Difference between revisions of "Category:Telluric"

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m (Protected "Category:Telluric" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Telluric Kith=
 
=Telluric Kith=
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:'''References:''' WM 84
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:'''Theme:''' Stars
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==Kith Blessings==
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===Passive Blessing: ===
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:Tellurics gain +3 on rolls requiring precise timing. This might apply to actions such as hitting a moving target, avoiding a moving camera's field of view, playing a complex piece of music, or jumping onto or over a moving vehicle/animal. When in doubt, defer to ST judgment.
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:Additionally, Tellurics in the mortal world gain the benefit of the Direction Sense merit and always know what time it is. These benefits do not apply while in the Hedge or otherwise removed from the mortal world.
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:[[House Rules#Kiths|HR]]
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===Active Blessing: ===
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:Tellurics may spend a Glamour once per scene to make use of the Clairvoyance merit. The Telluric must stare up at the sky for at least one minute and roll Wits + Occult, with any appropriate modifiers. On a successful roll, the Telluric may see, hear or otherwise perceive another place as if there. This blessing does not require any expenditure of Willpower. This does not grant those at the remote location any ability to perceive the Telluric, though [[House Rules/Merits#Unseen Sense|Unseen Sense]] or Kenning may identify an intangible presence.
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:[[House Rules#Kiths|HR]]
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===High Wyrd Blessing===
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:(Under Development)
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:[[House Rules#Kiths|HR]]
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[[Category:Fairest]]
 
[[Category:Fairest]]

Revision as of 15:31, 22 July 2016

Telluric Kith

References: WM 84
Theme: Stars

Kith Blessings

Passive Blessing:

Tellurics gain +3 on rolls requiring precise timing. This might apply to actions such as hitting a moving target, avoiding a moving camera's field of view, playing a complex piece of music, or jumping onto or over a moving vehicle/animal. When in doubt, defer to ST judgment.
Additionally, Tellurics in the mortal world gain the benefit of the Direction Sense merit and always know what time it is. These benefits do not apply while in the Hedge or otherwise removed from the mortal world.
HR

Active Blessing:

Tellurics may spend a Glamour once per scene to make use of the Clairvoyance merit. The Telluric must stare up at the sky for at least one minute and roll Wits + Occult, with any appropriate modifiers. On a successful roll, the Telluric may see, hear or otherwise perceive another place as if there. This blessing does not require any expenditure of Willpower. This does not grant those at the remote location any ability to perceive the Telluric, though Unseen Sense or Kenning may identify an intangible presence.
HR

High Wyrd Blessing

(Under Development)
HR