Eternal Autumn |
Harvest blessings and curses of withering.
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Fleeting Autumn |
Powers to induce/ward against fear.
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Spell-Bound Autumn |
Sorcerous manipulations and ghost-speech.
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Potential |
Using potential to evoke/guide change.
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Entropy |
Breaking things down, manipulating Fate.
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Four Directions |
Powers to find one's way or lose it
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Misdeed |
Powers over shame, disgust, day & night.
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Eternal Spring |
Powers for growth/rejuvenation/healing.
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Fleeting Spring |
Powers to induce/use desires.
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Verdant Spring |
Using strong passions to achieve goals.
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Eternal Summer |
Powers of the sun, heat, vigor.
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Fleeting Summer |
Powers to manipulate wrath.
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Punishing Summer |
Powers of blistering heat/sun/blight.
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Eternal Winter |
Contracts of snow and ice.
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Fleeting Winter |
Powers to invoke and control sorrow.
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Sorrow-Frozen Heart |
Sorrow's numbing, emotional emptiness.
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Animation |
Magically create, repair, destroy objects.
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Artifice |
Talent for supernatural craftsmanship.
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Communion |
Communicate/relate to chosen elements.
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Darkness |
Powers of cunning and nocturnal witchery.
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Den |
Powers to protect/build/trick the home.
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Elements |
Powers to command the elements.
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Fang and Talon |
Emulating, speaking, commanding animals.
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Forge |
Alter/shape the mortal world or Hedge.
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Oath and Punishment |
Sense, pursue and punish oathbreakers.
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Separation |
Circumvent reality/physics/solidity.
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Stone |
Blessings of might and brute force.
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Vainglory |
Mastery of supernatural beauty/splendor.
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Wild |
Control raw/wild natural powers.
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Board |
Power over strategy/world as a board game.
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Colors |
Manipulation of color, trickery, play.
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Dream |
Entering and shaping the dreams of others.
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Hearth |
Traditional fae blessings of fortune.
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Hours |
Powers over time and age.
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Lucidity |
Manipulation of sanity and clarity.
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Mirror |
Powers to alter one's appearance.
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Moon |
Powers over derangement and hysteria.
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Omen |
Powers to see into the past or future.
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Reflections |
Powers over mirrors, reflections.
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Shade and Spirit |
Communication and travel to/with ghosts.
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Smoke |
Powers over stealth, invisibility.
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Thorns and Brambles |
Using the Hedge to your advantage in war.
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Wind |
Wind finesses movement, safety, messages.
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