Difference between revisions of "Category:Telluric"

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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Telluric Kith=
 
=Telluric Kith=
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:'''References:''' WM 84
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:'''Theme:''' Stars
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==Kith Blessings==
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===Passive Blessing: ===
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:Tellurics gain +3 on rolls requiring precise timing. This might apply to actions such as hitting a moving target, avoiding a moving camera's field of view, playing a complex piece of music, or jumping onto or over a moving vehicle/animal. When in doubt, defer to ST judgment.
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:Additionally, Tellurics in the mortal world gain the benefit of the Direction Sense merit and always know what time it is. These benefits do not apply while in the Hedge or otherwise removed from the mortal world.
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:[[House Rules#Kiths|HR]]
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===Active Blessing: ===
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:Tellurics may spend a Glamour once per scene to make use of the Clairvoyance merit. The Telluric must stare up at the sky for at least one minute and roll Wits + Occult, with any appropriate modifiers. On a successful roll, the Telluric may see, hear or otherwise perceive another place as if there. This blessing does not require any expenditure of Willpower. This does not grant those at the remote location any ability to perceive the Telluric, though a successful Kenning roll may identify a supernatural ability in use.
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:[[House Rules#Kiths|HR]]
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===High Wyrd Blessing===
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:The Telluric may use her Active Blessing Wyrd/2 times per scene instead of once.
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:[[House Rules#Kiths|HR]]
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[[Category:Fairest]]
 
[[Category:Fairest]]

Latest revision as of 21:49, 16 March 2017

Telluric Kith

References: WM 84
Theme: Stars

Kith Blessings

Passive Blessing:

Tellurics gain +3 on rolls requiring precise timing. This might apply to actions such as hitting a moving target, avoiding a moving camera's field of view, playing a complex piece of music, or jumping onto or over a moving vehicle/animal. When in doubt, defer to ST judgment.
Additionally, Tellurics in the mortal world gain the benefit of the Direction Sense merit and always know what time it is. These benefits do not apply while in the Hedge or otherwise removed from the mortal world.
HR

Active Blessing:

Tellurics may spend a Glamour once per scene to make use of the Clairvoyance merit. The Telluric must stare up at the sky for at least one minute and roll Wits + Occult, with any appropriate modifiers. On a successful roll, the Telluric may see, hear or otherwise perceive another place as if there. This blessing does not require any expenditure of Willpower. This does not grant those at the remote location any ability to perceive the Telluric, though a successful Kenning roll may identify a supernatural ability in use.
HR

High Wyrd Blessing

The Telluric may use her Active Blessing Wyrd/2 times per scene instead of once.
HR