Difference between revisions of "Hedge"

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(Replaced content with "=Hedge= This should be a description of the local Hedge, its points of access, occupants and relevant legends. Mechanics can be found at Hedge/Systems. We've got a...")
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This should be a description of the local Hedge, its points of access, occupants and relevant legends.  
 
This should be a description of the local Hedge, its points of access, occupants and relevant legends.  
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=The Hedge vs. the Hedge Grid on a MUX=
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The Hedge itself is not a linear A -> B phase of reality.
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Since a game is, in essence, in existence to entertain people, staff has chosen to build the Hedge here as simple, easily accessible room objects.  That is, however, entirely an OOC convenience.
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In Character, the rooms in our grid are simply part of the local geography.  They are places you can get to, and they are generally near the rooms they are near, but physical location is fluid.  You would not always go from point A to B if you were walking, and staff encourages you to roleplay accordingly.
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Mechanics can be found at [[Hedge/Systems]].
 
Mechanics can be found at [[Hedge/Systems]].

Revision as of 13:31, 11 April 2016

Hedge

This should be a description of the local Hedge, its points of access, occupants and relevant legends.



The Hedge vs. the Hedge Grid on a MUX

The Hedge itself is not a linear A -> B phase of reality.

Since a game is, in essence, in existence to entertain people, staff has chosen to build the Hedge here as simple, easily accessible room objects. That is, however, entirely an OOC convenience.

In Character, the rooms in our grid are simply part of the local geography. They are places you can get to, and they are generally near the rooms they are near, but physical location is fluid. You would not always go from point A to B if you were walking, and staff encourages you to roleplay accordingly.



Mechanics can be found at Hedge/Systems.

We've got a page for Trods & Gates.

Nic should make a page for the Wild Roses.