Difference between revisions of "Garreau Family"
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* '''[[Dismas Garreau]]''' - ''Broody Night Owl'' - NPC | * '''[[Dismas Garreau]]''' - ''Broody Night Owl'' - NPC | ||
− | * '''[[Mia_Garreau]]''' - ''Theater Owner/Operator'' | + | * '''[[Mia_Garreau|Mia Lucille Garreau]]''' - ''Theater Owner/Operator'' - Psychic PC |
* '''[[Name]]''' - ''Role within Family'' - Template Details | * '''[[Name]]''' - ''Role within Family'' - Template Details | ||
* '''[[Name]]''' - ''Role within Family'' - Template Details | * '''[[Name]]''' - ''Role within Family'' - Template Details |
Revision as of 07:34, 12 March 2017
Garreau FamilyOps in Unitate | |||||||||||||||||||||||||||||
HistoryOften dotty, but filthy rich and rolling in the need for absolutely nothing, the Garreau family transplanted itself to the Tam area in good old 1784, not for luxury or, really, out of any desire to aid the settlers, no, but because the then-patriarch was absolutely convinced that, after reading old medical texts, his vital humours would be much improved by living nearer the pole star. Emphasis on dotty. The rest of the family couldn't let an old man go off into the relatively unsettled wilderness alone, so the entire branch came right up north with him, bringing labs, medicine, experimental botany and the occasional thoroughly accidental mass poisoning to the valley. When they weren't causing incidental mayhem, the family was much respected for its consistent education and the number of doctors it produced to tend the valley's ills, whether or not they were Garreau-induced. The family is a great supporter of starving artists and unpopular (sometimes for good reason) theatre. They are the quirky mad scientists and inventors, the high-class socialites who play the game by their own obscure rules, the physicians, the humanitarians, and each and every child is encouraged to pursue their passions. Sometimes, those passions stray into less than legal pursuits, so it's a good thing they can pay their lawyers. Family retainers, of which there are many, are encouraged to keep explosive experiments away from the fine china. Located on westmost Pine Hill, in the wealthy Four Hills district of Fort Brunsett, their home is a testament to geniuses past, with secret passages and odd, accidental discoveries of rooms no one even knew of not at all an uncommon state of affairs, maintained by members of the Desrochers family kept on retainer for the regular repairs the family requires. The entire western slope of the hill is Garreau territory, fenced in and protected, a vast forested acreage on the very edge of the city. Outside the family land, but close, the 'Moontide' vineyard serves as their more mundane claim to fame -- and the source of much local laughter behind closed doors. The Garreaus have tried, for 150 years they have tried, but all they can manage to grow is sour grapes. Allies
Enemies
HoldingsCity. The Garreau family was and has been one of the major sources of income and security for Fort Brunsett, their education and insistence upon free-spirited thinking a strong formative influence.
All Garreaus may add one room to the Merriweather Manor build. Requests to expand the vineyard will also be considered. |
Members
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Characters
Concepts
Influence
OpinionsSupernaturalThe Garreau family knows very well that more exists than meets the eye. There is a tacit acceptance of Others, and while individual members' tolerances may differ, the family as a whole maintains a "live and let live" stance toward practitioners of 'magic' or more. Should any members show signs of these gifts, they are often fostered for the summers with Lefevre cousins. Other Families
Plots
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