"Any fool can have bad luck; the art consists in knowing how to exploit it."– Frank Wedekind
Hex's history will go here.
RP Hooks
Changeling He's been around. A lot of places. He's passed through many a Freehold but never stayed long, less he curse them. Still, he's eager to meet others. He's lonely.
Pawn Shop He runs one. All That Glitters buys GOLD and also other things. He buys and sell mundane items, as well as more magical ones. He also sometimes takes special requests.
Gold He is obsessed with it. Are you wearing any? Do you have some to trade? Do you know where to find some? He must collect it all.
Thief He's got to expand his hoard. Have something valuable? Know someone who has something valuable? Have you swindled or robbed him and is it payback time?
Goblin Markets He's a Marketeer. He can sniff them out, and he knows his way around them. He often has a stall, although he's no heavy hitter and tends to lay low.
Unlucky He is unlucky. Extremely unlucky. Lurking doom follows him like a lost puppy. Like King Midas, except everything he touches falls apart. On the plus side, this tendency means he can turn up just about anywhere for RP. Other players are encouraged to throw bad luck his direction, as well, although run it by me OOCly first if it's something with potentially character-changing things. Simple annoyances, frustrations, setbacks, and even non-maiming injuries are perfectly ok!
High Wyrd This causes a lot of problems. There are frailties, and a Glamour addiction, both of which could either come up in or be reason for a scene.
Inconspicuous Just a run of the mill pawn shop owner. Except he's not and it's always a struggle to keep people thinking that.