaron's Fame Page|world of writers]].  He's published a couple of horror and suspense novels and anthologies.  Perhaps finding another way of both exploring his own fears, and spreading fear to others.
  
 
* <font style="color:#57D3EE; font-variant:small-caps">'''(not all that) Inconspicuous {{dots|2}}'''</font> - Anyone that has heard Aaron talk about ghost stories, will on random occasions hint that he has spoken to them face-to-face and person-to-person.  He'll even do a seance for anyone that really believes him, allowing someone the chance to speak to a lost soul--family, friend, neighbor, stranger, enemy, frenemy.   
 
* <font style="color:#57D3EE; font-variant:small-caps">'''(not all that) Inconspicuous {{dots|2}}'''</font> - Anyone that has heard Aaron talk about ghost stories, will on random occasions hint that he has spoken to them face-to-face and person-to-person.  He'll even do a seance for anyone that really believes him, allowing someone the chance to speak to a lost soul--family, friend, neighbor, stranger, enemy, frenemy.   
Line 279: Line 318:
 
* Intelligence {{3dots}}
 
* Intelligence {{3dots}}
 
* Wits {{3dots}}
 
* Wits {{3dots}}
* Dexterity {{3dots}}
 
 
* Stamina {{3dots}}
 
* Stamina {{3dots}}
 
* Resolved {{3dots}}
 
* Resolved {{3dots}}
Line 290: Line 328:
 
| style="background-color:#242931; font-family:Palatino Linotype" |
 
| style="background-color:#242931; font-family:Palatino Linotype" |
 
* Academics {{3dots}} - ''Research''
 
* Academics {{3dots}} - ''Research''
* Crafts {{3dots}} - ''Hedgespinning'', ''Tokens''
+
* Crafts {{5dots}}(+) - ''Hedgespinning'', ''Tokens'', ''Pledges'', ''Book-Binding'', ''Calligraphy'', ''Clockwork'', ''Bonecrafting''
 
* Subterfuge {{2dots}} - ''Spotting lies''
 
* Subterfuge {{2dots}} - ''Spotting lies''
 
* Stealth {{2dots}} - ''Hiding in shadows''
 
* Stealth {{2dots}} - ''Hiding in shadows''
* Medicine {{3dots}} - ''Goblin fruits''
+
* Medicine {{3dots}}(+) - ''Goblin fruits'', ''Psychiatry'', ''Psychology", ''Toxicology''
* Occult {{4dots}} - ''Courts'', ''Ghosts'', ''Underworld'', ''Pledges'', ''Secret Societies'', ''Urban Legends''
+
* Occult {{4dots}}(+) - ''Courts'', ''Ghosts'', ''Underworld'', ''Pledges'', ''Secret Societies'', ''Urban Legends''
 
* Science {{2dots}} - ''Psychopathology''
 
* Science {{2dots}} - ''Psychopathology''
 
* Weaponry {{2dots}} - ''Knives''
 
* Weaponry {{2dots}} - ''Knives''
* Emnpathy {{3dots}} - ''Onieromancy'', ''Fears''
+
* Emnpathy {{3dots}} - ''Onieromancy'', ''Fears'', ''Body Language''
* Expression {{4dots}} - ''Storytelling''
+
* Expression {{4dots}} - ''Storytelling'', ''Violin''
 +
* Investigation {{3dots}} - ''Little Details'', ''Dreams''
 
* Intimidation {{3dots}} - ''Unnerving Stare''
 
* Intimidation {{3dots}} - ''Unnerving Stare''
 
|-
 
|-
Line 312: Line 351:
 
* Fighting Finess - Knives {{2dots}}
 
* Fighting Finess - Knives {{2dots}}
 
* Light Weapons - Knives {{2dots}}
 
* Light Weapons - Knives {{2dots}}
* Trained Memory {{1dot}}
 
 
* Trained Memory {{1dot}}
 
* Trained Memory {{1dot}}
 
* Tolerance for Biology {{1dot}}
 
* Tolerance for Biology {{1dot}}
 +
* Hedge Gate Sense {{1dot}}
 +
* Good Time Management {{1dot}}
 
* Faerie Healing {{2dots}}
 
* Faerie Healing {{2dots}}
 +
* Vision {{5dots}}
 +
* Hedge Beast Companion (''Mr. Manx'') {{3dots}}
 
|-
 
|-
 
|<br><br>
 
|<br><br>
Line 326: Line 368:
 
* ''Derangement - Mild Vocalization'' {{1dot}}
 
* ''Derangement - Mild Vocalization'' {{1dot}}
 
|-
 
|-
|<br><br>[[File:Bat_Divider.png|260px|center|link=]]<br><br>
+
|<br><br>[[File:Bat_Divider.png|280px|center|link=]]<br><br>
 
|-
 
|-
 
|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''Soundtrack'''</font></div>
 
|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''Soundtrack'''</font></div>
Line 338: Line 380:
 
* [https://www.youtube.com/watch?v=C0rYe1YmkvU&list=PLPuJaSE_eK9w6Tpiag172rFaBS-r2Bq9p&index=11 <font style="color:#729193; font-variant:small-caps">''Death Coach'' - '''Trevor Jones'''</font>]
 
* [https://www.youtube.com/watch?v=C0rYe1YmkvU&list=PLPuJaSE_eK9w6Tpiag172rFaBS-r2Bq9p&index=11 <font style="color:#729193; font-variant:small-caps">''Death Coach'' - '''Trevor Jones'''</font>]
 
|-
 
|-
|<br><br>[[File:Bat_Divider.png|260px|center|link=]]<br><br>
+
|<br><br>[[File:Bat_Divider.png|280px|center|link=]]<br><br>
 
|-
 
|-
 
|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''[[Natasha Fletcher|Ami dans la mort: Sasha]]'''</font></div>
 
|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''[[Natasha Fletcher|Ami dans la mort: Sasha]]'''</font></div>
 
|-
 
|-
 
| <center>[[Image:Natasha Fletcher1.jpg|250px]]</center>
 
| <center>[[Image:Natasha Fletcher1.jpg|250px]]</center>
 +
|-
 +
|<br><br>[[File:Bat_Divider.png|280px|center|link=]]<br><br>
 +
|-
 +
|<div style="border-bottom:1px dashed #729193; text-align:center"><font style="color:#08EBCC; font-family:Cinzel Decorative; font-variant:small-caps; font-size:14pt">'''[[Aaron's Hedge Beast|Aaron's "Pet": Mr. Manx]]'''</font></div>
 +
|-
 +
| <center>[[Image:Poe-1.jpg|250px]]</center>
 
|-
 
|-
 
{{Character
 
{{Character
Line 359: Line 407:
 
| apparent-age=
 
| apparent-age=
 
| char-type= PC
 
| char-type= PC
| char-status= Active
+
| char-status= Inactive
 
| family=
 
| family=
 
| family-position=  
 
| family-position=  
Line 367: Line 415:
 
| kith_1=Razorhand
 
| kith_1=Razorhand
 
| kith_2=Gravewight
 
| kith_2=Gravewight
| kith_3=
+
| kith_3=Inventor
 
| kith_4=  
 
| kith_4=  
 
| court=Autumn
 
| court=Autumn
| court-position=Twilit Page
+
| court-position=Lord Scrivner
| court-influence=1
+
| court-influence=3
 
| mantle=4
 
| mantle=4
| freehold=
+
| freehold=Fate's Harvest
| freehold-position=  
+
| freehold-position=Custodian Elect
| freehold-influence=
+
| freehold-influence=4
 
| entitlement=The Speakers for the Dead
 
| entitlement=The Speakers for the Dead
 
| motley=
 
| motley=

Latest revision as of 17:43, 26 February 2020







Changeling the Lost.png
Aaron-3.jpg Aaron-6.jpg DarkMark.png Aaron-2.jpg Aaron-5.jpg

Seeming-darkling.png
"Fear. Fear is the mind killer" - <Frank Herbert, The Litany Against Fear
Mortal Profile
Aaron-7.jpg

Fullname Name:
Aaron Fletcher
Date of Birth:
November 1, 1986
Occupation:
Therapist / Novelist
Virtue / Vice:
Humble / Violent
Apparent Age:
Late Twenties
Height / Build:
6'0" / Lean
Hair / Eyes:
Dark-brown / Hazel

Fletcher Crest.gif

Changeling: The Abhorsen
Wraith202.jpg
Also Known As...
A. Fletcher, Jack of Blades, Doctor
Keeper:
The Vivisectionist of Memories
Seeming:
Darkling
Kith:
Razorhand / Gravewight / Inventor


Bat Divider.png


Seasonal Alignment:
The Ashen Court (Mantle ••••)
Court Title:
Lord Scrivner (Influence •••)
Court Role:
Arcanist, Occultist, Ritualist


Bat Divider.png


Freehold Affiliation:
Fate's Harvest
Freehold Position:
Lore Leader (Influence •••••)
Noble Affiliation (Entitlement):
Necromancer


Bat Divider.png


Wyrd Relationships (Contracts):
  • ...of Elements - Darkness •••
  • ...of Eternal Autumn •••
  • ...of Fleeting Autumn •••••
  • ...of Shade •••••
  • ...of Dread •••••
  • ...of Spellbound Autumn •••
  • ...of Moon •

WoW-Hallow's End.gif

Roleplay Hooks
  • Changeling - Aaron is one of those that got taken someplace extraordinary, stayed a bit longer than anticipated, and changed (physically and mentally) by the whole ordeal. He doesn't really remember his time in Faerie. What little he recalls are in flashes from the fugue of his subconsciousness.
  • New England Patriot - Not so much the football team, but more the sort of person that has been a resident of New England since he could remember. He was born in Aleswich, a town on the coast of Maine, and attended school in Boston, MA. The only time he's been outside of the New England borders was when he returned from Faerie--in Montreal, Québec, Canada. Speaking of New England...
  • Aleswich (aka The Reach) - For anyone that happened to have been to a town of Aleswich. Maine, would be familiar with the both Aaron's face, and the family name. Aaron was born into one of the founding families of the town. There, he was the face of the health and wellness of the city. His family (with his nudging) helped build and establish a number of clinics, medical centers, and shelters for the town and neighboring towns of Dunlin's Reach. Several members of his family still run and work in various sectors of education, medicine, and social justice.
  • The Chronicler of Lies - This was Aaron's Keeper. A thing that rarely showed itself to any of its captives. She would provide them with a wealth of items for one simple purpose--to be the embodiment of characters within its twisted tales it told to other Gentry. Needed a hero that transformed to villain? A motherly character that loved her children so much that she fashioned their skins to be worn as a coat to hold onto them forever and ever? A monster that realized that it was the prey to an even larger predator? The Vivisectionist of Memory was a sham artist. All stories told were not of her original mind. They were fragments of other stories heard, told, and above all, stolen.
  • Delicious Autumn... - He's a sworn courtier of the Ashen Court. From his time out of the Hedge, Aaron has been a long standing member to the Court of Fear. The exploration of fear, the magics of the Wyrd, the mysteries of contracts. Perhaps something there he feels comfort in. Then again, the occult is something he's been intrigued for years.
  • Elm, Dragon's Heatstring... - Speaking of tokens, Aaron is something of a crafter of trinkets culled from Hedgestuff. A list of some of his known creations can be found here
  • The Ghost Whisperer - He is a Priest to the Speakers of the Dead. To be able to speak with those that have left this mortal coil, and help them with the unfinished business they left behind, or to be able to provide them with an appropriate farewell. He sees this as a noble role within the Changeling (and mortal) world.
  • Speaking of whisperer... - Aaron is not the sort of person that carries a loud and pronounced voice. It's not overzealous, not boisterous, not louder than the sound one makes when gently rubbing two fingers together on a dry winter afternoon. He's known to be soft-spoken, speaking in a hushed whisper like he's telling a secret for your ears only.
  • (Fame Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png) A Talented Teller of Tales... - Aaron has grown to have made a name for himself in the world of writers. He's published a couple of horror and suspense novels and anthologies. Perhaps finding another way of both exploring his own fears, and spreading fear to others.
  • (not all that) Inconspicuous Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png - Anyone that has heard Aaron talk about ghost stories, will on random occasions hint that he has spoken to them face-to-face and person-to-person. He'll even do a seance for anyone that really believes him, allowing someone the chance to speak to a lost soul--family, friend, neighbor, stranger, enemy, frenemy.
  • The Doctor is... - Aaron Fletcher has several letters attached to his name. Upon exiting the Hedge just over the U.S. border, he went on to complete a bachelor in Psychology from the Université de Montréal. He then went on to earning a master degree in counseling psychology from Boston University. For a while, he had aa private practice in Aleswich, ME where he counseled both mortals and changelings alike to deal with their fears and nightmares. Even though he's still a LPC (Licensed Professional Counselor), he hasn't gotten it renewed within the state of Vermont. At least, not yet.
  • Contacts - Despite his stand-offish demeanor, Aaron actually knows some people. A list of them and his opinions can be found here.
  • Logs - Aaron sometimes gets involved. Sometimes he's regularly active. Logs can be found here.



Mantle
AutumnCourt-350.png

      His strong connection to the Wyrd mixes his fashion and that with his connection to the Court of Fear with the mantle and presence of the Ashen Court. A pair of dark blue (bordering on indigo) dress pants, with thin pinstripes that seem to look like wisps of smoke and fog that briefly move as he walks, like a strand of a spider's silk that is plucked lightly by the air. A matching vest compliments the pants looking slightly weathered and worn; with a yellowed-white short-sleeved dress shirt. His crinkled collar is unbuttoned, but he still manages to have a blue-black stripped tie hang loosely around his neck. His steps mix with distant and phantom sounds--the rustling of dried and dead leaves can be heard underfoot; mixed with faint howlings of wind through old, knotted wood. The buckle has a black stone in the middle that has been cut to look like some sort of moving stone--perhaps some sort of crow or raven. As he walks by, the scent is an aroma fitting of time long by: amber, balm-mint leaves, camphor, cloves, laudanum, and myrrh. The subtle myriad of odor slithers and wafts around him before it disappears like a stain of breath upon a mirror.




Dost thou seek the Mummer Man?
Larking in the gimcrack land?
What a gowk, that son of Pan.
Let's haul him forth, let's drag him down.

Let's speak together, a timbrous clan
Calling forth the Mummer Man.
Let's say together that bacchanal
Hoi Hoi, two three, around and round.

All fingers now upon the planchette
Speak again, with voices dulcet
Mummer Man, we call you lad,
Come play with us, and make us glad.

      Spooky.gif


To sleep, perchance to dream (Dream Cheat Sheet)




Lake-of-the-dead.jpg

The Plunge: 1 Glamour allows the oneirophysic to plunge immediately into a lucid dream state, entering the dreams of a sleeper she is in physical contact with.

  • If contact is broken or the oneiropomp's body disturbed, roll res + comp + wyrd at the beginning of each turn to maintain the dream
  • Exceptional success = dream maintained for full scene
  • Failure = she awakens and is at -2 for all actions for the remainder of the scene due to disorientation


Dream Invading - The old fashioned way.

  • 1 Glamour (with an active dreamwork pledge)
  • Extended res + comp roll (16 succs needed)
  • Res + Comp again to awaken (for oneiropomp)
  • Lucid Dreamers can try to awaken (their Res + Comp VS my Wits + Emp + Wyrd)
  • Non-lucud dreamers are stuck for it.


Dream Intensity

  • Dreamer's wits + resolve
  • 9/again on Recurring & Memory dreams
  • 8/again Recurring Memory dreams
  • Wits + Occult + Wyrd + Intensity to determine if prophetic (only an exceptional grants knowledge of how likely it is to happened and how to avoid it. Changes to a prophetic dream end it immediately; considered unlucky by dreamworkers).
  • Scouring intensity is wits + emp + wyrd - intensity. Dropping below 1 ends the dream (oneiropomp can spend a WP to maintain)


Nightmares

  • If the Intensity is higher than the dreamer's WP, no WP regain upon awakening/wake screaming.
  • The # of Derangements subtract from WP requirement (2 derangements = 5WP dreamer needing only a 3 Intensity dream) and nightmares generally focus on aspects of their derangements.


Dream Analysis

  • Wits + emp - intensity


Implant Subliminals

  • Wits + emp + intensity
  • 1 succ = 1 trigger.
  • 1 week effect
  • For that week, oneiropomp has total succs as bonus dice to all manip rolls against dreamer.


Learn the Dreamer

  • Wits + Emp + Wyrd
  • Extended, 1 roll per night.
  • Each five succs = learning 1 detail about the dreamer (virtue, vice, derangement, WP, mental/social merit, mental/social flaw)


Dream Therapy

  • Wits + emp + wyrd
  • Each night of dream work = 1 week of psychotherapy


Dreamshaping

  • 1 Glamour, Wits + Emp + Wyrd VS dreamer's Wits + Resolve
  • Intensity of resulting dream is net succs of contested roll
  • Or lazy way is scour to 0, pay 2 Glamour.


Disclaimer: The purpose of this wiki page
Please Note: The content on this page is provided for Out of Character reading pleasure only, and is not to be used In Character without reasonably-justified knowledge of the events or information provided. If you have questions about using this information In Character, Be Excellent and contact the player or staff.
Notable Stats
Attributes:
  • Intelligence •••
  • Wits •••
  • Stamina •••
  • Resolved •••
  • Composure •••
  • Manipulation •••
  • Composure •••
Skills:
  • Academics ••• - Research
  • Crafts •••••(+) - Hedgespinning, Tokens, Pledges, Book-Binding, Calligraphy, Clockwork, Bonecrafting
  • Subterfuge •• - Spotting lies
  • Stealth •• - Hiding in shadows
  • Medicine •••(+) - Goblin fruits, Psychiatry, Psychology", Toxicology
  • Occult ••••(+) - Courts, Ghosts, Underworld, Pledges, Secret Societies, Urban Legends
  • Science •• - Psychopathology
  • Weaponry •• - Knives
  • Emnpathy ••• - Onieromancy, Fears, Body Language
  • Expression •••• - Storytelling, Violin
  • Investigation ••• - Little Details, Dreams
  • Intimidation ••• - Unnerving Stare
Merits:
  • Ghost Ally (Natasha) •••••
  • Harvest - Fears
  • Eidetic Memory ••
  • Resources ••••
  • Trained Observer •
  • Mythologist •••
  • Fighting Finess - Knives ••
  • Light Weapons - Knives ••
  • Trained Memory •
  • Tolerance for Biology •
  • Hedge Gate Sense •
  • Good Time Management •
  • Faerie Healing ••
  • Vision •••••
  • Hedge Beast Companion (Mr. Manx) •••


Flaws:
  • Aloof
  • Wanderlust
  • Derangement - Mild Vocalization


Bat Divider.png


Soundtrack


Bat Divider.png


Natasha Fletcher1.jpg


Bat Divider.png


Poe-1.jpg