Difference between revisions of "Talk:Annapurna"

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=== Template ===
 
=== Template ===
  
[TEMPLATE: DO NOT EDIT; use the ones below.]
+
[TEMPLATE: DO NOT EDIT; use the ones below]
  
 
* '''Attributes''': Wits #, Composure #, Resolve #
 
* '''Attributes''': Wits #, Composure #, Resolve #
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<hr>
 
<hr>
  
=== Merle ===
 
  
* '''Attributes''': Wits 4, Composure 3, Resolve 3
+
=== Your Name Here ===
 +
 
 +
* '''Attributes''': Wits #, Composure #, Resolve #
 
* '''[Power Stat]''': #
 
* '''[Power Stat]''': #
* '''Clarity/Perception Modifier''': n/a
+
* '''Clarity/Perception Modifier''': #/#
* '''Defense''': 8
+
* '''Defense''':
 
* '''Brawl Defense''' (if applicable): #  
 
* '''Brawl Defense''' (if applicable): #  
 
* '''Weaponry Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): #
* '''Armor''': 1/0
+
* '''Armor''': #/#
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
* '''Merits''':  Danger Sense 2, Fast Reflexes 3, Police Tactics 1 (+2 disarm/immobilize in grapple), Trained Observer 1
+
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
* '''Relevant Contracts''':  
+
* '''Relevant Contracts''':
* '''Equipment''': Reinforced Clothing (1/0)
+
* '''Equipment''': (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
** '''Weapons''':  (Weapons, including Magical Weapons)
 
** '''Weapons''':  (Weapons, including Magical Weapons)
 
*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''':
 
*** '''Init Penalty''':
* '''Anything Else''': Anything else which might be pertinent!
+
* '''Anything Else''': Anything else
  
 
<hr>
 
<hr>
  
=== Sophia ===
 
  
* '''Attributes''': Wits 3, Composure 3, Resolve 3
+
=== Your Name Here ===
* '''[Power Stat]''': 3
+
 
* '''Clarity/Perception Modifier''': 7/0
+
* '''Attributes''': Wits #, Composure #, Resolve #
* '''Defense''': 5 (6 vs. Brawl)
+
* '''[Power Stat]''': #
* '''Brawl Defense''' 6 (6 v. Brawl)
+
* '''Clarity/Perception Modifier''': #/#
* '''Weaponry Defense'''  
+
* '''Defense''':
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 
* '''Armor''': #/#
 
* '''Armor''': #/#
* '''Bonuses''': Brawl roll +1 (pledge)
+
* '''Bonuses''': (Pledges, Pacts, Ect)
* '''Merits''':  Boxing 4, Combat Awareness 2 (+2 when sensing danger), Danger Sense (+2 when sensing danager), Fast Reflexes 3, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
+
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
 
* '''Relevant Contracts''':
 
* '''Relevant Contracts''':
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
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*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''':
 
*** '''Init Penalty''':
* '''Anything Else''': Anything else which might be pertinent!
+
* '''Anything Else''': Anything else
  
 
<hr>
 
<hr>
  
=== Raymond ===
 
  
* '''Attributes''': Wits 3, Composure 3, Resolve 3
+
=== Your Name Here ===
* '''[Power Stat]''': 5
+
 
* '''Clarity/Perception Modifier''': 7/0
+
* '''Attributes''': Wits #, Composure #, Resolve #
* '''Defense''': 6
+
* '''[Power Stat]''': #
 +
* '''Clarity/Perception Modifier''': #/#
 +
* '''Defense''':
 
* '''Brawl Defense''' (if applicable): #  
 
* '''Brawl Defense''' (if applicable): #  
 
* '''Weaponry Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): #
* '''Armor''': 1/1 (3/3 with)
+
* '''Armor''': #/#
* '''Bonuses''': Str +2, Sta +1
+
* '''Bonuses''': (Pledges, Pacts, Ect)
* '''Merits''':  Heavy Weapons 4, Defender 3, System 3
+
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
* '''Relevant Contracts''': Stone 1, Wind 1, Eternal Summer 1 (Str +2, Sta +1)
+
* '''Relevant Contracts''':
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
** '''Weapons''':  Broken Blade (+ Artifice 3)
+
** '''Weapons''':  (Weapons, including Magical Weapons)
*** '''Damage''':  Damage 9,
+
*** '''Damage''':   
*** '''Init Penalty''': -5
+
*** '''Init Penalty''':
* '''Anything Else''': Anything else which might be pertinent!
+
* '''Anything Else''': Anything else
  
 
<hr>
 
<hr>
  
=== Ariana ===
 
  
* '''Attributes''': Wits 3, Composure 2, Resolve 3
+
=== Your Name Here ===
* '''Clarity''': 1
+
 
* '''Clarity/Perception Modifier''': 7/0
+
* '''Attributes''': Wits #, Composure #, Resolve #
* '''Defense''': 6  
+
* '''[Power Stat]''': #
* '''Brawl Defense''' (if applicable): N/A
+
* '''Clarity/Perception Modifier''': #/#
* '''Weaponry Defense''' (if applicable): N/A
+
* '''Defense''': #  
* '''Armor''': 0/0
+
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''': #/#
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
* '''Merits''':  Fast Reflexes, Perfect Stillness
+
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
* '''Relevant Contracts''': Separation 2, Vainglory 1, Wild 2
+
* '''Relevant Contracts''':
* '''Equipment''':  N/A
+
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
** '''Weapons''':  N/A
+
** '''Weapons''':  (Weapons, including Magical Weapons)
*** '''Damage''':  0
+
*** '''Damage''':   
*** '''Init Penalty''': 0
+
*** '''Init Penalty''':
* '''Anything Else''': Initiative: 7
+
* '''Anything Else''': Anything else
  
 
<hr>
 
<hr>
  
=== AJ ===
 
  
* '''Attributes''': Wits 3, Composure 3, Resolve 3
+
=== Your Name Here ===
* '''[Power Stat]''': 3
+
 
* '''Clarity/Perception Modifier''': 5/+5 (exceptional at 3 suxx)
+
* '''Attributes''': Wits #, Composure #, Resolve #
* '''Defense''': 7  
+
* '''[Power Stat]''': #
* '''Brawl Defense''' (if applicable): 8
+
* '''Clarity/Perception Modifier''': #/#
 +
* '''Defense''': #  
 +
* '''Brawl Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): #
* '''Armor''': 1/1
+
* '''Armor''': #/#
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
* '''Merits''':  Close Quarters Combat 1, Defensive Combat, Hardy, Heavy Hands, Martial Arts 5, Unarmed Defense 5
+
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
* '''Relevant Contracts''':  
+
* '''Relevant Contracts''':
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
** '''Weapons''':  Unarmed (claws) does lethal
+
** '''Weapons''':  (Weapons, including Magical Weapons)
*** '''Damage''':  +2
+
*** '''Damage''':   
*** '''Init Penalty''': 0
+
*** '''Init Penalty''':
* '''Anything Else''': Eternal Summer 3 for +2 str, Fang and Talon 2 for +4 perception (already listed above).
+
* '''Anything Else''': Anything else
 +
 
 +
<hr>
 +
 
 +
 
 +
=== Your Name Here ===
 +
 
 +
* '''Attributes''': Wits #, Composure #, Resolve #
 +
* '''[Power Stat]''': #
 +
* '''Clarity/Perception Modifier''': #/#
 +
* '''Defense''': # 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''': #/#
 +
* '''Bonuses''': (Pledges, Pacts, Ect)
 +
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
 +
* '''Relevant Contracts''':
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  (Weapons, including Magical Weapons)
 +
*** '''Damage''': 
 +
*** '''Init Penalty''':
 +
* '''Anything Else''': Anything else
  
 
<hr>
 
<hr>

Revision as of 22:54, 5 September 2018

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else