Difference between revisions of "Stat Raises"

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(Created page with "__NOTOC__ __NOEDITSECTION__ =Stat Raise Policies= Staff is going to harp on theme again. Sorry not sorry. ===Attributes:=== Try not to raise a single attribute more than onc...")
 
m (Protected "Stat Raises" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Stat Raise Policies=
 
=Stat Raise Policies=
Staff is going to harp on theme again. Sorry not sorry.
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The policies on this page are both derived from simple common sense (i.e. the limits of the human mind/body) and the various themes of Changeling and the World of Darkness.
  
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The information on the left is common sense/theme.  The information on the right is direct instruction.
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{| width="100%" cellpadding="5"
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|-
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| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Attributes:===
 
===Attributes:===
 
Try not to raise a single attribute more than once a month.  You don't go from being able to bench press 20 pounds to 400 inside of a week, and the same is true of social/mental stats.  Working on multiple attributes at once is fine, but please don't jump from 1-5 all at once outside of CG.
 
Try not to raise a single attribute more than once a month.  You don't go from being able to bench press 20 pounds to 400 inside of a week, and the same is true of social/mental stats.  Working on multiple attributes at once is fine, but please don't jump from 1-5 all at once outside of CG.
 
+
| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| No staff attention required.
 +
|-
 +
| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Skills:===
 
===Skills:===
Try not to raise a single skill more than once a month.  See the above.  It takes YEARS of training to become a doctor, or to become a college-educated Academic, for example.  Going from Academics 1 to 4 ist verboten outside of CG.
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Try not to raise a single skill more than once a month.  See the above.  It takes YEARS of training to become a doctor, or to become a college-educated Academic, for example.  Going from Academics 1 to 4 in a few days ist verboten outside of CG.
 
+
| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| No staff attention required.
 +
|-
 +
| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Specialties:===
 
===Specialties:===
 
Be reasonable and realistic.  These help focus the broader skills, so you will likely pick them up more quickly, but you're still learning something.  Do not buy a specialty in token-making unless your character has actually made enough tokens to understand them well, for example.
 
Be reasonable and realistic.  These help focus the broader skills, so you will likely pick them up more quickly, but you're still learning something.  Do not buy a specialty in token-making unless your character has actually made enough tokens to understand them well, for example.
 
+
| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| No staff attention required.
 +
|-
 +
| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Merits:===
 
===Merits:===
 
Again, please be realistic.  Think about how long it would take you to learn something in reality.  That's how long it should be taking your character to learn it here in game.  You don't become a master of a fighting style without years of practice or incredible natural aptitude.
 
Again, please be realistic.  Think about how long it would take you to learn something in reality.  That's how long it should be taking your character to learn it here in game.  You don't become a master of a fighting style without years of practice or incredible natural aptitude.
 
+
| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| See [[House Rules/Merits]] page for which merits require which staff attention.
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|-
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| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Court Mantle:===
 
===Court Mantle:===
 
This is more wibblywobbly.  Some members may never change their mantle rating.  Others deepen their ties to their Court much more rapidly.  Bear in mind that as your Mantle goes up, your worldview changes, and how you associate with everyone around you is different.  If you haven't been RPing a reflection of your Court's primary ideals, you shouldn't be raising your mantle.
 
This is more wibblywobbly.  Some members may never change their mantle rating.  Others deepen their ties to their Court much more rapidly.  Bear in mind that as your Mantle goes up, your worldview changes, and how you associate with everyone around you is different.  If you haven't been RPing a reflection of your Court's primary ideals, you shouldn't be raising your mantle.
 
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| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| Include a brief justification of your raise. If you intend to LOWER your Mantle, please also include a justification.
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|-
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| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Court Goodwill:===
 
===Court Goodwill:===
 
Going from 1-2 may well be fairly quick.  Going higher than that is going to take significant, likely long-term effort.  The other players in the Court will ultimately determine whether they believe you have done enough to earn it.
 
Going from 1-2 may well be fairly quick.  Going higher than that is going to take significant, likely long-term effort.  The other players in the Court will ultimately determine whether they believe you have done enough to earn it.
 
+
| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| See the [[Changeling/Goodwill]] page for instructions.
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|-
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| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Contracts:===
 
===Contracts:===
 
You're signing your soul on the dotted line.  It's entirely possible to go from 0-5 all at once, after you've meditated/communed/spent time discovering that aspect of reality and found the deals Changelings have struck with it.
 
You're signing your soul on the dotted line.  It's entirely possible to go from 0-5 all at once, after you've meditated/communed/spent time discovering that aspect of reality and found the deals Changelings have struck with it.
 
+
| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| No staff attention required.
 +
|-
 +
| style="vertical-align:top; border-right:solid 1px whitesmoke;"|
 
===Goblin Contracts:===
 
===Goblin Contracts:===
 
You buy it, you got it.
 
You buy it, you got it.
 
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| width="50%" style="vertical-align:top; color:gray; vertical-align:middle;"| Include a link to the log of the PRP wherein you purchased the Contract.
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|}
  
  
 
[[Category:Policy]]
 
[[Category:Policy]]

Latest revision as of 21:16, 16 February 2017

Stat Raise Policies

The policies on this page are both derived from simple common sense (i.e. the limits of the human mind/body) and the various themes of Changeling and the World of Darkness.

The information on the left is common sense/theme. The information on the right is direct instruction.

Attributes:

Try not to raise a single attribute more than once a month. You don't go from being able to bench press 20 pounds to 400 inside of a week, and the same is true of social/mental stats. Working on multiple attributes at once is fine, but please don't jump from 1-5 all at once outside of CG.

No staff attention required.

Skills:

Try not to raise a single skill more than once a month. See the above. It takes YEARS of training to become a doctor, or to become a college-educated Academic, for example. Going from Academics 1 to 4 in a few days ist verboten outside of CG.

No staff attention required.

Specialties:

Be reasonable and realistic. These help focus the broader skills, so you will likely pick them up more quickly, but you're still learning something. Do not buy a specialty in token-making unless your character has actually made enough tokens to understand them well, for example.

No staff attention required.

Merits:

Again, please be realistic. Think about how long it would take you to learn something in reality. That's how long it should be taking your character to learn it here in game. You don't become a master of a fighting style without years of practice or incredible natural aptitude.

See House Rules/Merits page for which merits require which staff attention.

Court Mantle:

This is more wibblywobbly. Some members may never change their mantle rating. Others deepen their ties to their Court much more rapidly. Bear in mind that as your Mantle goes up, your worldview changes, and how you associate with everyone around you is different. If you haven't been RPing a reflection of your Court's primary ideals, you shouldn't be raising your mantle.

Include a brief justification of your raise. If you intend to LOWER your Mantle, please also include a justification.

Court Goodwill:

Going from 1-2 may well be fairly quick. Going higher than that is going to take significant, likely long-term effort. The other players in the Court will ultimately determine whether they believe you have done enough to earn it.

See the Changeling/Goodwill page for instructions.

Contracts:

You're signing your soul on the dotted line. It's entirely possible to go from 0-5 all at once, after you've meditated/communed/spent time discovering that aspect of reality and found the deals Changelings have struck with it.

No staff attention required.

Goblin Contracts:

You buy it, you got it.

Include a link to the log of the PRP wherein you purchased the Contract.