Difference between revisions of "Talk:DarkDeleria"

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* [https://youtu.be/h_D3VFfhvs4 <font style="color:#729193; font-variant:small-caps">''Smooth Criminal'' - '''Michael Jackson'''</font>]
 
* [https://youtu.be/h_D3VFfhvs4 <font style="color:#729193; font-variant:small-caps">''Smooth Criminal'' - '''Michael Jackson'''</font>]
* [https://www.youtube.com/watch?v=QbHIVsAtfQg <font style="color:#729193; font-variant:small-caps">''Requiem for a Dream'' - '''Clint Mansell'''</font>]
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* [https://youtu.be/8C5NLfYdZaE <font style="color:#729193; font-variant:small-caps">''The World Is Not Enough'' - '''Garbage'''</font>]
 
* [https://www.youtube.com/watch?v=3H_iFIpErAc <font style="color:#729193; font-variant:small-caps">''Black Cauldron'' - '''Audomachine'''</font>]
 
* [https://www.youtube.com/watch?v=3H_iFIpErAc <font style="color:#729193; font-variant:small-caps">''Black Cauldron'' - '''Audomachine'''</font>]
 
* [https://www.youtube.com/watch?v=mpFj-hRe_Zw <font style="color:#729193; font-variant:small-caps">''Your God Is Dead - '''Really Slow Motion'''</font>]
 
* [https://www.youtube.com/watch?v=mpFj-hRe_Zw <font style="color:#729193; font-variant:small-caps">''Your God Is Dead - '''Really Slow Motion'''</font>]
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Questions all players must answer for their characters:
 
Questions all players must answer for their characters:
. What is your character's full name? Is there a reason behind it? Ambrose Julien Le Gareau (Garreau)
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Q: What is your character's full name? Is there a reason behind it?%RA: Ambrose Julien Le Gareau (Garreau)%R%RQ: When/where were you born?%RA: Born on 20 Apr 1894%R%RQ: How was your childhood/young adulthood? What were you like?%RA: His childhood was filled with a mixture of both access and limited access. His parents were both children of French Creole (Gens de Couleur) and had some wealth to them, but not enough to be considered rich.  Music, education, art, history, and language made up most of Ambrose's daytime activities.  But he also slipped out at night to be entertained by his uncle and their friends who sought the nightlife filled with juke joints, ragtime music, and more colorful entertainment.%R%RQ: What is your profession? How do you feel about it?%RA: He has taken up the profession of winemaking, as well as skilled in the field of a chocolatier.  He doesn't really consider these things as professions, but more like a means to an end when it comes to feeling out, exploring, and nudging peoples' desires.  He also delves into the field of poisons and herbal lore.%R%RQ: If you are apping in to work for another player, please include this here.%RA: None as of right now, but would like to connect with the family for possibly working/running Moontide Vineyard if possible%R%RQ: What is your family like? Do you have any living relatives?%RA: His family was loving, if not firm. His father was a budding doctor for the colored community, while his mother was a teacher and pianist. As far as Ambrose knows, none of his relatives are still alive.  But there might be a great-great-grand cousin here or there.%R%RQ: Why are you here in Tamarack Falls/Fort Brunsett, VT?%RA: Why do people leave a place they had roots in to go elsewhere? He's looking to connect with his distant family in the Tam. Much of the Le Gareau that he knew as a family has moved on over time (death, remarried, etc.) and his Garreau family do have a winery that he's interested in working at and perhaps even establish himself as a "God of Wine and Revelry."%R%RQ: What does your character do for fun? What are your hobbies?%RA: Sommelier, carousing, archery, communing with nature/spirits, and playing the trumpet to name a few.%R%RQ: What is your experience with the supernatural? What happened? How do you feel about this?*%RA: Well, he is a Changeling - so experience with the supernatural is par for the course.  He's also developed a keen ability to commune with those spirits in Twilight.  Even the spirits have their desires that need quenching, and who can turn down the ability to help fan the flames of desires to the spirits of woods, trees, cars (which is strange), and more powerful spirits of the world.%R
. When/where were you born?
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. How was your childhood/young adulthood? What were you like?
+
  . What is your profession? How do you feel about it?  
+
  If you are apping in to work for another player, please include this here.
+
. What is your family like? Do you have any living relatives?
+
. What do you do? Do you have a profession?
+
  . Why are you here in Tamarack Falls/Fort Brunsett, VT?
+
  . What does your character do for fun? What are your hobbies?
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. What is your experience with the supernatural? What happened? How do you feel about this?*
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+
  
 
Changeling Background Questions
 
Changeling Background Questions

Revision as of 16:53, 7 June 2017





Changeling the Lost.png
Ambrose-2.jpeg Ambrose-4.jpg Entitlement lost pantheon.png Ambrose-5.jpg Ambrose-1.jpg

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"Fear. Fear is the mind killer" - <Frank Herbert, The Litany Against Fear
Mortal Profile
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Fullname Name:
Aaron Fletcher
Date of Birth:
November 1, 1986
Occupation:
Therapist / Novelist
Virtue / Vice:
Humble / Violent
Apparent Age:
Late Twenties
Height / Build:
6'0" / Lean
Hair / Eyes:
Dark-brown / Hazel




Changeling: The Abhorsen
AmbroseFae.jpg
Also Known As...
A. Fletcher, Jack of Blades, Doctor
Keeper:
The Vivisectionist of Memories
Seeming:
Darkling
Kith:
Razorhand / Gravewight


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Seasonal Alignment:
The Ashen Court (Mantle ••••)
Court Title:
TBD
Court Role:
TBD


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Freehold Affiliation:
Fate's Harvest
Freehold Position:
Keeper of Super Secret Knowledge! (Influence ••••)
Noble Affiliation (Entitlement):
Necromancer


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Endowments of the Wyrd (Contracts):
  • TBD
  • TBD •••
  • TBD •••••

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Roleplay Hooks
  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.



Mantle
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      His strong connection to the Wyrd mixes his fashion and that with his connection to the Court of Fear with the mantle and presence of the Ashen Court. A pair of dark blue (bordering on indigo) dress pants, with thin pinstripes that seem to look like wisps of smoke and fog that briefly move as he walks, like a strand of a spider's silk that is plucked lightly by the air. A matching vest compliments the pants looking slightly weathered and worn; with a yellowed-white short-sleeved dress shirt. His crinkled collar is unbuttoned, but he still manages to have a blue-black stripped tie hang loosely around his neck. His steps mix with distant and phantom sounds--the rustling of dried and dead leaves can be heard underfoot; mixed with faint howlings of wind through old, knotted wood. The buckle has a black stone in the middle that has been cut to look like some sort of moving stone--perhaps some sort of crow or raven. As he walks by, the scent is an aroma fitting of time long by: amber, balm-mint leaves, camphor, cloves, laudanum, and myrrh. The subtle myriad of odor slithers and wafts around him before it disappears like a stain of breath upon a mirror.




Dost thou seek the Mummer Man?
Larking in the gimcrack land?
What a gowk, that son of Pan.
Let's haul him forth, let's drag him down.

Let's speak together, a timbrous clan
Calling forth the Mummer Man.
Let's say together that bacchanal
Hoi Hoi, two three, around and round.

All fingers now upon the planchette
Speak again, with voices dulcet
Mummer Man, we call you lad,
Come play with us, and make us glad.

      Spooky.gif


To sleep, perchance to dream (Dream Cheat Sheet)




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The Plunge: 1 Glamour allows the oneirophysic to plunge immediately into a lucid dream state, entering the dreams of a sleeper she is in physical contact with.

  • If contact is broken or the oneiropomp's body disturbed, roll res + comp + wyrd at the beginning of each turn to maintain the dream
  • Exceptional success = dream maintained for full scene
  • Failure = she awakens and is at -2 for all actions for the remainder of the scene due to disorientation


Dream Invading - The old fashioned way.

  • 1 Glamour (with an active dreamwork pledge)
  • Extended res + comp roll (16 succs needed)
  • Res + Comp again to awaken (for oneiropomp)
  • Lucid Dreamers can try to awaken (their Res + Comp VS my Wits + Emp + Wyrd)
  • Non-lucud dreamers are stuck for it.


Dream Intensity

  • Dreamer's wits + resolve
  • 9/again on Recurring & Memory dreams
  • 8/again Recurring Memory dreams
  • Wits + Occult + Wyrd + Intensity to determine if prophetic (only an exceptional grants knowledge of how likely it is to happened and how to avoid it. Changes to a prophetic dream end it immediately; considered unlucky by dreamworkers).
  • Scouring intensity is wits + emp + wyrd - intensity. Dropping below 1 ends the dream (oneiropomp can spend a WP to maintain)


Nightmares

  • If the Intensity is higher than the dreamer's WP, no WP regain upon awakening/wake screaming.
  • The # of Derangements subtract from WP requirement (2 derangements = 5WP dreamer needing only a 3 Intensity dream) and nightmares generally focus on aspects of their derangements.


Dream Analysis

  • Wits + emp - intensity


Implant Subliminals

  • Wits + emp + intensity
  • 1 succ = 1 trigger.
  • 1 week effect
  • For that week, oneiropomp has total succs as bonus dice to all manip rolls against dreamer.


Learn the Dreamer

  • Wits + Emp + Wyrd
  • Extended, 1 roll per night.
  • Each five succs = learning 1 detail about the dreamer (virtue, vice, derangement, WP, mental/social merit, mental/social flaw)


Dream Therapy

  • Wits + emp + wyrd
  • Each night of dream work = 1 week of psychotherapy


Dreamshaping

  • 1 Glamour, Wits + Emp + Wyrd VS dreamer's Wits + Resolve
  • Intensity of resulting dream is net succs of contested roll
  • Or lazy way is scour to 0, pay 2 Glamour.


Disclaimer: The purpose of this wiki page
Please Note: The content on this page is provided for Out of Character reading pleasure only, and is not to be used In Character without reasonably-justified knowledge of the events or information provided. If you have questions about using this information In Character, Be Excellent and contact the player or staff.
Notable Stats
Attributes:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Skills:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Merits:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••


Flaws:


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Soundtrack


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