Difference between revisions of "Talk:Kiths"

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Leave your feedback on the kiths here. If an appropriate topic isn't already started, use the '''Add Topic''' button to the left of the Search box.
 
Leave your feedback on the kiths here. If an appropriate topic isn't already started, use the '''Add Topic''' button to the left of the Search box.
  
== High Wyrd Blessing Ideas ==
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== August 1 2016 Updates ==
  
If you've got some ideas for High Wyrd Blessings for kiths which don't currently have them, lemme know!
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Not all of these changes are specifically related to Kiths, but they all came about as a result of feedback I've received to the kith changes.
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* '''Add Wyrd to Roll Active Blessings''' - These have all been standardized to ''not'' be limited to once per scene. This is on a trial basis at the moment. If we find it's too powerful leaving usage unlimited, we'll change it.
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* '''Gain Rote Active Blessings ''' - These have all been standardizes to be limited to once per scene. The only affected kith from my original write-ups are Artists. Given that Crafts and Expression can be used to some potent effects, we feel it's reasonable to limit the ability like others of its kind.
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* '''Clarifications''' - Text for multiple kiths have been updated to clarify rules. Aside from those affected by the changes mentioned above, this includes: Runnerswift, Swimmerskin, Windwing and Harbinger.
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* '''Swimming Bounty''' - Check out [[House Rules#Swimming]] for information. <shakes PDFs in frustration>
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* '''Gravewights & Aetherics''' - Can also see ephemerals of their associated sort in the Twilight rather than just hearing/speaking with them. Derp.
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* '''Shade and Spirit''' - This contract will be getting house ruled to be separated into Ghosts and Spirits in much the way Communion, Elements and Fang & Talon work. I'm going to have to HR each clause and make sure the contract is compatible with the GMC rules for ephemerals.
  
== Stonebones ==
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== February 21 2017 Updates ==
  
How could you twink their armor bonuses? Is it too ridiculous at high wyrd?
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We have the working copy of kiths which we will be using, going into Beta. If there are any questions about wording or usage, or potential abuse, please mention them here.
 
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* '''High Wyrd Bonuses''' - We have added in bonuses for every kith.
It does seem overpowered, considering the number of folks likely to be at higher Wyrd levels. Even at Wyrd 5, you're looking at 2 armor naturally and +5 armor for one scene, or pretty much any battle. Particularly if this can stack with actual armor? Seems super easy to twink out, even for someone not particularly combat-savvey like me. I think the passive blessing isn't bad, but the active one could easily be abused. I suck at combat gear things though, so I don't have any productive suggestions for fixing it. -Soleil
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* '''High Wyrd Revisions''' - Certain kiths which had existing High Wyrd bonuses have been revised.  These include: Skitterskulk.
 
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* '''Blessing Revisions''' - Certain kiths have had blessings switched or altered upon staff and player feedback.
== Gameplayer ==
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:These include: the active blessing for ''Skogsra'' has been revised to be closer to its original theme; the active blessing for ''Tunnelgrub'' has been revised to fit its original niche; ''Ask-wee-da-eed'' has been given -Wyrd instead of -1 for their active blessing; the ''Metalflesh'' active blessing has been switched with its intended High Wyrd blessing, as the active blessing was determined to be too abusable at lower levels; the ''Woodblood'' blessings have been reverted to be closer to those from the book, upon request; the ''Draconic'' kith's active blessing was proven to be too powerful, as it had all of the benefits and none of the limitations of ''Stonebones'', and has now been altered; ''Farwalker's'' active and intended High Wyrd blessings have been switched; the ''Soldier'' kith was given back its bonus to bladed weaponry at player request, as it was iconic to the kith.
 
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Has anyone got ''any'' suggestion for a better active blessing than insta-winning a game?
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Perhaps some kind of 'luck' magic trick, similar to the goblin contract Luck for Fate, or a low/mid level luck magic like the Thaums have?-Soleil
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* My read of Gameplayers is that there ought to be a balance between luck and skill, so I'd like to avoid going full luck. Reading through the thaum material has got my brain working, though. Probably something to boost Wits-based dice pools or to tip luck in their favor in particular circumstances. Back with fully formed idea later. -[[Rainier]]
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== Razorhand ==
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Is there any way to grievously abuse the active bonus which causes the natural weapon to deal aggravated damage once per scene?
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== PoisonPetal==
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I may just be reading it wrong, but when I look at this kith's active blessing, it just seems like...regular poisoning. What makes it special beyond the fact that it can be target-specific? Is it like the Blightbent where they are inherently poisonous?-Soleil
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* Blightbents aren't inherently poisonous? They still have to spend Glamour to ''actually'' poison someone. If a player wants to flavor their RP so that they are somehow poisonous or unpleasant to taste/touch/smell/etc without any mechanical effect, that's up to them, for both kiths, and totally a valid expression of the kiths. If a poisonpetal would prefer to remain sweet-smelling, pleasant-tasting, soft-to-the-touch but capable of poisoning someone at their will, that's also a totally valid expression of the kith.
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: The active blessing is a variation of the Blightbent ability, where the poisons have different applications (breath vs. touch or food/drink).
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: I hope this answered your questions, but I'm not sure. Let me know if you've still got concerns. -[[Rainier]]
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== Gravewight/Aetheric==
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More a question than a suggestion or comment but...Where are the Conditions that they can apply listed? I don't see them in GMC. Based purely on 'whats on the tin' though, do those Conditions really apply to living people, or is it ghost/spirit specific as far as the target?-Soleil
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* Check out the Ephemeral Influence and Manifestation Conditions section of the Ephemeral Beings chapter in the GMC update. In my PDF, the Spirit Flowchart is on page 225. All the conditions and how they work are explained in that section. Lemme know if there's anything that info doesn't answer! - [[Rainier]]
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Latest revision as of 16:35, 21 February 2017

Kiths Feedback

Leave your feedback on the kiths here. If an appropriate topic isn't already started, use the Add Topic button to the left of the Search box.

August 1 2016 Updates

Not all of these changes are specifically related to Kiths, but they all came about as a result of feedback I've received to the kith changes.

  • Add Wyrd to Roll Active Blessings - These have all been standardized to not be limited to once per scene. This is on a trial basis at the moment. If we find it's too powerful leaving usage unlimited, we'll change it.
  • Gain Rote Active Blessings - These have all been standardizes to be limited to once per scene. The only affected kith from my original write-ups are Artists. Given that Crafts and Expression can be used to some potent effects, we feel it's reasonable to limit the ability like others of its kind.
  • Clarifications - Text for multiple kiths have been updated to clarify rules. Aside from those affected by the changes mentioned above, this includes: Runnerswift, Swimmerskin, Windwing and Harbinger.
  • Swimming Bounty - Check out House Rules#Swimming for information. <shakes PDFs in frustration>
  • Gravewights & Aetherics - Can also see ephemerals of their associated sort in the Twilight rather than just hearing/speaking with them. Derp.
  • Shade and Spirit - This contract will be getting house ruled to be separated into Ghosts and Spirits in much the way Communion, Elements and Fang & Talon work. I'm going to have to HR each clause and make sure the contract is compatible with the GMC rules for ephemerals.

February 21 2017 Updates

We have the working copy of kiths which we will be using, going into Beta. If there are any questions about wording or usage, or potential abuse, please mention them here.

  • High Wyrd Bonuses - We have added in bonuses for every kith.
  • High Wyrd Revisions - Certain kiths which had existing High Wyrd bonuses have been revised. These include: Skitterskulk.
  • Blessing Revisions - Certain kiths have had blessings switched or altered upon staff and player feedback.
These include: the active blessing for Skogsra has been revised to be closer to its original theme; the active blessing for Tunnelgrub has been revised to fit its original niche; Ask-wee-da-eed has been given -Wyrd instead of -1 for their active blessing; the Metalflesh active blessing has been switched with its intended High Wyrd blessing, as the active blessing was determined to be too abusable at lower levels; the Woodblood blessings have been reverted to be closer to those from the book, upon request; the Draconic kith's active blessing was proven to be too powerful, as it had all of the benefits and none of the limitations of Stonebones, and has now been altered; Farwalker's active and intended High Wyrd blessings have been switched; the Soldier kith was given back its bonus to bladed weaponry at player request, as it was iconic to the kith.