Gentry/Mr. Unlucky

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Mr. Unlucky

Mr. Unlucky is a Gentry who steals the drunk and disheveled from anywhere one can find the drunk and disheveled. He was created by Sigil

Description

MrUnlucky.png
When he's angered, he looks like a monstrous man with shredded playing cards for hair, dice for eyes, and pool felt for skin. Each of his fingernails is a different Ryder tarot card's major arcana. Presumably, so are his toes. He reeks of cigars, sweat, and burnt food. If he's not actively angered, he looks like a portly gambler, circa 1890, and is always drinking some sort of alcoholic beverage or the equivalent.

Realm - The Betting Parlor

A paddle-style steamboat with over a dozen floors, complete with gambling opportunities of every stripe and type, from dice to pool to a series of racetracks. It's seemingly-endless corridors are filled with despondent gamblers, broken souls who have lost everything and then found even more to lose, and those who are trapped in service to the odds-maker himself, Mr. Unlucky. It's styled after a riverboat casino from the golden age of steam in America, possibly tied to the origin of its owner.

Methodology

Those in service to Mr. Unlucky can expect to be put to task doing the menial labor of his perpetually-filled parlors: sweeping up discarded tokens, collecting wagers, issuing payments, or recording the goings-on somewhere. Hosts and hostesses are also present, often abused freely, and nobody is able to trust a fellow captive for long, as even a small bonding event can result in being turned into the subject of another wager: how long until one betrays the other.

The people who are taken most often are the emotionally drained, destitute, or ironically, those experiencing a streak of natural good luck. A few Powerball winners have been taken, because irony is totally a thing.

Suggested Themes for Escapees

Mr. Unlucky, and those in his debt, could find almost anyone an opportune target. All it ever takes is the wrong turn of luck.

  • Beast - Among other things, Mr. Unlucky has races, contests of strength, and similar competitions on the regular.
  • Darkling - Those who have adopted the darkened areas tend to be this. The smart ones use it to their advantage avoiding focused attention.
  • Elemental - Rare, not entirely unheard of. Themes include serving as illumination, heat, cold, and anything destructive.
  • Fairest - Common with the host and hostess crowd. Unlikely to be treated very well and likely worst of all.
  • Ogre - Less-common, tend to be used as guards, enforcers, and trainers for incoming "employees".
  • Wizened - Extremely common. Drudges, Artists, and Chatelaine abound.