Contracts
From Fate's Harvest
Revision as of 00:33, 30 December 2015 by Annapurna (Talk | contribs) (Created page with "=Contracts= ==Court Contracts== {| |- | style="width:250px; font-variant:small-caps;" | Eternal Autumn || Harvest blessings and curses of withering. |- | style="width:250px;...")
Contracts
Court Contracts
Eternal Autumn | Harvest blessings and curses of withering. |
Fleeting Autumn | Powers to induce/ward against fear. |
Spell-Bound Autumn | Sorcerous manipulations and ghost-speech. |
Potential | Using potential to evoke/guide change. |
Entropy | Breaking things down, manipulating Fate. |
Four Directions | Powers to find one's way or lose it |
Misdeed | Powers over shame, disgust, day & night. |
Eternal Spring | Powers for growth/rejuvenation/healing. |
Fleeting Spring | Powers to induce/use desires. |
Verdant Spring | Using strong passions to achieve goals. |
Eternal Summer | Powers of the sun, heat, vigor. |
Fleeting Summer | Powers to manipulate wrath. |
Punishing Summer | Powers of blistering heat/sun/blight. |
Eternal Winter | Contracts of snow and ice. |
Fleeting Winter | Powers to invoke and control sorrow. |
Sorrow-Frozen Heart | Sorrow's numbing, emotional emptiness. |
Seeming Contracts
Animation | Magically create, repair, destroy objects. |
Artifice | Talent for supernatural craftsmanship. |
Communion | Communicate/relate to chosen elements. |
Darkness | Powers of cunning and nocturnal witchery. |
Den | Powers to protect/build/trick the home. |
Elements | Powers to command the elements. |
Fang and Talon | Emulating, speaking, commanding animals. |
Forge | Alter/shape the mortal world or Hedge. |
Oath and Punishment | Sense, pursue and punish oathbreakers. |
Separation | Circumvent reality/physics/solidity. |
Stone | Blessings of might and brute force. |
Vainglory | Mastery of supernatural beauty/splendor. |
Wild | Control raw/wild natural powers. |
Universal Contracts
Board | Power over strategy/world as a board game. |
Colors | Manipulation of color, trickery, play. |
Dream | Entering and shaping the dreams of others. |
Hearth | Traditional fae blessings of fortune. |
Hours | Powers over time and age. |
Lucidity | Manipulation of sanity and clarity. |
Mirror | Powers to alter one's appearance. |
Moon | Powers over derangement and hysteria. |
Omen | Powers to see into the past or future. |
Reflections | Powers over mirrors, reflections. |
Shade and Spirit | Communication and travel to/with ghosts. |
Smoke | Powers over stealth, invisibility. |
Thorns and Brambles | Using the Hedge to your advantage in war. |
Wind | Wind finesses movement, safety, messages. |