| Eternal Autumn |
Harvest blessings and curses of withering.
|
| Fleeting Autumn |
Powers to induce/ward against fear.
|
| Spell-Bound Autumn |
Sorcerous manipulations and ghost-speech.
|
| Potential |
Using potential to evoke/guide change.
|
| Entropy |
Breaking things down, manipulating Fate.
|
| Four Directions |
Powers to find one's way or lose it
|
| Misdeed |
Powers over shame, disgust, day & night.
|
| Eternal Spring |
Powers for growth/rejuvenation/healing.
|
| Fleeting Spring |
Powers to induce/use desires.
|
| Verdant Spring |
Using strong passions to achieve goals.
|
| Eternal Summer |
Powers of the sun, heat, vigor.
|
| Fleeting Summer |
Powers to manipulate wrath.
|
| Punishing Summer |
Powers of blistering heat/sun/blight.
|
| Eternal Winter |
Contracts of snow and ice.
|
| Fleeting Winter |
Powers to invoke and control sorrow.
|
| Sorrow-Frozen Heart |
Sorrow's numbing, emotional emptiness.
|
| Animation |
Magically create, repair, destroy objects.
|
| Artifice |
Talent for supernatural craftsmanship.
|
| Communion |
Communicate/relate to chosen elements.
|
| Darkness |
Powers of cunning and nocturnal witchery.
|
| Den |
Powers to protect/build/trick the home.
|
| Elements |
Powers to command the elements.
|
| Fang and Talon |
Emulating, speaking, commanding animals.
|
| Forge |
Alter/shape the mortal world or Hedge.
|
| Oath and Punishment |
Sense, pursue and punish oathbreakers.
|
| Separation |
Circumvent reality/physics/solidity.
|
| Stone |
Blessings of might and brute force.
|
| Vainglory |
Mastery of supernatural beauty/splendor.
|
| Wild |
Control raw/wild natural powers.
|
| Board |
Power over strategy/world as a board game.
|
| Colors |
Manipulation of color, trickery, play.
|
| Dream |
Entering and shaping the dreams of others.
|
| Hearth |
Traditional fae blessings of fortune.
|
| Hours |
Powers over time and age.
|
| Lucidity |
Manipulation of sanity and clarity.
|
| Mirror |
Powers to alter one's appearance.
|
| Moon |
Powers over derangement and hysteria.
|
| Omen |
Powers to see into the past or future.
|
| Reflections |
Powers over mirrors, reflections.
|
| Shade and Spirit |
Communication and travel to/with ghosts.
|
| Smoke |
Powers over stealth, invisibility.
|
| Thorns and Brambles |
Using the Hedge to your advantage in war.
|
| Wind |
Wind finesses movement, safety, messages.
|