Difference between revisions of "Talk:DarkDeleria"

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Name: Ambrose Garreau
 
Name: Ambrose Garreau
 
Birthplace: New Orleans, LA
 
Birthplace: New Orleans, LA
DoB: April 1894
+
DoB: April 1904
 
Take: June 1922
 
Take: June 1922
Keeper: Milk and Honey
+
Keeper: The Noemata
 
Seeming:  Fairest
 
Seeming:  Fairest
 
Kith: Brewer/Flowering
 
Kith: Brewer/Flowering
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From afar, Cardinal hand-wobbles. "What's the question?"
 
From afar, Cardinal hand-wobbles. "What's the question?"
  
Long distance to Cardinal: Ambrose wonders "With The Nomemata - can there be multiple Examplars of the same category (either Major or Minor Arcana)?"
+
Long distance to Cardinal: Ambrose wonders "With The Noemata - can there be multiple Examplars of the same category (either Major or Minor Arcana)?"
  
 
Cardinal pages: Sure. Consider, if one escapes, it'll need to be replaced.
 
Cardinal pages: Sure. Consider, if one escapes, it'll need to be replaced.
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Long distance to Cardinal: Ambrose nods. "Just wanted to double check. :)"
 
Long distance to Cardinal: Ambrose nods. "Just wanted to double check. :)"
  
You paged Cardinal with ‘And is The Nomemata specific to a region? Or would He collect someone from say, New Orleans? :)’
+
You paged Cardinal with ‘And is The Noemata specific to a region? Or would He collect someone from say, New Orleans? :)’
  
 
Cardinal pages: The Noemata operates locally. It is worth note that distances between places in the Hedge aren't what they are in the mortal world, so it's certainly /possible/ for someone to be plucked from far away, but it ought to be a rare occurrence. Could also happen that a band of privateers makes a habit of selling their victims far from their homes, so someone kidnapped in New Orleans could be sold at market in Tamarack Falls and spill out to find themselves far, far removed from the life they knew.
 
Cardinal pages: The Noemata operates locally. It is worth note that distances between places in the Hedge aren't what they are in the mortal world, so it's certainly /possible/ for someone to be plucked from far away, but it ought to be a rare occurrence. Could also happen that a band of privateers makes a habit of selling their victims far from their homes, so someone kidnapped in New Orleans could be sold at market in Tamarack Falls and spill out to find themselves far, far removed from the life they knew.
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In addition to the regular mortal questions in 'news bg', please answer the following:
 
In addition to the regular mortal questions in 'news bg', please answer the following:
  
. What is your experience with the supernatural beyond faerie?  
+
Q: What is your experience with the supernatural beyond faerie?
. What happened?
+
A: What limited experiences with the supernatural come from the stories told by his grandmother and his uncle, about "Les Invisibles," and their powers, influences, and relationships with the living world and their ancestors who worship and pay homage to them. Stories also told of spirits in the forests, swamps, and even in the liquor people drink or share between one another.
  . How do you feel about this?
+
  
  . What is your new name, now that you are a Changeling?  
+
Q: What happened?
  Did you manage to be one of the lucky few and keep your old?
+
A: His father and mother were not superstitious people, giving into more "American" ways instead of the "Old Ways" of their ancestors. When his father was struggling to move ahead in the pursuit of medicine, Ambrose's grandmother would suggest speaking to Papa Legba to help clear the crossroads that blocked his father's path to success. His uncle showed him once how to curse a man by calling up Congo Savanne.  His grandmother warned him (as well as his mother, who half-believed in the old ways--much as she tried not to) of summoning Loa that he had no way of paying or banishing. 
  . How were you Taken?
+
 
  . How long did you stay in Arcadia?
+
Q: How do you feel about this?
  . Who was your Keeper? What were they like?
+
A: Ambrose tried to be more like his father, a young man of reason.  Of things that can only be because you can see them.  But on those random occasions, he would still have something of his grandmother in him, and might hide something under his pillow for good luck, or to ask the aid of the spirit world to help him or his family in some payment to "be better" the next day, week, month, etc.
. What was your Durance like? How did it shape you into the Seeming/Kith you have today?
+
 
  . How did you escape?
+
Q: What is your new name, now that you are a Changeling?
  . What do you remember of it?  
+
A: Ambrose never changed his name. Even as a Changeling, he didn't feel compelled to change it.
 +
 
 +
Q: How were you Taken?
 +
A: Over time, Ambrose became less like his father, and more like his uncle. Academics gave way to pursuits of earthly pleasure. He was smart, but he never really pushed himself to be more.  Getting away with charm, friendly smiles, clever words, etc.  When he started hanging out with his uncle more--taking road trips through the woods under the cover of darkness, carrying precious cargo, he realized too late that he could have, and should have made better choices.  His father found out of his brothers gin-runs in the early years of Prohibition and forbade his associate with him any longer.  One night, he saw his uncle ushered into a car.  Curiously, he followed the car just outside of town.  A deal that took a sudden turn for the worse ended with Ambrose being thrown into the trunk of another car, and his uncle dead.  Later, the body of both son and uncle would be found in some muddy bayou.
 +
 
 +
Q: How long did you stay in Arcadia?
 +
A: At least six decades. Sixty years of toil, lessons, learning, reflection, and transformation into the persona he is today--or has always been.
 +
 
 +
Q: Who was your Keeper? What were they like?
 +
A: His Keeper was The Noemata and in the realm of The Seventy-Eight Steps, Ambrose was chosen for a purpose (or at least that's how he make sense of it), to shed off the expectations of what his father wanted, his mother wanted, or his his uncle even wanted for Ambrose to be--and become what he most desired, and become what he was meant to become.
 +
 
 +
Q: What was your Durance like? How did it shape you into the Seeming/Kith you have today?
 +
A: He began, like all do on the 78 steps, as a Fool. For him, it was looking to the heavens and the remanence of spiritual connection he sought for answers. The path was lit by torches and candles, and hearths along the steps were warm and welcoming.  When he rested, visions dance within his dreams.  Ideas challenging and invoking changes. He looked for a way home--but only because it was familiar.  In time, he questioned why he wanted to go back to something and somewhere that was familiar.  Places and people that wanted to control or use him for their own whims and desires.  The Noemata continued to push this Fool into growing and becoming more.  For Ambrose, this was not a punishment--to be in this alien world and constantly tested around every corner.  For him, this was for something more.  For him to be more.  But even the most wonderous of adventures into the self have their diversions, crossroads, and setbacks along the path.  Along the path was temptations. Temptations to something more watery in nature.  Instead of warm hearths, he found solace in overflowing chalices and lovers that came and went like the ebbing and flowing of the tides.  Sore feet and weary spirits were replenished with perfumed oils and edible plants.  Evolution.  Transformation.  He pushed onward and upward.  The lessons continued to repeat. The cycle does not end. The choice was is alone to make.  His desires needed to come first.  What did *he* want to become?  What was he *meant* to become?  Perhaps this is what the Devil went through when he fell.  A choice to rebel.  A desire to be his own individual amongst the Heavenly Host. 
 +
 
 +
Q: How did you escape?
 +
A: His journey along the steps was still fraught with repetitive lessons. Much of him changed. All of him changed.  But for the better.  Like a butterfly, shedding its old self and molted skins of the past.  He transformed into an Exemplar of The Devil.  The strong will of desire.  Want.  Ambition without much other thought involved.  Like the almond shaped parts of the Lizard Brain, he thought first and considered feelings later.  How does the Devil fall once more back to Earth?  The embodiment of choices made through powers, manipulation, and cunning used these awakened traits in himself to ask others along the steps for a way out.  At the sacrifice of their own journey, they gave in.  His smile, his willingness to listen to others, his ability to promise something greater for a small help on their end--a promise that was never fulfilled. Some loved him.  Others hated to desire him.
 +
 
 +
Q: What do you remember of it?  
 
   (You are unlikely to recall overmuch about it until you are reaching Wyrd 6+. Flashes and glimpses and nightmare images.)
 
   (You are unlikely to recall overmuch about it until you are reaching Wyrd 6+. Flashes and glimpses and nightmare images.)
. What has your life been like since your escape?
+
 
. Do you have a Fetch? If yes, what are your intentions toward it?
+
Q: What has your life been like since your escape?
. Whether or not you have a Fetch, do you have valid ID? Are you a legal citizen? If not, how do you compensate for that?
+
 
. Are you connected to any other PCs?  
+
Q: Do you have a Fetch? If yes, what are your intentions toward it?
 +
 
 +
Q: Whether or not you have a Fetch, do you have valid ID? Are you a legal citizen? If not, how do you compensate for that?
 +
 
 +
Q: Are you connected to any other PCs?  
 
   (Were they in your Durance/are they relatives/are you apping into a motley, etc.)
 
   (Were they in your Durance/are they relatives/are you apping into a motley, etc.)
. Are you in a Court? If yes, which, and why? What do you do for your Court?
+
 
. Do you have an Entitlement? If yes, which, why, and what did you do to earn the privilege?
+
Q: Are you in a Court? If yes, which, and why? What do you do for your Court?
. Are you in the Freehold?  
+
 
 +
Q: Do you have an Entitlement? If yes, which, why, and what did you do to earn the privilege?
 +
 
 +
Q: Are you in the Freehold?  
 
   (It has only been advertising for new members since 2016, since it is very new.)
 
   (It has only been advertising for new members since 2016, since it is very new.)
 
-->
 
-->

Revision as of 18:06, 8 June 2017





Changeling the Lost.png
Ambrose-2.jpeg Ambrose-4.jpg Entitlement lost pantheon.png Ambrose-5.jpg Ambrose-1.jpg

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"Fear. Fear is the mind killer" - <Frank Herbert, The Litany Against Fear
Mortal Profile
300px
Ambrose-3.jpg

Fullname Name:
Aaron Fletcher
Date of Birth:
November 1, 1986
Occupation:
Therapist / Novelist
Virtue / Vice:
Humble / Violent
Apparent Age:
Late Twenties
Height / Build:
6'0" / Lean
Hair / Eyes:
Dark-brown / Hazel




Changeling: The Abhorsen
AmbroseFae.jpg
Also Known As...
A. Fletcher, Jack of Blades, Doctor
Keeper:
The Vivisectionist of Memories
Seeming:
Darkling
Kith:
Razorhand / Gravewight


Green Divider.png


Seasonal Alignment:
The Ashen Court (Mantle ••••)
Court Title:
TBD
Court Role:
TBD


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Freehold Affiliation:
Fate's Harvest
Freehold Position:
Keeper of Super Secret Knowledge! (Influence ••••)
Noble Affiliation (Entitlement):
Necromancer


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Endowments of the Wyrd (Contracts):
  • TBD
  • TBD •••
  • TBD •••••

WoW-Hallow's End.gif

Roleplay Hooks
  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.



Mantle
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      His strong connection to the Wyrd mixes his fashion and that with his connection to the Court of Fear with the mantle and presence of the Ashen Court. A pair of dark blue (bordering on indigo) dress pants, with thin pinstripes that seem to look like wisps of smoke and fog that briefly move as he walks, like a strand of a spider's silk that is plucked lightly by the air. A matching vest compliments the pants looking slightly weathered and worn; with a yellowed-white short-sleeved dress shirt. His crinkled collar is unbuttoned, but he still manages to have a blue-black stripped tie hang loosely around his neck. His steps mix with distant and phantom sounds--the rustling of dried and dead leaves can be heard underfoot; mixed with faint howlings of wind through old, knotted wood. The buckle has a black stone in the middle that has been cut to look like some sort of moving stone--perhaps some sort of crow or raven. As he walks by, the scent is an aroma fitting of time long by: amber, balm-mint leaves, camphor, cloves, laudanum, and myrrh. The subtle myriad of odor slithers and wafts around him before it disappears like a stain of breath upon a mirror.




Dost thou seek the Mummer Man?
Larking in the gimcrack land?
What a gowk, that son of Pan.
Let's haul him forth, let's drag him down.

Let's speak together, a timbrous clan
Calling forth the Mummer Man.
Let's say together that bacchanal
Hoi Hoi, two three, around and round.

All fingers now upon the planchette
Speak again, with voices dulcet
Mummer Man, we call you lad,
Come play with us, and make us glad.

      Spooky.gif


To sleep, perchance to dream (Dream Cheat Sheet)




Lake-of-the-dead.jpg

The Plunge: 1 Glamour allows the oneirophysic to plunge immediately into a lucid dream state, entering the dreams of a sleeper she is in physical contact with.

  • If contact is broken or the oneiropomp's body disturbed, roll res + comp + wyrd at the beginning of each turn to maintain the dream
  • Exceptional success = dream maintained for full scene
  • Failure = she awakens and is at -2 for all actions for the remainder of the scene due to disorientation


Dream Invading - The old fashioned way.

  • 1 Glamour (with an active dreamwork pledge)
  • Extended res + comp roll (16 succs needed)
  • Res + Comp again to awaken (for oneiropomp)
  • Lucid Dreamers can try to awaken (their Res + Comp VS my Wits + Emp + Wyrd)
  • Non-lucud dreamers are stuck for it.


Dream Intensity

  • Dreamer's wits + resolve
  • 9/again on Recurring & Memory dreams
  • 8/again Recurring Memory dreams
  • Wits + Occult + Wyrd + Intensity to determine if prophetic (only an exceptional grants knowledge of how likely it is to happened and how to avoid it. Changes to a prophetic dream end it immediately; considered unlucky by dreamworkers).
  • Scouring intensity is wits + emp + wyrd - intensity. Dropping below 1 ends the dream (oneiropomp can spend a WP to maintain)


Nightmares

  • If the Intensity is higher than the dreamer's WP, no WP regain upon awakening/wake screaming.
  • The # of Derangements subtract from WP requirement (2 derangements = 5WP dreamer needing only a 3 Intensity dream) and nightmares generally focus on aspects of their derangements.


Dream Analysis

  • Wits + emp - intensity


Implant Subliminals

  • Wits + emp + intensity
  • 1 succ = 1 trigger.
  • 1 week effect
  • For that week, oneiropomp has total succs as bonus dice to all manip rolls against dreamer.


Learn the Dreamer

  • Wits + Emp + Wyrd
  • Extended, 1 roll per night.
  • Each five succs = learning 1 detail about the dreamer (virtue, vice, derangement, WP, mental/social merit, mental/social flaw)


Dream Therapy

  • Wits + emp + wyrd
  • Each night of dream work = 1 week of psychotherapy


Dreamshaping

  • 1 Glamour, Wits + Emp + Wyrd VS dreamer's Wits + Resolve
  • Intensity of resulting dream is net succs of contested roll
  • Or lazy way is scour to 0, pay 2 Glamour.


Disclaimer: The purpose of this wiki page
Please Note: The content on this page is provided for Out of Character reading pleasure only, and is not to be used In Character without reasonably-justified knowledge of the events or information provided. If you have questions about using this information In Character, Be Excellent and contact the player or staff.
Notable Stats
Attributes:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Skills:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Merits:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••


Flaws:


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Soundtrack


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