Kiths
Kiths
This page lists all available Seemings and Kiths and their standard blessings. For High Wyrd blessings and curses, see the High Wyrd page. For full details of the kiths, including typical appearances, please see the pages of the books referenced by each entry.
Certain kiths, created later in the book series, do not have High Wyrd blessings. If your primary is one of these, and you have an idea you would like to pitch to staff, please send up a +req/fae with your suggestion.
- Remember: even if you have multiple Kiths, you can only ever have one Seeming. You gain the bonuses from your primary Kith's Seeming, plus the kith bonuses of any other Kiths you may have through the Dual Kith merit, Wyrd Evolution or the Pilgrims of the Endless Road Entitlement.
Contents
Beast Seeming
(CtL p.101 and WM p.15)
(+) 8-Again on Animal Ken and a free specialty on the animal most represented in their mien.
(+) Can add points of Glamour to Presence and Composure dice pool.
(-) -4 untrained penalty in Mental Skills.
(-) Do not reroll 10s in dice pools involving Intelligence.
Affinity Contracts:
- Fang and Talon (CtL p.142)
- Contracts of the Den (WM p.19)
- Contracts of the Wild (RoS p.111)
Chimera
(WM p.106)
Goblin's Tongue: Spend 1 Glamour to get +3 on Social rolls with Hobgoblins until the end of the scene.
Cleareyes
(WM p.67)
Primal Senses: Add +2 to Wits + Composure rolls made to perceive things involving the specific sense that is your animal's hallmark (sight, hearing, touch, taste/smell). Spend 1 Glamour to heighten that sense to "remarkable" (very vague) levels. Assume that if an animal in reality can do it, you can, but don't go beyond what animals can do.
Coldscale
(WM p.67)
Reptilian Blood: Gain +1 to Composure when resisting emotional manipulation and +2 to Stamina when resisting poisons.
Coyote
(WM p.107)
Spending Willpower on a Persuasion or Subterfuge roll grants +5 instead of +3. If your vice is Gluttony, Greed or Lust, Manipulation only costs New Dots x 4.
Broadback
(CtL p.102 and WM p.62)
Stoic Forbearance: Spend Glamour for +2 to all Stamina rolls for the scene.
Hunterheart
(CtL p.102 and WM p.63)
Tooth and Claw: Unarmed damage does Lethal, not Bashing.
Nix
(WM p.107)
Consumptive Voice: Spend 1 Glamour once a day, and anyone hearing her voice cuts Social rolls by half of the Nix' Wyrd. Penalty continues until the end of the scene.
Riddleseeker
(NH:GF p.102)
Inquisitive Instinct: Spend 1 Glamour, and gain +2 to all Wits rolls except Perception. Free Investigation specialty "Riddles".
Roteater
(WM p.67)
Scavenger's Nature: +2 to resist poison/disease, +3 if it was something you ingested. You have 9-again for Wits + Composure rolls when scrounging for items.
Runnerswift
(CtL p.102 and WM p.63)
Runs Like the Wind: +2 to Speed (cumulative with Fleet of Foot merit if you have it).
Skitterskulk
(Ctl p.102 and WM p.64)
Impossible Counterpoise: Triple your Defense instead when Dodging.
Steepscrambler
(CtL p.102 and WM p.64)
Gifted Climber: +3 to Climbing rolls on any surface, and may climb surfaces as slick as wet glass if they will support your weight.
Swimmerskin
(CtL p.102 and WM p.65)
Natural Swimmer: Can swim at full speed and hold your breath (only underwater) for 30 minutes, as though you were Stamina 7.
Truefriend
(WM p.67)
Companion's Boon: Spend 1 Glamour to grant an ally +3 on a roll.
Venombite
(CtL p.102 and WM p.65)
Poisonous Bite: Once per scene, you can spend 1 Glamour to make a poisonous Brawl attack ((Strength + Brawl) - (Defense + Armor)) that deals no damage. It delivers a poison with a toxicity equal to the Changeling's Wyrd. The Target cannot avoid the resulting damage, even if they do pass a Stamina + Resolve roll.
Windwing
(CtL p.103 and WM p.66)
Gift of the Sky: Take only 1 point of Bashing damage for every 15 yards fallen, and Lethal damage only if you fall more than 150 yards. Spend 1 Glamour to glide in the air for up to 1 minute per point of Wyrd, moving at your normal Speed. You cannot gain altitude without using updrafts.
Darkling Seeming
(CtL p.104 and WM p.21)
(+) Spend Glamour to increase dice pool involving Wits, Subterfuge and Stealth.
(+) 9-Again on Stealth rolls.
(-) -1 to activate Contracts during the daytime.
(-) -2 to activate Contracts while the sun is upon the Darkling.
Affinity Contracts:
- Darkness (CtL p.136)
- Shade and Spirit (WM p.26)
Antiquarian
Gravewight
Illes
Leechfinger
Lurker
Mirrorskin
Moonborn
Nightsinger
Palewraith
Pishacha
Razorhand
Skogsra
Tunnelgrub
Whisperwisp
Lurkglider
Elemental Seeming
(CtL p.108 and WM p.27)
(+) Once per day, spend one point of Glamour to increase Health by your Wyrd level for one scene.
(-) Do not reroll 10s in dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize, except in dice pools for seeming affinity Contracts.
Affinity Contracts:
- Elements (CtL p.138)
- Communion (WM p.32)
- Contracts of the Wild (RoS p.111)
Airtouched
Apsaras
Ask-wee-da-eed
Blightbent
Di-Cang
Earthbones
Fireheart
Levinquick
Manikin
Metalflesh
Sandharrowed
Snowskin
Waterborn
Woodblood
Fairest Seeming
(CtL p.112 and WM p.35)
(+) Spend Glamour to improve dice pools involving Presence, Manipulation and Persuasion.
(+) Do not suffer a penalty for untrained social skills.
(-) -1 when rolling to avoid losing Clarity
Affinity Contracts:
- Vainglory (CtL p.146)
- Reflections (ER p.34)
- Separation (WM p.35)
Bright One
Dancer
Draconic
Flamesiren
Flowering
Gandharva
Larcenist
Minstrel
Muse
Playmate
Polychromatic
Romancer
Shadowsoul
Succubus/Incubus
Telluric
Treasured
Weisse Frau
Ogre Seeming
(CtL p.116 and WM p.42)
(+) Spend Glamour to improve dice pools involving Strength, Brawl and Intimidate.
(-) Do not reroll 10s in dice pools involving Composure (Except for perception rolls, Wits + Composure)
(-) -1 Penalty when using Composure as a defense trait (Subtracting defense from a characters dice pool).
Affinity Contracts:
- Stone: (CtL p.144)
- Oath and Punishment (WM p.47)
Bloodbrute
Corpsegrinder
Cyclopean
Daitya
Farwalker
Gargantuan
Gristlegrinder
Oni
Render
Stonebones
Troll
Water-Dweller
Witchtooth
Wizened Seeming
(CtL p.120 and WM p.48)
(+) Spend Glamour to get 9-Again on Dexterity for the scene.
(+) Spend Glamour to add Wyrd to dodge total.
(-) Do not reroll 10s in dice pools involving Presence.
(-) -2 for untrained Social Skills.
Affinity Contracts:
- Artifice (CtL p.134)
- Animation (WM p.52)
- Forge (RoS p.99)
Artist
Author=
Brewer
Chatelaine
Chirurgeon
Drudge
Gameplayer
Gremlin
Inventors
Miner
Oracle
Pamarindo
Smith
Soldier
Thusser
Woodwalker
You are not limited to what is on this list; For information on fleshing out your own Kith, refer to Winter Masques p. 59.
You may forgo a Kith blessing to go Kithless. For information on how to gain a Kith in this situation, refer to Winter Masques p. 59.
For information on shedding a Kith or Seeming, refer to Winter Masques p. 99.