Difference between revisions of "Talk:DarkDeleria"

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<!--Changelings that believe themselves gods.
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Titles: Ancient (also Daemon, Totem or other similar titles)
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Prerequisites: Wyrd 6, Mantle (Any) 4, Clarity no higher than 6
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Name: Ambrose Garreau
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Birthplace: New Orleans, LA
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DoB: April 1894
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Take: June 1922
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Keeper: Milk and Honey
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Seeming:  Fairest
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Kith: Brewer/Flowering
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Profession: Rum Runner/Sommelier/Herbalist/Perfumer/Poisoner
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SEEMING
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Appearance: The Fairest are often tall, often slim and always good-looking, however they appear. They’re never really
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conventionally attractive. They’re striking, and memorable with it. They’re also the changelings who as humans look the most like their fae miens.
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The pole dancer has full, sensual features and a knockout figure. Her eyes are an amazing shade of violet. Most people think she’s wearing contact
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lenses. In her fae seeming, her hair is even longer than it is already, her ears are pointed and the fullness of her lips, the curve of her chin and the size and color of her eyes are exaggerated to an almost painful degree. The Draconic Prince has flaming red skin and sharp teeth, but they only serve
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to show what a striking man he is. As a human, he has a broad smile and perfect teeth in an angular face. The Demon Lover is always immaculately groomed, and he always smells good without ever using product. Again, in his fae seeming, his cruel beauty is emphasized to the extreme. His ears are pointed, and he has the look of a Victorian stage devil to him. The Draconic Witch resembles nothing more than a perfect, affluent suburban housewife; in her fae seeming, her perfect dress and jewelry become the accouterments of a dark, cruelly beautiful lady, with a cold satanic grace that freezes the soul.
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The Deva looks like a smiling Hindu god, all blue-green skin and liquid, heavy-lashed eyes. Those eyes appear much the same in his human seeming. The gung-ho orisha is a big African American man with a shaved head and a warm smile. In his fae seeming, he is taller and slimmer, his features angular,
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elongated and clear, like a Nigerian carving.
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KITHS
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Flowering — Flowers blossom on bare earth where these changelings have stood (although they take months to appear in the human world rather than seconds, as they did in Faerie). Their skin is soft like the petal of a rose or a chrysanthemum and bright with a bloom of health. The Flowering Fairest has a Seductive Fragrance: her skin, hair and breath carries the aroma of unknown blossoms from places unseen, the promise of pleasures unknown. Her bouquet seduces and lulls in equal measure. She gains the benefit of the 9 again rule on dice pools including Persuasion, Socialize and Subterfuge.
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Brewer — Changelings who spent their durance in Faerie learning how to create mind-bendingly potent drinks or peculiar alchemies. Due to long exposure and gradual immunity, a Brewer gains four bonus dice to any Stamina roll made to resist poisons or intoxication. In addition, the Brewers know the recipe
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for The Inebriating Elixir: once per scene, the changeling can instantly ferment one pint of any drink with Glamour, turning it into a powerfully intoxicating brew. The changeling needs to be able to touch the container holding the drink to do this. The changeling’s player rolls Wits + Crafts. If the roll is successful, the player may spend one Glamour point to invest the drink with a Potency rating equal to the changeling’s Wyrd rating, plus the
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number of successes the player rolled. If the Potency of the brew is higher than the Health of the person drinking the brew, the person gets very drunk, and in five turns falls unconscious. If the Potency doesn’t exceed the drinker’s Health, the drinker must roll Stamina + Resolve, or suffer the effects of having drunk one more drink than her Stamina (see the World of Darkness Rulebook, p. 177). The brew’s effects last for the rest of the scene.
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Revision as of 19:36, 31 May 2017





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Aaron-3.jpg Aaron-6.jpg DarkMark.png Aaron-2.jpg Aaron-5.jpg

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"Fear. Fear is the mind killer" - <Frank Herbert, The Litany Against Fear
Mortal Profile
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Fullname Name:
Aaron Fletcher
Date of Birth:
November 1, 1986
Occupation:
Therapist / Novelist
Virtue / Vice:
Humble / Violent
Apparent Age:
Late Twenties
Height / Build:
6'0" / Lean
Hair / Eyes:
Dark-brown / Hazel




Changeling: The Abhorsen
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Also Known As...
A. Fletcher, Jack of Blades, Doctor
Keeper:
The Vivisectionist of Memories
Seeming:
Darkling
Kith:
Razorhand / Gravewight


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Seasonal Alignment:
The Ashen Court (Mantle ••••)
Court Title:
TBD
Court Role:
TBD


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Freehold Affiliation:
Fate's Harvest
Freehold Position:
Keeper of Super Secret Knowledge! (Influence ••••)
Noble Affiliation (Entitlement):
Necromancer


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Wyrd Relationships (Contracts):
  • TBD
  • TBD •••
  • TBD •••••

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Roleplay Hooks
  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.



Mantle
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      His strong connection to the Wyrd mixes his fashion and that with his connection to the Court of Fear with the mantle and presence of the Ashen Court. A pair of dark blue (bordering on indigo) dress pants, with thin pinstripes that seem to look like wisps of smoke and fog that briefly move as he walks, like a strand of a spider's silk that is plucked lightly by the air. A matching vest compliments the pants looking slightly weathered and worn; with a yellowed-white short-sleeved dress shirt. His crinkled collar is unbuttoned, but he still manages to have a blue-black stripped tie hang loosely around his neck. His steps mix with distant and phantom sounds--the rustling of dried and dead leaves can be heard underfoot; mixed with faint howlings of wind through old, knotted wood. The buckle has a black stone in the middle that has been cut to look like some sort of moving stone--perhaps some sort of crow or raven. As he walks by, the scent is an aroma fitting of time long by: amber, balm-mint leaves, camphor, cloves, laudanum, and myrrh. The subtle myriad of odor slithers and wafts around him before it disappears like a stain of breath upon a mirror.




Dost thou seek the Mummer Man?
Larking in the gimcrack land?
What a gowk, that son of Pan.
Let's haul him forth, let's drag him down.

Let's speak together, a timbrous clan
Calling forth the Mummer Man.
Let's say together that bacchanal
Hoi Hoi, two three, around and round.

All fingers now upon the planchette
Speak again, with voices dulcet
Mummer Man, we call you lad,
Come play with us, and make us glad.

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To sleep, perchance to dream (Dream Cheat Sheet)




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The Plunge: 1 Glamour allows the oneirophysic to plunge immediately into a lucid dream state, entering the dreams of a sleeper she is in physical contact with.

  • If contact is broken or the oneiropomp's body disturbed, roll res + comp + wyrd at the beginning of each turn to maintain the dream
  • Exceptional success = dream maintained for full scene
  • Failure = she awakens and is at -2 for all actions for the remainder of the scene due to disorientation


Dream Invading - The old fashioned way.

  • 1 Glamour (with an active dreamwork pledge)
  • Extended res + comp roll (16 succs needed)
  • Res + Comp again to awaken (for oneiropomp)
  • Lucid Dreamers can try to awaken (their Res + Comp VS my Wits + Emp + Wyrd)
  • Non-lucud dreamers are stuck for it.


Dream Intensity

  • Dreamer's wits + resolve
  • 9/again on Recurring & Memory dreams
  • 8/again Recurring Memory dreams
  • Wits + Occult + Wyrd + Intensity to determine if prophetic (only an exceptional grants knowledge of how likely it is to happened and how to avoid it. Changes to a prophetic dream end it immediately; considered unlucky by dreamworkers).
  • Scouring intensity is wits + emp + wyrd - intensity. Dropping below 1 ends the dream (oneiropomp can spend a WP to maintain)


Nightmares

  • If the Intensity is higher than the dreamer's WP, no WP regain upon awakening/wake screaming.
  • The # of Derangements subtract from WP requirement (2 derangements = 5WP dreamer needing only a 3 Intensity dream) and nightmares generally focus on aspects of their derangements.


Dream Analysis

  • Wits + emp - intensity


Implant Subliminals

  • Wits + emp + intensity
  • 1 succ = 1 trigger.
  • 1 week effect
  • For that week, oneiropomp has total succs as bonus dice to all manip rolls against dreamer.


Learn the Dreamer

  • Wits + Emp + Wyrd
  • Extended, 1 roll per night.
  • Each five succs = learning 1 detail about the dreamer (virtue, vice, derangement, WP, mental/social merit, mental/social flaw)


Dream Therapy

  • Wits + emp + wyrd
  • Each night of dream work = 1 week of psychotherapy


Dreamshaping

  • 1 Glamour, Wits + Emp + Wyrd VS dreamer's Wits + Resolve
  • Intensity of resulting dream is net succs of contested roll
  • Or lazy way is scour to 0, pay 2 Glamour.


Disclaimer: The purpose of this wiki page
Please Note: The content on this page is provided for Out of Character reading pleasure only, and is not to be used In Character without reasonably-justified knowledge of the events or information provided. If you have questions about using this information In Character, Be Excellent and contact the player or staff.
Notable Stats
Attributes:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Skills:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Merits:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••


Flaws:


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Soundtrack


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