Difference between revisions of "Contracts"

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Revision as of 00:33, 30 December 2015

Contracts

Court Contracts

Eternal Autumn Harvest blessings and curses of withering.
Fleeting Autumn Powers to induce/ward against fear.
Spell-Bound Autumn Sorcerous manipulations and ghost-speech.
Potential Using potential to evoke/guide change.
Entropy Breaking things down, manipulating Fate.
Four Directions Powers to find one's way or lose it
Misdeed Powers over shame, disgust, day & night.
Eternal Spring Powers for growth/rejuvenation/healing.
Fleeting Spring Powers to induce/use desires.
Verdant Spring Using strong passions to achieve goals.
Eternal Summer Powers of the sun, heat, vigor.
Fleeting Summer Powers to manipulate wrath.
Punishing Summer Powers of blistering heat/sun/blight.
Eternal Winter Contracts of snow and ice.
Fleeting Winter Powers to invoke and control sorrow.
Sorrow-Frozen Heart Sorrow's numbing, emotional emptiness.

Seeming Contracts

Animation Magically create, repair, destroy objects.
Artifice Talent for supernatural craftsmanship.
Communion Communicate/relate to chosen elements.
Darkness Powers of cunning and nocturnal witchery.
Den Powers to protect/build/trick the home.
Elements Powers to command the elements.
Fang and Talon Emulating, speaking, commanding animals.
Forge Alter/shape the mortal world or Hedge.
Oath and Punishment Sense, pursue and punish oathbreakers.
Separation Circumvent reality/physics/solidity.
Stone Blessings of might and brute force.
Vainglory Mastery of supernatural beauty/splendor.
Wild Control raw/wild natural powers.

Universal Contracts

Board Power over strategy/world as a board game.
Colors Manipulation of color, trickery, play.
Dream Entering and shaping the dreams of others.
Hearth Traditional fae blessings of fortune.
Hours Powers over time and age.
Lucidity Manipulation of sanity and clarity.
Mirror Powers to alter one's appearance.
Moon Powers over derangement and hysteria.
Omen Powers to see into the past or future.
Reflections Powers over mirrors, reflections.
Shade and Spirit Communication and travel to/with ghosts.
Smoke Powers over stealth, invisibility.
Thorns and Brambles Using the Hedge to your advantage in war.
Wind Wind finesses movement, safety, messages.