Fate's Harvest
Fate's Harvest FreeholdFreehold Motto Goes Here | |||||||||||||||||||||||||||||||||||||
HistoryFate's Harvest is a relatively new Freehold, founded in late Spring of 2015 by a group of migrants from Maine and Massachusetts. Young though it is, it is an active, and actively expanding community, centered around the small mountain town of Tamarack Falls, Vermont. The valley of the River Tam, by all reports absent any signs of recent Changeling activity, seemed almost too good to be true. They should have known better than to trust Fate to be kind. Not long after they had established themselves and begun to lay claim to resources in the area, the first trickles of refugees began to crawl out of the woodwork, all holding slivers of a greater story: why was the valley so ripe for the taking? As of Autumn 2016, no diplomatic contact with other local Freeholds has been made. See the Freehold Timeline for major actions and decisions to date. This timeline is updated by each ruling monarch as the season progresses, to ensure that all players have access to the history involved.
MembershipMembers of the Freehold keep an eye out for new fae faces. It's just common sense. In a place with this much activity, who knows who's a Loyalist and who isn't? If you're not part of the Freehold, you WILL be treated with suspicion and excluded from many gatherings. The more paranoid and socially inept members may even try to threaten your character into compliance (with OOC permission, people -- see the Policies page for how little staff likes real bullying). No one coming out of CharGen is considered to be in the Freehold yet. Even if you are playing a local Changeling/Fae-touched, for whatever reason, you haven't chosen to join. Thankfully, joining the group is easy: make the pledge, don't die. Who Can Join
Ensorcelled and Enchanted may be accepted with modified pledges to reflect their mortal status. Attitude Toward New ChangelingsIt's dangerous to trust too easily, but it's also dangerous to leave the newly-returned on their own, without guidance and support. Who knows what they'll end up turning to? The general attitude, given the Freehold's focus on knowledge, is to educate the newcomer on the ways of the world, trade favor for favor, and learn everything they can about the newcomer's time in Arcadia, short of interrogation. After all, if an angry Keeper will be coming after his lost toy with hordes of beasts in tow, it behoves said lost toy to let the Freehold know of the threat. Freehold PledgePledge goes here. Things to stick in it:
Freehold OrganizationsThe following are recognized subgroups within the Freehold.
Freehold Positions
Note: It is staff's goal to have all freehold positions occupied by PCs. If a position is currently held by an NPC, consider it up for grabs and feel free to start steering your story toward its acquisition. All Influence prerequisites must still be met. Leadership positions (Influence 4 and 5) require a vote. Freehold ResourcesAny IC resources for the Freehold, boards they can use, that kind of thing. HoldingsWhich builds does the freehold claim as affiliated with it? What are its hollows? StoneheartThe primary Hollow of the Freehold. It is a gathering place/training area located on the Loop trod. Grid: H06 |
Members
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Freehold Plots
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