Difference between revisions of "Policies"
From Fate's Harvest
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* Responsibilities. | * Responsibilities. | ||
* '''Activity and absences''' - Be around and available at least a few times a week. Reality happens, busy-ness happens: tell staffpeople when it is going to happen so they can compensate for your workload. It takes 30 seconds to log on and write a note... :) If you are handling +jobs which need immediate attention, hand them off to another staffer. | * '''Activity and absences''' - Be around and available at least a few times a week. Reality happens, busy-ness happens: tell staffpeople when it is going to happen so they can compensate for your workload. It takes 30 seconds to log on and write a note... :) If you are handling +jobs which need immediate attention, hand them off to another staffer. | ||
− | * Behavior. | + | * '''Behavior''' - No-brainer: don't abuse your privileges. Don't stalk people. Don't hound people with Bad Stuff just because you don't like them. That is harassment, and a one-way ticket away from being staff. Treat players the way you would want to be treated by a staffer; don't yell at them, don't tell them their ideas are stupid, even if you think they are. If you have a problem with a +job and don't think you're capable of being objective, tag another staffer. |
* '''NPC-Handling''' - Every staffer must post a public list of which NPCs they are willing and able to run on request. A staff-only list of NPC traits, history, PC contacts etc. must also be created for any cases where the NPC is needed and you aren't there. Staff will not play NPCs belonging to other staffers without permission, and only if meetings for some reason absolutely cannot be rescheduled. | * '''NPC-Handling''' - Every staffer must post a public list of which NPCs they are willing and able to run on request. A staff-only list of NPC traits, history, PC contacts etc. must also be created for any cases where the NPC is needed and you aren't there. Staff will not play NPCs belonging to other staffers without permission, and only if meetings for some reason absolutely cannot be rescheduled. | ||
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==Changelings== | ==Changelings== | ||
Most of these will likely be on their own page, but should be linked here for easy reference. | Most of these will likely be on their own page, but should be linked here for easy reference. | ||
− | * | + | * [[Changeling|Creation Guidelines]]. Located on the Changeling page. |
− | * Hedgefruit. | + | * [[HBC]]s. |
− | * Hedgespun/Tokens/Trifles. | + | * [[Hedgefruit]]. |
− | * | + | * [[Hedgespinning|Hedgespun/Tokens/Trifles]]. |
− | + | * [[Changeling/Secrecy|Mask and secrecy!]] This is a live world full of mortals! | |
− | + | * [[Pledges]]. | |
+ | * [[Changeling/Seeming Guidelines|Seeming Guidelines]]. | ||
+ | * [[Changeling/Wyrd Progression|Wyrd Progression]] | ||
+ | |||
+ | |||
==Psychics== | ==Psychics== |
Revision as of 13:20, 23 December 2015
Most policies/rules will be explained here in detail. Some, particularly where they are sphere-specific or better addressed elsewhere, are only linked here as a point of reference so that all rules are easy to find in a central location.
We're all grown-ups. The rules have been written with that in mind, and where punishment is necessary, staff prefers to thwap the abuser, not every user.
Everyone
- Abuse policies.
- Punishments.
- Alt Limits. Likely best discussed on its own page.
- XP Tiers. Likely best discussed on its own page.
- Wikis - Accounts are open. You do not need staff permission to create them. All players are encouraged to create one, however empty the page is, for logging purposes. If you are a member of a Family, include your surname in your page name, please. (i.e. if your name is Rebecca, rather than creating /Rebecca, you would create /Rebecca_Alexander)
- The game is run under modified nWoD GMC rules, using the following books:
- World of Darkness: Core Rulebook (WoD)
- World of Darkness: God Machine (GMC)
- World of Darkness: Second Sight (SS)
- Changeling: the Lost (CtL)
- Rites of Spring (RoS)
- Lords of Summer (LoS)
- Autumn Nightmares (AN)
- Winter Masques (WM)
- Swords at Dawn (SaD)
- Dancers in the Dusk (DitD)
- Equinox Road (ER)
- Goblin Markets (GM)
- Victorian Lost (VL)
- Night Horrors: Grim Fears (NH:GF)
- Armory (ARM)
- Armory Reloaded (REL)
As GMC is not fully compatible with Changeling, house rules are prevalent.
Staff
- Naming Convention - Mountains! Pick a mountain anywhere.
- Monikers - Those are the pretty colours on the names, and they are up to personal preference.
- Equal treatment - If you can't be objective, you shouldn't be staff. All players, no matter how cool or infuriating, need to be treated with the same degree of respect. If you're always giving Good Stuff to the people you like, and Bad Stuff to the ones you don't, it will be noticed, and you will be warned.
- Transparency - All staffmembers are required to post a list of alts on both their wiki page and in their +finger.
- You CAN still play your regular PCs, with the caveat that your PCs should not be taking part in plots YOU run.
- If your PC is in the Changeling sphere, s/he/it may not lead the Freehold while you are actively staffing. If you would like to take a staff vacation for a season, then it is peachykeeneriffic.
- Do not fill jobs sent from your own PCs. If it is a build job, have someone else sign off on it, even if you do the building yourself.
- Storytelling guidelines - The game is not a tabletop campaign, but storytelling is storytelling. Think of it as a TV series. It is intended to be a continuous world-story, built up and sustained by smaller episodic arcs. Invite players to explore certain aspects of the world, give them adventure, and close the arc. Give them the satisfaction of knowing they are a part of the larger story. Build on the details of past arcs to keep the world alive. Consequences aren't a bad thing!
- Staff storytelling's goal is to ST the setting, to give players world-arcs to bounce off of, and to give the game a sense of continuity and structure. One of STing Staff's jobs is to help players coordinate their own stories, within the larger framework of the world. Don't be afraid to gently nudge a player if their idea doesn't mesh well with the theme.
- STs are expected to have notes accessible to all staff members in the event of emergency substitutions. Paperwork isn't the most fun thing in the world, but it keeps things organised if a kid gets sick right before a major event is run. If you'd rather postpone than have someone else try to interpret your work, that's fine, but notes still need to exist.
- Responsibilities.
- Activity and absences - Be around and available at least a few times a week. Reality happens, busy-ness happens: tell staffpeople when it is going to happen so they can compensate for your workload. It takes 30 seconds to log on and write a note... :) If you are handling +jobs which need immediate attention, hand them off to another staffer.
- Behavior - No-brainer: don't abuse your privileges. Don't stalk people. Don't hound people with Bad Stuff just because you don't like them. That is harassment, and a one-way ticket away from being staff. Treat players the way you would want to be treated by a staffer; don't yell at them, don't tell them their ideas are stupid, even if you think they are. If you have a problem with a +job and don't think you're capable of being objective, tag another staffer.
- NPC-Handling - Every staffer must post a public list of which NPCs they are willing and able to run on request. A staff-only list of NPC traits, history, PC contacts etc. must also be created for any cases where the NPC is needed and you aren't there. Staff will not play NPCs belonging to other staffers without permission, and only if meetings for some reason absolutely cannot be rescheduled.
All PCs
- Equipment policies.
- Building policies.
- House Rules policies.
Changelings
Most of these will likely be on their own page, but should be linked here for easy reference.
- Creation Guidelines. Located on the Changeling page.
- HBCs.
- Hedgefruit.
- Hedgespun/Tokens/Trifles.
- Mask and secrecy! This is a live world full of mortals!
- Pledges.
- Seeming Guidelines.
- Wyrd Progression