FAQ

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Frequently Asked Questions

The following sections discuss questions which staff has either been asked already or, being ever so very wise and gifted with foresight, anticipates being asked in the future.


Staff Policies FAQ

These address questions which have come up based on players (and testers) reading the policies page.

Characters

What makes a character an "antagonist" people cannot play?

  • Staff has no interest in, nor desire to say that characters cannot be dicks. If you want to play somebody universally reviled, a source of IC (note, IC) antagonism, that is fine. That doesn't make you an "antagonist" per the rules. An "antagonist" is someone actively working against the other players. An "antagonist" could be an active loyalist or a True Fae, a privateer, a military man sent to capture or experiment upon the masses, a Hunter who hopes to eradicate the supernatural, and many other archetypes along these lines. You're free to say that you used to be one of these people, but for whatever your reasons, you are no longer a Bad Guy.

So...how much of a dick is a dick? What happens if I play one?

  • If you are interested in antagonizing other players, you are very likely going to have a communicative relationship with staff. Hopefully a long one, because hopefully you will be wise enough to keep your negative behaviour on the IC end of the spectrum. See the rules on 'harassment' on the main policies page...
  • Staff will not protect you from the consequences of your own actions. If you are an IC bully, cheat and liar, and someone decides to ban you from an event they're throwing for the sphere, they are fully within their rights to do so.


XP/TIX Policies

Why do you give people so much xp? Won't they all just twink and bitchslap the True Fae?

  • Fate's Harvest MUX is designed to focus on the end-game of a Changeling's life. It's a truth that you need a lot of xp to get yourself up to that point, and more xp than that if you want to be able to do anything except look shiny. True Fae will be addressed elsewhere, but let's just say that bitchslappability varies.

Why do we have tiered xp? Why not just give everyone 900? They'll take it anyway. ...and... What's up with the alt limits? Why are they xp gated?

  • In short? To balance out the gameworld. Staff knows that, given a choice, most people will choose the higher xp option, whether or not they really need it. Mortals, for example, will very likely never spend even half of that xp. There just isn't as much for them to dump it into.
To be more specific, this game is about the consequences of power, and even more specifically, it is about the consequences of having more or less power than somebody else. If everyone has the same amount of power, stagnation, boredom and lack of contrasts will be the name of the game. Staff believes that a system of enforced xp differences, and unlimited low-xp alts, will help to promote the culture the game is designed to work around.

But eventually, I'll go up a tier. Doesn't that make the tier difference kind of pointless?

  • Nah. You'll always be below the folks with more power than you, and if you've been playing long enough to get that far (woo! almost a year!), you've probably discovered that there are more paths to power than xp alone.

Why do you give out tickets? Why not just let people get extra xp?

  • The weekly xp is capped at 5 for all approved characters as a purely artificial limitation on just how fast you can zip up toward the next tier level. The tickets are a way to reward you for activity without bloating the game beyond its already hefty xp level.

What ARE tickets? What do they get me?

  • Check the Arcade page for more details, but in short, tickets, or tix as they are often called, are a form of currency very like xp, which you can spend on items in the Arcade just off the Game Room in the OOC area. Most often, the items you buy with tix cannot be purchased with xp, and will need staff help to set up.