Difference between revisions of "Changeling"

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==SYSTEMS==
 
==SYSTEMS==
 
* Seemings/Kiths: Clarifications, house rules and maybe even homebrews.
 
* Seemings/Kiths: Clarifications, house rules and maybe even homebrews.
* Contracts: Clarifications, house rules and homebrews.
+
* [[Contracts]]: Clarifications, house rules and homebrews.
 
* [[Merits]]: Where House Rules exist for merits, they are written in full on the main merit page.
 
* [[Merits]]: Where House Rules exist for merits, they are written in full on the main merit page.
 
* [http://fatesharvest.com/w/House_Rules#Clarity Clarity]: How does this work with breaking points and integrity?
 
* [http://fatesharvest.com/w/House_Rules#Clarity Clarity]: How does this work with breaking points and integrity?
* Pledges: Clarifications, limitations, house rules and how-tos.
+
* [[Pledges]]: Clarifications, limitations, house rules and how-tos.
* Hedgespinning: Clarifications, house rules and how-tos.
+
* [[Hedgespinning]]: Clarifications, house rules and how-tos.
 
* Token-Making: Clarifications, house rules and how-tos.
 
* Token-Making: Clarifications, house rules and how-tos.
 
* Goblin Fruit: Clarifications, house rules, how-tos and homebrews.
 
* Goblin Fruit: Clarifications, house rules, how-tos and homebrews.

Revision as of 03:56, 21 December 2015

Changeling

The world is not safe.

Others thought it was. Others built, and dreamed, and were destroyed, and for fifty years, Tamarack Falls has been a buried backwater within the Changeling world, the edges of its dangers blunted. There are still signs, here and there, of its past glories in the Hedge, of convenient Gates, of those among the townsfolk who remember well the disappearances, the murders, the quiet exodus of all things fae under the onslaught of unknown designs.

A fragile balance is maintained, has been maintained, for all these years. What few remnants of the Changeling population do exist have spent their strength on stealth and silence, fled, or done what they could to blend with humankind.

In early 2015, a new group of settlers arrived, migrants searching for a place to claim and make their own, and that balance was broken. Accustomed to a strong Freehold, a strong presence, they knew only that a vacancy existed, a vacuum which could be filled with their own hopes, their own dreams, their own future. One by one, they trickled in, a steady flood of fae into an unsteady position, an unsteady land, and it did not take long for them to learn that they were not the first fae creatures to find it.

Wary of what could be, but covetous of solid numbers' safety, the scattered, hidden locals have slowly begun to step into the light, and together, new and old have built a pledge they can agree on, a new Freehold: Fate's Harvest.

The echoes of their arrival have not gone unnoticed.


SETTING

  • Local Lost Lore
  • Secrecy - Why the Mask is important. How your mask breaches might make the news.
  • Freehold
  • Courts & Goodwill
  • Entitlements
  • Gentry - Scary things. Will steal your soul and remake your mind and body.
  • The Hedge
    • Goblin Markets
    • Hedgebeasts
    • Trods & Gates
  • Hangouts - In both the mortal world and the Hedge; players should be able to update the list, maybe using DPL?
  • Outside Influences - Any non-local freeholds, NPCs or events relevant to the local lost.

STORIES

  • Rumors - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
  • Plots - Should have sublist of currently running plots with a link to plot guidelines and plot archives and log category maybe?
  • Events - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
  • Storytellers - Staff who specialize in stories/NPCs for this sphere; players willing to advertise their desire to run for others.

SYSTEMS

  • Seemings/Kiths: Clarifications, house rules and maybe even homebrews.
  • Contracts: Clarifications, house rules and homebrews.
  • Merits: Where House Rules exist for merits, they are written in full on the main merit page.
  • Clarity: How does this work with breaking points and integrity?
  • Pledges: Clarifications, limitations, house rules and how-tos.
  • Hedgespinning: Clarifications, house rules and how-tos.
  • Token-Making: Clarifications, house rules and how-tos.
  • Goblin Fruit: Clarifications, house rules, how-tos and homebrews.
  • Communication: Relevant channels and bulletin boards.
  • Commands: Helpful, changeling-specific commands.
  • Requests: How to get your jobs where they need to go.

CHARACTERS

  • Applications - Page this links to should refer back to main chargen page and include sphere-specific details for changelings, ensorcelled and fae-touched, including extra requirements and background questions. Should included wanted concepts, banned concepts and arcade awarded concepts, if applicable.
  • Becomings - How to become a changeling if you're currently a mortal/+. See below for becoming ensorcelled or fae-touched.
  • Ensorcelled & Fae-touched - Rules, restrictions and advantages of the minor templates.
  • Mien Guidelines
  • Motleys
  • Active PCs - DPL list of PCs; would prefer a better way to display/sort, but dunno what is possible.
  • Active NPCs - List of NPCs with their purposes and staff handlers.