Stat Raises

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Stat Raise Policies

Staff is going to harp on theme again. Sorry not sorry.

Attributes:

Try not to raise a single attribute more than once a month. You don't go from being able to bench press 20 pounds to 400 inside of a week, and the same is true of social/mental stats. Working on multiple attributes at once is fine, but please don't jump from 1-5 all at once outside of CG.

Skills:

Try not to raise a single skill more than once a month. See the above. It takes YEARS of training to become a doctor, or to become a college-educated Academic, for example. Going from Academics 1 to 4 ist verboten outside of CG.

Specialties:

Be reasonable and realistic. These help focus the broader skills, so you will likely pick them up more quickly, but you're still learning something. Do not buy a specialty in token-making unless your character has actually made enough tokens to understand them well, for example.

Merits:

Again, please be realistic. Think about how long it would take you to learn something in reality. That's how long it should be taking your character to learn it here in game. You don't become a master of a fighting style without years of practice or incredible natural aptitude.

Court Mantle:

This is more wibblywobbly. Some members may never change their mantle rating. Others deepen their ties to their Court much more rapidly. Bear in mind that as your Mantle goes up, your worldview changes, and how you associate with everyone around you is different. If you haven't been RPing a reflection of your Court's primary ideals, you shouldn't be raising your mantle.

Court Goodwill:

Going from 1-2 may well be fairly quick. Going higher than that is going to take significant, likely long-term effort. The other players in the Court will ultimately determine whether they believe you have done enough to earn it.

Contracts:

You're signing your soul on the dotted line. It's entirely possible to go from 0-5 all at once, after you've meditated/communed/spent time discovering that aspect of reality and found the deals Changelings have struck with it.

Goblin Contracts:

You buy it, you got it.