Kiths

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Kiths

This page lists all available Seemings and Kiths and their standard blessings. For High Wyrd blessings and curses, see the High Wyrd page.

Certain kiths, created later in the book series, do not have High Wyrd blessings. If your primary is one of these, and you have an idea you would like to pitch to staff, please send up a +req/fae with your suggestion.

Remember: even if you have multiple Kiths, you can only ever have one Seeming. You gain the bonuses from your primary Kith's Seeming, plus the kith bonuses of any other Kiths you may have through the Dual Kith merit, Wyrd Evolution or the Pilgrims of the Endless Road Entitlement.

Beast Seeming

(+) 8-Again on Animal Ken and a free specialty on the animal most represented in their mien.
(+) Can add points of Glamour to Presence and Composure dice pool.
(-) -4 untrained penalty in Mental Skills.
(-) Do not reroll 10s in dice pools involving Intelligence.

Chimera

(WM p.106)
Goblin's Tongue: Spend 1 Glamour to get +3 on Social rolls with Hobgoblins until the end of the scene.

Cleareyes

(WM p.67)
Primal Senses: Add +2 to Wits + Composure rolls made to perceive things involving the specific sense that is your animal's hallmark (sight, hearing, touch, taste/smell). Spend 1 Glamour to heighten that sense to "remarkable" (very vague) levels. Assume that if an animal in reality can do it, you can, but don't go beyond what animals can do.

Coldscale

(WM p.67)
Reptilian Blood: Gain +1 to Composure when resisting emotional manipulation and +2 to Stamina when resisting poisons.

Coyote

(WM p.107)
Spending Willpower on a Persuasion or Subterfuge roll grants +5 instead of +3. If your vice is Gluttony, Greed or Lust, Manipulation only costs New Dots x 4.

Broadback

(CtL p.102 and WM p.62)
Stoic Forbearance: Spend Glamour for +2 to all Stamina rolls for the scene.

Hunterheart

(CtL p.102 and WM p.63)
Tooth and Claw: Unarmed damage does Lethal, not Bashing.

Nix

(WM p.107)
Consumptive Voice: Spend 1 Glamour once a day, and anyone hearing her voice cuts Social rolls by half of the Nix' Wyrd. Penalty continues until the end of the scene.

Riddleseeker

(NH:GF p.102)
Inquisitive Instinct: Spend 1 Glamour, and gain +2 to all Wits rolls except Perception. Free Investigation specialty "Riddles".

Roteater

(WM p.67)
Scavenger's Nature: +2 to resist poison/disease, +3 if it was something you ingested. You have 9-again for Wits + Composure rolls when scrounging for items.

Runnerswift

(CtL p.102 and WM p.63)
Runs Like the Wind: +2 to Speed (cumulative with Fleet of Foot merit if you have it).

Skitterskulk

(Ctl p.102 and WM p.64)
Impossible Counterpoise: Triple your Defense instead when Dodging.

Steepscrambler

(CtL p.102 and WM p.64)
Gifted Climber: +3 to Climbing rolls on any surface, and may climb surfaces as slick as wet glass if they will support your weight.

Swimmerskin

(CtL p.102 and WM p.65)
Natural Swimmer: Can swim at full speed and hold your breath (only underwater) for 30 minutes, as though you were Stamina 7.

Truefriend

(WM p.67)
Companion's Boon: Spend 1 Glamour to grant an ally +3 on a roll.

Venombite

(CtL p.102 and WM p.65)
Poisonous Bite: Once per scene, you can spend 1 Glamour to make a poisonous Brawl attack ((Strength + Brawl) - (Defense + Armor)) that deals no damage. It delivers a poison with a toxicity equal to the Changeling's Wyrd. The Target cannot avoid the resulting damage, even if they do pass a Stamina + Resolve roll.

Windwing

(CtL p.103 and WM p.66)
Gift of the Sky: Take only 1 point of Bashing damage for every 15 yards fallen, and Lethal damage only if you fall more than 150 yards. Spend 1 Glamour to glide in the air for up to 1 minute per point of Wyrd, moving at your normal Speed. You cannot gain altitude without using updrafts.